Akita Linux, Beta 16 ISO

For talk and support relating specifically to Puppy derivatives
Message
Author
User avatar
technosaurus
Posts: 4853
Joined: Mon 19 May 2008, 01:24
Location: Blue Springs, MO
Contact:

#916 Post by technosaurus »

nope, there is an extensive set of posts related to performance of LANG=C vs utf8 on Barry's blog... I can also tell you that busybox ash is faster than bash 3.2.x which is much faster than 4.x.x

sh _should_ be a link to busybox NOT bash - if it breaks a script, the the script is defective and the #!/bin/sh should be changed to #!/bin/bash

to make performance even faster, you can take precaution to make all /bin/sh scripts compatible with busybox builtins (for ex. busybox wget only supports the most common options and stat only recognizes short options) and build busybox with "standalone shell" and "exec prefers applets"
Check out my [url=https://github.com/technosaurus]github repositories[/url]. I may eventually get around to updating my [url=http://bashismal.blogspot.com]blogspot[/url].

rotolinux
Posts: 4
Joined: Sat 13 Apr 2013, 00:20

#917 Post by rotolinux »

technosaurus wrote: sh _should_ be a link to busybox NOT bash - if it breaks a script, the the script is defective and the #!/bin/sh should be changed to #!/bin/bash
I agree, if your going to use busybox, then use it! This gives me something to play with at least. This is my first use of a Linux system that utilizes an overlay file system, which is cool for making easy to deploy modified versions.

It feels good to play with a simple Linux like this again.

User avatar
sc0ttman
Posts: 2812
Joined: Wed 16 Sep 2009, 05:44
Location: UK

#918 Post by sc0ttman »

rotolinux wrote:
technosaurus wrote: sh _should_ be a link to busybox NOT bash - if it breaks a script, the the script is defective and the #!/bin/sh should be changed to #!/bin/bash
I agree, if your going to use busybox, then use it! This gives me something to play with at least. This is my first use of a Linux system that utilizes an overlay file system, which is cool for making easy to deploy modified versions.

It feels good to play with a simple Linux like this again.
Unlike other Puppies, Akita runs 'xwin', 'delayedrun', 'pup_event_frontend_d' and many other background processes using ash instead of bash.. I made those changes long ago... removed the bashisms from those scripts, and others.. It also uses the static 'init' binary in place of the traditional puppy shell script.. At one point I had it setup to use less RAM than TurboPup, just by reducing the number of processes running, removing wallpaper, etc ;)
[b][url=https://bit.ly/2KjtxoD]Pkg[/url], [url=https://bit.ly/2U6dzxV]mdsh[/url], [url=https://bit.ly/2G49OE8]Woofy[/url], [url=http://goo.gl/bzBU1]Akita[/url], [url=http://goo.gl/SO5ug]VLC-GTK[/url], [url=https://tiny.cc/c2hnfz]Search[/url][/b]

rotolinux
Posts: 4
Joined: Sat 13 Apr 2013, 00:20

#919 Post by rotolinux »

sc0ttman wrote: I made those changes long ago... removed the bashisms from those scripts, and others..
That explains why I immediately noticed that Akita felt much faster. Since you already did the bash tweaks, I'll focus on recompiling the kernel for the wlan module my notebook needs. Then I can really try it out.

Is there any compelling reason to stick with squashs3 vs 4?

User avatar
sc0ttman
Posts: 2812
Joined: Wed 16 Sep 2009, 05:44
Location: UK

#920 Post by sc0ttman »

rotolinux wrote:
sc0ttman wrote: I made those changes long ago... removed the bashisms from those scripts, and others..
That explains why I immediately noticed that Akita felt much faster. Since you already did the bash tweaks, I'll focus on recompiling the kernel for the wlan module my notebook needs. Then I can really try it out.

