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scsijon
Joined: 23 May 2007 Posts: 1600 Location: the australian mallee
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Posted: Tue 23 Apr 2013, 01:28 Post subject:
?woof-code x86-64 anyone? |
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Before I start to assemble a set, has anyone already created a set of woof2 woofx/woof-code/* files.
Maybe not the latest, but ones I can work from, to build a 64bit Puppy rather than start from scratch.
thanks
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jamesbond
Joined: 26 Feb 2007 Posts: 3475 Location: The Blue Marble
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Posted: Tue 23 Apr 2013, 09:58 Post subject:
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Not us. It would be good to have a pure-breed 64-bit puppy
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Iguleder

Joined: 11 Aug 2009 Posts: 2031 Location: Israel, somewhere in the beautiful desert
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Posted: Tue 23 Apr 2013, 14:41 Post subject:
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I say adapting Woof to build x86_64 puppies is a bad idea, because we'll have to do this hacky procedure again for ARMv7, AArch64 and any other architecture.
Having a plug-in interface is the way to go, IMHO.
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scsijon
Joined: 23 May 2007 Posts: 1600 Location: the australian mallee
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Posted: Tue 23 Apr 2013, 22:04 Post subject:
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Iguleder wrote: | Having a plug-in interface is the way to go, IMHO. |
Would you care to expand on that (please), as i'm not sure what you mean, but i'm quite willing to consider anything at this early stage.
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Karl Godt

Joined: 20 Jun 2010 Posts: 4208 Location: Kiel,Germany
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Posted: Wed 24 Apr 2013, 05:39 Post subject:
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Plugin interface might be a ${PUPXXXSFS%\.*}_64bit_lib.sfs , I think , PLUS an adrive_64bit.sfs ..
Would like to try it with sfs_load while already up and running as 32bit
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