Anyone got a copy of Super Mario War?

Play with your Puppy.
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mikeb
Posts: 11297
Joined: Thu 23 Nov 2006, 13:56

#16 Post by mikeb »

Well it works in Lucid as did a quick test yesterday.... SDL added and a link for libpng.so.3 to the included version.

It works in 4.12 , 2.12 and 2.02 with same provisions as above using of course a sfs3...or extracted to suit.

I assume ok for anything inbetween.

mike

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Deacon
Posts: 185
Joined: Tue 19 Mar 2013, 15:14
Location: USA

#17 Post by Deacon »

As bizarre as it sounds, since I began looking at it like I was playing a game, I decided to see if there was something I missed.

Lo and behold, it appears that they redid their whole forum! Super Mario War is on another part of their forum and they just released some Stomp Alpha version just a year ago.

http://72dpiarmy.supersanctuary.net/ind ... ic=10241.0

http://72dpiarmy.supersanctuary.net/ind ... ic=10850.0

The project is alive! I am going to try to rebuild the previous one off the slackware version and see what I am missing. But now that the source is available, maybe I can try to rebuild the thing. Then I am going to try the Alpha.

If I get it to work, then I can ask how to make a .pet! Thanks again mikeb for the help! Maybe I can actually contribute something out of this!

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mikeb
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Joined: Thu 23 Nov 2006, 13:56

#18 Post by mikeb »

Ah well that's good news.

As mentioned this libpng mess is probably only resolved by remaking on the distro in question. Should not be too hard to do ..might need the SDL headers adding that's all.

I did build libpng14 for older puppies but I don't think that would help in this case.

Will be listening here :)

mike

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