Is there any compelling reason to stick with squashs3 vs 4?
other than the SFS files in the repo all being sfs3, no ... If you are happy to wait a little while for them to be converted to sfs4 before you load/install them, then it should be fine.. (the converting is done automatically, and akita has an updated/custom Edit-SFS app, so sfs files can be more easily converted with the right click options..)
[b][url=https://bit.ly/2KjtxoD]Pkg[/url], [url=https://bit.ly/2U6dzxV]mdsh[/url], [url=https://bit.ly/2G49OE8]Woofy[/url], [url=http://goo.gl/bzBU1]Akita[/url], [url=http://goo.gl/SO5ug]VLC-GTK[/url], [url=https://tiny.cc/c2hnfz]Search[/url][/b]

User avatar
sc0ttman
Posts: 2812
Joined: Wed 16 Sep 2009, 05:44
Location: UK

42 Music Apps in Akita Repo..

#921 Post by sc0ttman »

Click the 'Update' button in the Akita Package Manager to update the list of packages.. Or run the following in the terminal:

Code: Select all

pkg --update-repo
I've compiled & added loads of audio, MIDI, jack, wav, and lightweight music making software to the Akita repo, plus all their deps.. The total size of all of these is about 120mb, so I hope something is of use in here...

Worthy of note are the following: ecasound, sox, bristol, non-daw, fluidsynth, jack. nted, sunvox, soundtouch, linuxsampler, schismtracker, skale, loopdub and more..

NOTE: Many of these pets might work in any recent pup, if all their dependencies are installed.

Full list, with descriptions, filesizes and deps below..

