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sfoster

Joined: 12 Jun 2010 Posts: 41 Location: Southern California, USA
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Posted: Thu 12 Jul 2012, 17:15 Post subject:
Dune Legacy Subject description: A Dune 2 RTS remake |
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Hang on to your crysknives people, the creators of Dune Legacy released an update!
Here is the new link:
https://docs.google.com/file/d/0B2qC9qLfYBH4WVd0QXlFeXRsU1U/edit?usp=sharing
Here is a list of changes:
| Quote: | Main changes:
-Full-featured map editor with support of Dune2-compatible maps as well as the extended map format
-Integration of OpenSuperDune (a replacement to the original SuperDune)
-Unit/Structure stats and the techtree is read from a config file
-Used scaler (Nearest Neighbor or Scale2x) is configurable (default = Scale2x)
-Game completely localizable (except helping menu)
-Harvesters now have a return command
-Trying to place a structure on a tile which is already occupied by (your own) units orders them to move away
-Add support for multiple different AI implementations
-Improved AI: Base is now built up faster and more compact
-New single and multiplayer maps
Further changes:
-Determine username automatically upon first start up
-Pressing an assigned number twice centers the screen on the selected units
-Destroyed units might spawn a soldier (Probability depends on the type of unit)
-Quad, Trike and Infantry units have a bumpy moving style when moving over rocks, mountains and thick spice
-Idling units randomly turn around
-Bullets now have an explosion animation when hitting
-Spice blooms have now their own animation
-Full Harvesters move 40% slower than empty ones
-Units are defined badly damaged (smoke, only one weapon) if < 50% max. health (instead of 30%)
-Sardaukar Troopers and Fremen Troopers are no unit types on its own anymore (just normal Troopers)
-Deviation chance is now house specific
-Starport prices are now normal distributed (instead of uniform)
-Limiting number of palaces to one is now optional (default = off)
As in Dune II killed sandworms no longer respawn; old behavior is now an option (default = off)
-New game option: Sandworms drop spice when killed (default = off)
-Changes to game speed: Globally configurable; saved to and loaded from savegame; configurable before start of a multiplayer game
-Update enet to version 1.3.6
-Code was refactored in order to have a more consistent style
-Bugfix: Sand damage was using the wrong graphics
-Bugfix: Make it possible to order any type of unit from the starport if specified in the CHOAM section
-Bugfix: Build with SDL 1.2.14 on Mac OS X for Lion compatibility
-Bugfix: Allow special units to be delivered by reinforcements
-Bugfix: Correct order of houses is Harkonnen, Atreides, Ordos, Fremen, Sardaukar, Mercenary as in the color palette
-Bugfix: Minimap was not updated correctly when playing with fog-of-war enabled
-Bugfix: Stopping a unit that was awaiting pickup could "freeze" the carryall
Bugfix: It was possible to exceed the spice storage limit (it's still possible to circumvent the limit but it's more complex)
-Bugfix: Harvester returns after the last tile of spice on the map is cleared
-Bugfix: Playing xmi music on Windows was broken
-Bugfix: Various fixes to the correct handling of music and sfx volume changes
Known issues:
-Multiplayer games still have a rare chance of getting out of sync |
*Found on puppy: Switching from fullscreen to windowed and back will leave you with a blank fullscreen – BE VERY CAREFUL WITH GTK SPLASH SREENS. The esiest fix is to just hit Alt-Enter and play in windowed mode, or, save and restart the game.
Original Site:
http://sourceforge.net/apps/mediawiki/dunelegacy/index.php?title=Main_Page
If you have any problems, don't hesitate to post.
Enjoy!
=================================================================
Older News:
=================================================================
Hello again,
For those of us that like RTS and the Dune Novels I bring you...both rolled into one!
It can be found here and requires SDL and SDL_Mixer.
https://docs.google.com/open?id=0B2qC9qLfYBH4cVVIQ2hndzB2dVE (new link
Package Bugs (I'll fix these when I have time):
*installs to /usr/local/share and not /usr/share --fixed
*package removal doesn't remove some files --fixed
*package manager hangs after uninstall in puppy 5.3, don't know why
Dependency checking should work.
WARNING: this package contains some proprietary files!
Other than the above, it should just work.
I shall see you on the desert planes..."May thy knife chip and shatter!"
Yours,
S
Last edited by sfoster on Tue 05 Mar 2013, 19:18; edited 5 times in total
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sfoster

Joined: 12 Jun 2010 Posts: 41 Location: Southern California, USA
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Posted: Thu 12 Jul 2012, 17:19 Post subject:
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Ack! Help! Forum troubles! My original Post isn't displaying!
Here's The link if things don't clear up:
https://docs.google.com/open?id=0B2qC9qLfYBH4YkNJYk1pUkloUUE
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Makoto

Joined: 03 Sep 2009 Posts: 1369 Location: Out wandering... maybe.
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Posted: Thu 12 Jul 2012, 17:36 Post subject:
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Edit your original post and remove the extra space between the end of the URL (the "UUE") and the closing URL tag. The forum setup tends to 'blank' posts if it doesn't exactly like what's between the URL tags. (You can still quote the post and see that it's there, though.)
_________________ [ Puppy 4.3.1 JP, Frugal install | 1GB RAM | 1.3GB swap ] * My Pidgin Builds for Puppy 4.3.1
In memory of our beloved American Eskimo puppy (1995-2010) and black Lab puppy (1997-2011).
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sfoster

Joined: 12 Jun 2010 Posts: 41 Location: Southern California, USA
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Posted: Thu 12 Jul 2012, 17:52 Post subject:
Thanks! |
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Thanks!
It has been fixed.
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sfoster

Joined: 12 Jun 2010 Posts: 41 Location: Southern California, USA
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Posted: Sat 18 Aug 2012, 16:58 Post subject:
Update |
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I have fixed some packaging bugs, see my main post
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Karl Godt

Joined: 20 Jun 2010 Posts: 2676 Location: Kiel,Germany
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Posted: Sun 03 Mar 2013, 23:19 Post subject:
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Just want to state , that it is running well on Puppy 5.1.1 . Had SDL-mixer in /usr/local/lib and needed a `ldconfig' running after installation . Nice Game !!
| Description |
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| Filesize |
37.28 KB |
| Viewed |
253 Time(s) |

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sfoster

Joined: 12 Jun 2010 Posts: 41 Location: Southern California, USA
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Posted: Mon 04 Mar 2013, 15:22 Post subject:
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Ah, good,
I had never tested it on older versions of puppy.
Glad you are enjoying it!
Edit:
Stay tuned, there is an updated version (I just found out right now).
I will have time to roll an updated package very soon (Sunday or sooner)
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sfoster

Joined: 12 Jun 2010 Posts: 41 Location: Southern California, USA
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Posted: Tue 05 Mar 2013, 19:06 Post subject:
Update |
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I decided to get things done early for once Dune has been updated -- see main post.
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