OpenGTA
Read description :
http://linux.softpedia.com/get/GAMES-EN ... 0225.shtml
Requirements:
· Original game files.
· OpenGL
· SDL
· SDL_mixer
· SDL_sound
· PhysicsFS
· Loki
· g++
· GNU Make
· Lua (optional)
Compiling
Only tested on GNU Linux using gcc & make; I assume that GL, SDL and PhysicsFS are installed, Loki is downloaded and compiled automatically.
Just run 'make' or specifically 'make viewer'.
The other programs are/were used for development or debugging.
The distributed win32 binaries are created with a cross-compiler.
The file doc/compiling.txt in the source code release contains more information about the build process.
Installing the data-files
You can download the game from
http://www.rockstargames.com/classics/
http://www.rockstargames.com/gta/extras/demos.html
These programs expect to find the data in the current directory, either directly in the file-system or in a ZIP file (named 'gtadata.zip'). You want the content of the original game directory GTADATA, but not the directory itself. See doc/using_mods.txt for a slightly longer description.
Needed:
*.FXT, *.FON, *.CMP
STYLE*.GRY (for 8-bit graphics)
STYLE*.G24 (for 24-bit graphics)
Will be needed (in the future):
MISSION.INI
*.RAT ( 8 bit menu graphics)
*.RAW (24 bit menu graphics)
AUDIO/*.RAW AUDIO/*.SDT (sound effects)
AUDIO/*.WAV (cutscene text; in legacy format)
You may also want to keep the music (even though it isn't used yet).
It is safe to assume that Ogg Vorbis [ http://vorbis.com/ ] will
be supported, so you can encode the music files.
http://linux.softpedia.com/get/GAMES-EN ... 0225.shtml
Requirements:
· Original game files.
· OpenGL
· SDL
· SDL_mixer
· SDL_sound
· PhysicsFS
· Loki
· g++
· GNU Make
· Lua (optional)
Compiling
Only tested on GNU Linux using gcc & make; I assume that GL, SDL and PhysicsFS are installed, Loki is downloaded and compiled automatically.
Just run 'make' or specifically 'make viewer'.
The other programs are/were used for development or debugging.
The distributed win32 binaries are created with a cross-compiler.
The file doc/compiling.txt in the source code release contains more information about the build process.
Installing the data-files
You can download the game from
http://www.rockstargames.com/classics/
http://www.rockstargames.com/gta/extras/demos.html
These programs expect to find the data in the current directory, either directly in the file-system or in a ZIP file (named 'gtadata.zip'). You want the content of the original game directory GTADATA, but not the directory itself. See doc/using_mods.txt for a slightly longer description.
Needed:
*.FXT, *.FON, *.CMP
STYLE*.GRY (for 8-bit graphics)
STYLE*.G24 (for 24-bit graphics)
Will be needed (in the future):
MISSION.INI
*.RAT ( 8 bit menu graphics)
*.RAW (24 bit menu graphics)
AUDIO/*.RAW AUDIO/*.SDT (sound effects)
AUDIO/*.WAV (cutscene text; in legacy format)
You may also want to keep the music (even though it isn't used yet).
It is safe to assume that Ogg Vorbis [ http://vorbis.com/ ] will
be supported, so you can encode the music files.
[img]http://images2.fanpop.com/image/photos/12400000/Dog-animated-dogs-12437677-181-143.gif[/img]