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GatorDog


Joined: 12 Sep 2006
Posts: 136

PostPosted: Mon 25 Jul 2011, 14:23    Post_subject: HKP - Hug Keyword Parser
Sub_title: BaCon example of using FILEDIALOG EDITDIALOG MSGDIALOG
 

This program is an example of using EDITDIALOG, MSGDIALOG & FILEDIALOG.

If you use hug_imports.bac while developing and want the final app
to use hug.bac, keyword_list...

Hug Keyword Parser - Parses a Bacon source.bak file for HUG keywords.
Displays a new INCLUDE "/path/hug.bac", list_of_keywords In an Edit window.
Then you can copy/paste the Include line into your program.

rod

Edit: I'm using BaCon GUI v 1.0.24 / hug.bac v.61+

- Latest Version 2.1 source attached. Added Direct Import statements from hug_imports.bac
hkp-2.1.png
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hkp-2.1.png

HKP-HugKeywordParser-2.1.tar.gz
Description  HKP 2.1 Bacon source
gz

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Filename  HKP-HugKeywordParser-2.1.tar.gz 
Filesize  6.57 KB 
Downloaded  480 Time(s) 
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hkp.png

hkp.tar.gz
Description  Hug Keyword Parser source 1.0r1
gz

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Filename  hkp.tar.gz 
Filesize  4.52 KB 
Downloaded  616 Time(s) 

Edited_time_total
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vovchik


Joined: 23 Oct 2006
Posts: 1285
Location: Ukraine

PostPosted: Tue 26 Jul 2011, 11:51    Post_subject: hug keyword parser  

Dear Rod,

Nice job. It is immediately useful. Thanks.

With kind regards,
vovchik
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sunburnt


Joined: 08 Jun 2005
Posts: 5039
Location: Arizona, U.S.A.

PostPosted: Fri 29 Jul 2011, 13:13    Post_subject:  

I read in the forum that Barry has included BaCon in Puppy.
I`m running 5.11, which version has it?

I noticed at the BaCon web site a lot of addons, some for GTK+.
BaCon could turn out to be a good replacement for gtkDialog.
# Addendum: Looking at the GTK+ examples, it`s very code intensive.
# A converter needs to be written in BaCon to reduce the required code.
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GatorDog


Joined: 12 Sep 2006
Posts: 136

PostPosted: Fri 29 Jul 2011, 18:14    Post_subject:  

Hi sunburnt,

As far as I know, 511 should have BaCon in the 511 DEVX package.
For starters check out this-
http://bkhome.org/bacon/index.html

I've been using BaCon GUI to edit/compile/run as opposed to the
command line compiler (bacon) and a text editor. The gui is great.

I'm running pup 525. Some of the Bacon in the DEVX is getting a little
crispy. Some of the apps above need the latest bacon related files. I'll
attach the current files.

The DEVX package sets up the Bacon files in /usr/share/BaCon .
Put these files there: hug.bac, hug_imports.bac and hug.so .
You can put bacon and bacongui in you search path. I just made a
bacon directory, put bacon / bacongui in there and do developement
from that directory.

If you put the hug.so in a different directory, you'll need to edit the
top of hug_imports.bac to reflect the different path.

for ref hug.bac / hug.so are v.61 and bacongui 1.0.24beta

bacongui.bac and bacon.bac are the source files. When you have the
DEVX package loaded, compile them with "bacon bacon.bac"
and "bacon bacongui.bac"

Quote:
# Addendum: Looking at the GTK+ examples, it`s very code intensive.

If your talking about making the cool GUI's, that is what HUG is for (hug.bac etc.)


Hopefully that will get you started.

rod
bacon_files.tar.gz
Description  bacon / bacongui 1.0.24beta
hug.bac, hug.so .61
hug_imports.bac current
gz

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sunburnt


Joined: 08 Jun 2005
Posts: 5039
Location: Arizona, U.S.A.

PostPosted: Fri 29 Jul 2011, 18:48    Post_subject:  

Thanks GatorDog; BaCon has a lot of potential, If it can GUIs without lots of code... Great!
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GatorDog


Joined: 12 Sep 2006
Posts: 136

PostPosted: Fri 29 Jul 2011, 23:39    Post_subject: Hello Bacon (World)  

sunburnt wrote:
BaCon has a lot of potential, If it can GUIs without lots of code... Great!


