Problem with OpenGL on Intel Graphics Adapter
Posted: Tue 17 Jul 2012, 18:37
Hello.
My problem is the following:
I had been running Puppy 525 on an old Intel Celeron, with a NVidia graphics card (GeForce MX4000 with 64MB of memory; don't know the other details) and OpenGL was working pretty well (fast graphics for most applications),
including CPU hogs like Blender, and the Mupen64 Nintendo 64 emulator. Since the PC was an old one (clocked at 333MHz), these programs obviously became unresponsive sometimes.
I decided to buy a new computer, so I bought the fastest PC my budget would allow: an Intel Dual Core PC, clocked at 3.1GHz (x2), which came with an on-board Intel Graphics Adapter (from what HardInfo tells me, it's Intel Corporation 4 Series Graphics Adapter (rev 03)).
I installed the XOrg_High graphics driver as Puppy recommended, but now OpenGL is running painfully slow!
Intensive-graphics OpenGL applications are impossible to run.
For example, I tried running the `vavoom' program (a Doom source port), and it runs at 2-3 FPS (frames per second).
I also tried running Warcraft 3 (under Wine of course), but it is much worse; it runs LITERALLY at 3-4 FPM (YES! it's frames per MINUTE, i've left it running for a couple of minutes).
Half-Life (also under Wine) with it's OpenGL renderer runs a bit faster, but not as fast as even vavoom.
What perplexes me (is that the word...?) is that Half-Life (also any of it's mods like Counter-Strike and Day of Defeat) run superbly fast using it's "Software" renderer, even playing with 32 players.
Can somebody help me as to what can I do to fix the OpenGL problems?
EDIT:
Is this a ploblem with the Mesa library? My graphics adapter? Puppy?
BTW: I haven't access to a Windows box currently, so I cannot test it there.
My problem is the following:
I had been running Puppy 525 on an old Intel Celeron, with a NVidia graphics card (GeForce MX4000 with 64MB of memory; don't know the other details) and OpenGL was working pretty well (fast graphics for most applications),
including CPU hogs like Blender, and the Mupen64 Nintendo 64 emulator. Since the PC was an old one (clocked at 333MHz), these programs obviously became unresponsive sometimes.
I decided to buy a new computer, so I bought the fastest PC my budget would allow: an Intel Dual Core PC, clocked at 3.1GHz (x2), which came with an on-board Intel Graphics Adapter (from what HardInfo tells me, it's Intel Corporation 4 Series Graphics Adapter (rev 03)).
I installed the XOrg_High graphics driver as Puppy recommended, but now OpenGL is running painfully slow!
Intensive-graphics OpenGL applications are impossible to run.
For example, I tried running the `vavoom' program (a Doom source port), and it runs at 2-3 FPS (frames per second).
I also tried running Warcraft 3 (under Wine of course), but it is much worse; it runs LITERALLY at 3-4 FPM (YES! it's frames per MINUTE, i've left it running for a couple of minutes).
Half-Life (also under Wine) with it's OpenGL renderer runs a bit faster, but not as fast as even vavoom.
What perplexes me (is that the word...?) is that Half-Life (also any of it's mods like Counter-Strike and Day of Defeat) run superbly fast using it's "Software" renderer, even playing with 32 players.
Can somebody help me as to what can I do to fix the OpenGL problems?
EDIT:
Is this a ploblem with the Mesa library? My graphics adapter? Puppy?
BTW: I haven't access to a Windows box currently, so I cannot test it there.