Micropolis 1.4

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koulaxizis
Posts: 452
Joined: Sun 17 Jul 2011, 18:43
Location: Greece
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Micropolis 1.4

#1 Post by koulaxizis »

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Requires JAVA
[b]Christos Koulaxizis[/b]
[i]Woof woof from Greece![/i]

[color=darkred][url=https://sourceforge.net/projects/puppystuff/][ Puppy Stuff Repository ][/url][/color]

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ardvark
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Joined: Tue 02 Jul 2013, 03:43
Location: USA

#2 Post by ardvark »

Neat little game, thanks! :)

Regards...

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koulaxizis
Posts: 452
Joined: Sun 17 Jul 2011, 18:43
Location: Greece
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#3 Post by koulaxizis »

ardvark wrote:Neat little game, thanks! :)

Regards...
Glad you liked it brother! :)
[b]Christos Koulaxizis[/b]
[i]Woof woof from Greece![/i]

[color=darkred][url=https://sourceforge.net/projects/puppystuff/][ Puppy Stuff Repository ][/url][/color]

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ardvark
Posts: 1448
Joined: Tue 02 Jul 2013, 03:43
Location: USA

#4 Post by ardvark »

Hi everyone...

I've been spending some time with this game and have managed to build a city that takes up roughly half to 3/4 of the entire map. It includes a couple of nature/forest preserves, a major industrial area and a small rail yard. I've included the file so you can download and play it. Mine is in the same folder that comes up when you click "File" on the desktop, but I imagine you can direct the game to look anywhere for it. Also, to be able to upload this, I had to rename the file extension to .zip. After you download it, rename the extension to .cty

I would welcome any thoughts, ideas or improvements although I can't guarantee I will implement them, though. Enjoy! :)

Regards...
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