Here's the classic Hello Bacon (World Wink )
Code:

' BaCon / HUG  Hello World

INCLUDE "/usr/share/BaCon/hug_imports.bac"
INIT

Mainwin = WINDOW( "Hello Title Bar", 250, 100 )

My_label = MARK( "Hello BaCon!", 150, 30 )
ATTACH( Mainwin, My_label, 50, 20 )

My_btn = BUTTON( "I'm done", 80, 25)
ATTACH( Mainwin, My_btn, 85, 60 )

CALLBACK( My_btn, QUIT)

My_chk = CHECK( "Nada", 50, 25 )
ATTACH( Mainwin, My_chk, 175, 60 )

' Make it so! (A little Star Trek lingo :-)
DISPLAY


You start with the main window, then start making widgets.
Use x,y co-ords to place them on the window and away you go.

rod
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GatorDog


Joined: 12 Sep 2006
Posts: 136

PostPosted: Sat 30 Jul 2011, 09:49    Post_subject: Hello Bacon (World)  

Here is a commented version-
Code:
' BaCon / HUG  Hello World

' Include the files for making a GUI.
INCLUDE "/usr/share/BaCon/hug_imports.bac"
INIT

' Create your main working window, 250 pixels wide x 100 pixels high
Mainwin = WINDOW( "Hello Title Bar", 250, 100 )

' Create a label with text, 150 x 30
My_label = MARK( "Hello BaCon!", 150, 30 )

' Attach the label to the main window
' at coordinates 50x 20y from top left corner
ATTACH( Mainwin, My_label, 50, 20 )

' Make a button
My_btn = BUTTON( "I'm done", 80, 25)

' Attach button to window
ATTACH( Mainwin, My_btn, 85, 60 )

' Make button do something
CALLBACK( My_btn, QUIT)

' Create a checkbox widget.
My_chk = CHECK( "Nada", 50, 25 )
ATTACH( Mainwin, My_chk, 175, 60 )

' Make it so! (A little Star Trek lingo :-)
DISPLAY
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sunburnt


Joined: 08 Jun 2005
Posts: 5039
Location: Arizona, U.S.A.

PostPosted: Sat 30 Jul 2011, 13:38    Post_subject:  

Thanks GatorDog; Actually your first example was so easy to understand...
The only Q was what the numbers were setting. But that`s obvious.

The window and the control statements have their sizes set.
The ATTACH statements set the screen positions relative to the window.
CALLBACK is the button action and DISPLAY is the whole window action.

The ATTACH statements seem unnecessarily overdone.
A less wordy and typing intensive method:
Code:
My_btn = BUTTON( "I'm done", 80, 25, Mainwin, 85, 60 )

Just specify everything in one statement, less repetition of words.
Words and typing saved: ATTACH, My_btn, and the extra set of ( ).
Nit-picky I know... But I look at things from an engineering view. KISS. Laughing

Q: Apparently a Label is called a MARK? ( My_label = MARK ) Seems so...

This appears to be much closer to the syntax I`ve had in mind.
And BaCon takes this code and produces C executables from it, very nice!
Executables instead of shell scripts to describe and generate GUIs. Great!
The GUIs are bound to be way faster than Bash scrip for sure.

I`ll be taking a serious look at this, I may have more Qs for youGatorDog...
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GatorDog


Joined: 12 Sep 2006
Posts: 136

PostPosted: Sat 30 Jul 2011, 15:04    Post_subject: Extending "Hello BaCon"  

To add a couple of elements to the example.

