Compiling Ideas

discuss compiling applications for Puppy
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p310don
Posts: 1492
Joined: Tue 19 May 2009, 23:11
Location: Brisbane, Australia

Compiling Ideas

#1 Post by p310don »

Hi All,

I have been a puppy user for years, and a forum member for quite a while too.

Lately I feel that I'm bored and need something to do. (not sure why, I'm actually pretty busy, but not stimulated)

I haven't ever really contributed much to Puppy and figure it is high time I do, or at least try to.

My thoughts, I'd like to try my hand at compiling some programs and sharing with the community.

I have only ever compiled a few programs, usually just get what I want from PPM or this forum. There are plenty of tutorials on here and I'll look to those for when I get stuck.

What I want to know, apart from how to compile stuff, more importantly is what to compile. I see ongoing developed puppies with new stuff being added to repositories and wonder where you guys even think to make that available. For example, in Carolina thread, Geoffrey seems to add a new program every few days. Or in Fatdog, they're always chopping and changing bits and pieces to make it work as best as it can.

I guess what I'm saying is I'd like to help out, but really don't know where to start to be useful.

jamesbond
Posts: 3433
Joined: Mon 26 Feb 2007, 05:02
Location: The Blue Marble

#2 Post by jamesbond »

Try building new puppies from woof-next branch of Woof-CE, see forum thread here. And then once you have got a basic ISO running, improve puppy scripts to work fully with parent distro of your choice.

It isn't exactly compiling, but you'll improve puppy regardless :)
Fatdog64 forum links: [url=http://murga-linux.com/puppy/viewtopic.php?t=117546]Latest version[/url] | [url=https://cutt.ly/ke8sn5H]Contributed packages[/url] | [url=https://cutt.ly/se8scrb]ISO builder[/url]

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