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Iguleder

Joined: 11 Aug 2009 Posts: 1631 Location: Israel, somewhere in the beautiful desert
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Posted: Fri 19 Aug 2011, 07:09 Post_subject:
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Activate what? These are the sources. It's are the kernel SFS, just install it as any other SFS. It's needed if you want to install third-party drivers.
Regarding the menu generator - just read my comment.
_________________ Shahor, my Puppy concept
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nooby
Joined: 29 Jun 2008 Posts: 9477 Location: SwedenEurope
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Posted: Fri 19 Aug 2011, 07:20 Post_subject:
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Big friendly smile
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Iguleder

Joined: 11 Aug 2009 Posts: 1631 Location: Israel, somewhere in the beautiful desert
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Posted: Fri 19 Aug 2011, 07:46 Post_subject:
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Oh, forgot to upload the traditional screeny, so here it is
Puppy and Window Maker are indeed an awesome combination.
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1094 Time(s) |

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Darkgame
Joined: 18 Mar 2011 Posts: 203
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Posted: Fri 19 Aug 2011, 08:01 Post_subject:
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Hmm... Guess i have to remove xorg_high myself. I have never done anything like this before. How do i remove xorg_high from the sfs??
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Iguleder

Joined: 11 Aug 2009 Posts: 1631 Location: Israel, somewhere in the beautiful desert
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Posted: Fri 19 Aug 2011, 08:02 Post_subject:
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You can't remove it easily, you'll have to extract the SFS, delete the files and create a new SFS.
The clean way to do this is building your own copy of Next using Woof.
_________________ Shahor, my Puppy concept
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Darkgame
Joined: 18 Mar 2011 Posts: 203
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Posted: Fri 19 Aug 2011, 08:06 Post_subject:
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Err... Woof? Or you mean woofy?
Ive used woofy before. There will an option to delete files from the sfs, as long as u give it the directory of files to delete.
As for woof, ive always thought its too dangerous to even install it
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Iguleder

Joined: 11 Aug 2009 Posts: 1631 Location: Israel, somewhere in the beautiful desert
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Posted: Fri 19 Aug 2011, 08:14 Post_subject:
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You can get the list of files that came with Xorg_High through /root/.packages/builtin_files/Xorg_High. Just delete those. You could also use Barry's tool to remaster and remove the files, I just don't remember its name.
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Darkgame
Joined: 18 Mar 2011 Posts: 203
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Posted: Fri 19 Aug 2011, 08:53 Post_subject:
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cool. Thanks alot.
I will be using woofy soon!
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stu90

Joined: 25 Feb 2010 Posts: 1401 Location: England. Dell Inspiron 1501. Dpup
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Posted: Fri 19 Aug 2011, 09:02 Post_subject:
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Just got round to installing Next puppy - nice work Iguleder very minimal and completely different to anything i have ever tried before
wm-xdgmenu.pet works well and is very fast to generate the menus.
cheers.
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Iguleder

Joined: 11 Aug 2009 Posts: 1631 Location: Israel, somewhere in the beautiful desert
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Posted: Fri 19 Aug 2011, 09:35 Post_subject:
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Currently building the first testing build of alpha 2, this one is way better. Menus work out of the box and it has some extras, like LXTask and Viewnior.
Thanks for the inspiration, stu90
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nooby
Joined: 29 Jun 2008 Posts: 9477 Location: SwedenEurope
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Posted: Fri 19 Aug 2011, 10:08 Post_subject:
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| Iguleder wrote: | Oh, forgot to upload the traditional screeny, so here it is
Puppy and Window Maker are indeed an awesome combination. |
So if I get it which I doubt I do???
What you show there is only available if one know how to get it going.
But in next version it will be there from scratch without us needing to install it? I don't remember that my "Next" had that feature?
I try to give exact name and date of my Next.
next-5.0.0.iso 14 Aug 2011 21 PM my local time I guess.
is that one too old then or should I have installed something failed to find that text or instruction?
Edit after reading this explanation.
| Quote: | I explained exactly how to get menus working in alpha 1. Just install that PET and run wm-xdgmenu.
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Yes it is my bad you did the right thing. I have to read in the structured way you wrote it and sooner or later I get how one does it.
thanks for your patience.
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Iguleder

Joined: 11 Aug 2009 Posts: 1631 Location: Israel, somewhere in the beautiful desert
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Posted: Fri 19 Aug 2011, 10:17 Post_subject:
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Alpha 1 has pretty much nothing and it feels very incomplete. The next version has menus working.
And no, I explained exactly how to get menus working in alpha 1. Just install that PET and run wm-xdgmenu.
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aragon
Joined: 15 Oct 2007 Posts: 1691 Location: Germany
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Posted: Fri 19 Aug 2011, 12:15 Post_subject:
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Hi iguleder,
I've checked your menu-script. It's very fast but has some problems. You're parsing the files for main-categories, but these aren't the real names. Please check /etc/xdg/menus/hierarchy, for the correct grouped cats.
Aragon
_________________ PUPPY SEARCH: http://wellminded.com/puppy/pupsearch.html
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Iguleder

Joined: 11 Aug 2009 Posts: 1631 Location: Israel, somewhere in the beautiful desert
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Posted: Fri 19 Aug 2011, 12:24 Post_subject:
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Yep, I know. I did this for two reasons:
1) Makes the script way faster; it consumes less memory, there's no need for two-dimensional arrays or lots of dynamic memory allocation.
2) It's accurate enough, since Puppy's menu entries already match Puppy's menu structure.
I can improve the script, but I see no reason. It's good enough and very fast this way.
_________________ Shahor, my Puppy concept
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Billtoo
Joined: 07 Apr 2009 Posts: 1507 Location: Ontario Canada
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Posted: Fri 19 Aug 2011, 13:58 Post_subject:
Next Puppy 5.0.0 Alpha 1 |
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I installed next 5 to my compaq desktop which has intel graphics.
Fri 19 Aug 2011 Operating System: Next Puppy-5.0.0 Linux 2.6.39
2.0 VGA compatible controller: Intel Corporation 82G33/G31 Express Integrated Graphics Controller (rev 10)
oem: Intel(r)Q33/Q35/G33 Graphics Chip Accelerated VGA BIOS product: Intel(r)Q33/Q35/G33 Graphics Controller Hardware Version 0.0
X Server: Xorg Driver: intel
X.Org version: 1.7.7
dimensions: 1440x900 pixels (380x238 millimeters)
depth of root window: 24 planes
Pentium(R) Dual-Core CPU E5200
Core 0: 1200 1: 2500 MHz
It's working well on this pc.
The screenshot is an hd video playing full screen
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571 KB |
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