- STOCK(.....) creates a button using the built in 'icon and text' buttons. ex Quit, Close, etc.
List of built in buttons Built in buttons

- Create a SUB routine()

- Execute the SUB when the button is clicked
Code:
' BaCon / HUG  Hello World
' With SUB routine example

INCLUDE "/usr/share/BaCon/hug_imports.bac"
INIT

' ******************
' SUBS & FUNCTIONS
' ******************
SUB CHANGE_MY_TEXT()
   ' TEXT changes the text of a widget/My_label
   TEXT( My_label, "Goodbye BaCon")
END SUB

' ******************
' END SUBS & FUNCTIONS
' ******************

' Create your main working window, 250 pixels wide x 100 pixels high
Mainwin = WINDOW( "Hello Title Bar", 250, 100 )

' Create a label with text, 150 x 30
My_label = MARK( "Hello BaCon!", 150, 30 )

' Attach the label to the main window
' at coordinates 50x 20y from top left corner
ATTACH( Mainwin, My_label, 50, 20 )

' --- BUTTONS ---
My_btn = BUTTON( "Change text", 100, 25)
ATTACH( Mainwin, My_btn, 5, 60 )

' Make an exit button
My_close = STOCK("gtk-close", 100, 25)
ATTACH(Mainwin, My_close, 140, 60)

' --- CALLBACKS ---
CALLBACK( My_btn, CHANGE_MY_TEXT)
CALLBACK( My_close, QUIT)

' Make it so! (A little Star Trek lingo :-)
DISPLAY

rod
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sunburnt


Joined: 08 Jun 2005
Posts: 5039
Location: Arizona, U.S.A.

PostPosted: Sat 30 Jul 2011, 17:51    Post_subject:  

Excellent !!!
Q: Is there a good IDE or editor, I noticed several at BaCon.

Also I saw that a compiled version of BaCon can run the Basic files directly.
This means a Visual Basic type of IDE to make GUIs could be built !!!
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GatorDog


Joined: 12 Sep 2006
Posts: 136

PostPosted: Sat 30 Jul 2011, 23:46    Post_subject: BaConGUI - IDE  

Quote:
Q: Is there a good IDE or editor, I noticed several at BaCon.

I think the answer to that is BaconGUI.
- Write/edit/compile/execute etc.
- Keyword highlighting
- etc.

I haven't tried TinyIDE. Looks like a good option if you're working with limited
system resources.

rod
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sunburnt


Joined: 08 Jun 2005
Posts: 5039
Location: Arizona, U.S.A.

PostPosted: Sun 31 Jul 2011, 00:45    Post_subject:  

Thanks Rod; I downloaded both, but thought I`d ask.

Terry
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sunburnt


Joined: 08 Jun 2005
Posts: 5039
Location: Arizona, U.S.A.

PostPosted: Sun 31 Jul 2011, 16:57    Post_subject:  

Hey Rod; I posted for help getting Puppy to load the devx file, no answers.
I`m wondering what`s in it that`s needed. The dir.: /usr/lib/gcc ?
I noticed that Puppy already has the file: /lib/libgcc_s.so.1
( Maybe it`s not what`s needed at all... )

It appears I have no choice but to try to cobble the compiler together myself.

I downloaded the package for Debian as it has compiled files: bacon and bacongui.
Also the file bacon.bash.
Instead of the library: hug.so it has ".bac" files in: /lib/bacon.
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GatorDog


Joined: 12 Sep 2006
Posts: 136

PostPosted: Sun 31 Jul 2011, 17:37    Post_subject:  

sunburnt

afaik, you need the bacon packages and a compiler such as gcc.

I think you'll want the bacon packages that I posted above. They
should have the latest features and updates. Although they're beta
I personally have not had any issues with them.

You can create hug.so from hug.bac. With bacongui it is very easy.
There is a bacon -option to do that but I haven't used it.

I'll attach a compiled bacon 1.0.24beta, which should work on puppy.
You'll probably need gcc available. Then you can roll you own with
bacon bacongui.bac etc.

rod
bacon-1.0.24beta.tar.gz
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sunburnt


Joined: 08 Jun 2005
Posts: 5039
Location: Arizona, U.S.A.

PostPosted: Sun 31 Jul 2011, 21:20    Post_subject:  

Thanks Rod; I have the bacon executables: bacon and bacongui in /bin
The gui comes up and I loaded your example, click: tools > execute. Nothing.

As I said, Puppy already has: /lib/libgcc_s.so.1 ... Is this the C compiler?
And then there`s: /usr/lib/gcc/libgcc_s.so ... a link to the library above.

I just got it to convert your example but it errors with:

WARNING: 'cc' not found on this system!
Generated source code cannot be compiled.

Obviously the compiler is missing. Where is it in the SFS file and I can copy it?
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