Code: Select all

"a2jmidid-8-i486: alsa to jack MIDI daemon.. in Multimedia  53K"
"alsa-firmware-1.0.27-i486: audio library.. in BuildingBlock +xmlto 5.2M"
"alsa-lib-1.0.27-i486: audio library.. in BuildingBlock +xmlto 420K"
"alsa-lib_DEV-1.0.27-i486: audio library.. in BuildingBlock +alsa 70K"
"alsa-oss-1.0.25-i486: audio library.. in BuildingBlock +xmlto 28K"
"alsa-oss_DEV-1.0.25-i486: audio library.. in BuildingBlock +alsa 70K"
"alsa-oss_DOC-1.0.25-i486: audio library.. in BuildingBlock +alsa 1.2K"
"alsa-plugins-1.0.27-i486: audio library.. in BuildingBlock +xmlto 43K"
"alsa-plugins_DEV-1.0.27-i486: audio library.. in BuildingBlock +alsa 1.5K"
"alsa-utils-1.0.27-i486: audio library.. in BuildingBlock +xmlto 152K"
"alsa-utils_DEV-1.0.27-i486: audio library.. in BuildingBlock +alsa 385"
"alsa-utils_DOC-1.0.27-i486: audio library.. in BuildingBlock +alsa 3.8K"
"alsa-utils_NLS-1.0.27-i486: audio library.. in BuildingBlock +alsa 29K"
"asspatch-0.1-i486: asynchronous patchbay for MIDI jack.. in Multimedia +jack-audio 14K"
"audacity-1.39d-i486-akita: audio file editor.. in Multimedia  5.9M"
"bristol-0.60.11-i486: musical synth emulation.. in Multimedia +jack-audio 3.1M"
"bristol_DEV-0.60.11-i486: musical synth emulation.. in Multimedia +bristol 87K"
"bristol_DOC-0.60.11-i486: musical synth emulation.. in Multimedia +bristol 15K"
"cairo-1.8.10-i486: graphical library.. in BuildingBlock 229K"
"cairo-1.10.0-i486: graphical library.. in BuildingBlock 421K"
"cairo_DEV-1.8.10-i486: graphical library.. in BuildingBlock +cairo 1.1M"
"cairo_DEV-1.10.0-i486: graphical library.. in BuildingBlock +cairo 2.0M"
"cairo_DOC-1.8.10-i486: graphical library.. in BuildingBlock +cairo 143K"
"cairo_DOC-1.10.0-i486: graphical library.. in BuildingBlock +cairo 172K"
"chuck-1.3.1.3-i486: on the fly audio programming language.. in Multimedia  572K"
"cmake-2.6.4-i486: C++ compiler.. in BuildingBlock 6.2M"
"cmake_DEV-2.6.4-i486: C++ compiler.. in BuildingBlock +cmake 3.3K"
"cmake_DOC-2.6.4-i486: C++ compiler.. in BuildingBlock +cmake 961K"
"compose-1.0.4: music composer.. in Multimedia +timidity 1.9M"
"dssi-1.1.1-i486: required by various audio programs.. in Multimedia +liblo,+jack-audio 48K"
"dssi_DEV-1.1.1-i486: required by various audio programs.. in Multimedia +dssi 7.3K"
"dssi_DOC-1.1.1-i486: required by various audio programs.. in Multimedia +dssi 3.7K"
"ecasound-2.9.0-i486: command line multi track music maker.. in Multimedia +jack-audio 759K"
"ecasound_DEV-2.9.0-i486: command line multi track music maker.. in Multimedia +ecasound 5.6M"
"fftw-3.3.3-i486: fast, free library.. in BuildingBlock 330K"
"fftw_DEV-3.3.3-i486: fast, free library.. in BuildingBlock +fftw 449K"
"fftw_DOC-3.3.3-i486: fast, free library.. in BuildingBlock +fftw 97K"
"fltk-1.3.0-akita: graphical interface library.. in BuildingBlock 770K"
"fltk-1.3.0-wary5: graphical interface library.. in BuildingBlock 770K"
"fltk_DEV-1.3.0-wary5: graphical interface library.. in BuildingBlock +fltk 881K"
"fltk_DOC-1.3.0-wary5: graphical interface library.. in BuildingBlock +fltk 206K"
"fluidsynth-1.1.6-i486: real-time software synthesizer.. in Multimedia +liblo,+jack-audio 255K"
"fluidsynth_DEV-1.1.6-i486: real-time software synthesizer.. in Multimedia +fluidsynth 195K"
"fluidsynth_DOC-1.1.6-i486: real-time software synthesizer.. in Multimedia +fluidsynth 5.9K"
"fluidsynth-dssi-1.0.0-i486: soundfont wrapper for fluidsynth.. in Multimedia +liblo,+fluidsynth,+jack-audio 34K"
"fluidsynth-dssi_DEV-1.0.0-i486: soundfont wrapper for fluidsynth.. in Multimedia +fluidsynth-dssi 894"
"ghostess-20120105-i486: graphical DSSI host.. in Multimedia 52K"
"ghostess_DOC-20120105-i486: graphical DSSI host.. in Multimedia +ghostess 3.3K"
"jack-audio-connection-kit-0.121.3-i486: pro audio library.. in BuildingBlock 333K"
"jack-audio-connection-kit_DEV-0.121.3-i486: pro audio library.. in BuildingBlock +jack-audio 34K"
"jack-audio-connection-kit_DOC-0.121.3-i486: pro audio library.. in BuildingBlock +jack-audio 7.0K"
"jack-keyboard-2.5-i486: on-screen MIDI keyboard.. in Multimedia +jack-audio 251K"
"jack-keyboard_DOC-2.5-i486: on-screen musical MIDI keyboard.. in Multimedia +jack-keyboard 3.6K"
"jackbeat-0.7.6-i486: musical beat maker.. in Multimedia +liblo,+jack-audio 270K"
"jackbeat_DOC-0.7.6-i486: beat maker.. in Multimedia +jackbeat 7.2K"
"jack_capture-0.9.70-i486: capture sound card output to audio file.. in Multimedia +jack-audio,+liblo 27K"
"kbdz-0.2.0-i486: linux events to MIDI controller.. in Multimedia 11K"
"kbdz_DEV-0.2.0-i486: linux events to MIDI controller.. in Multimedia +kbdz 8.9K"
"ladspa_sdk-1.13-i486: audio plugin library.. in Multimedia 23K"
"ladspa_sdk_DEV-1.13-i486: audio plugin library.. in Multimedia +ladspa 8.4K"
"libconfig-1.4.9-i486: can be needed for compiling.. in BuildingBlock +jack-audio,+libconfig 57K"
"libconfig_DEV-1.4.9-i486: can be needed for compiling.. in BuildingBlock +libconfig 181K"
"libconfig_DOC-1.4.9-i486: can be needed for compiling.. in BuildingBlock +libconfig 27K"
"libgig-3.3.0-i486: for Gigasampler audio samples and files.. in BuildingBlock 117K"
"libgig_DEV-3.3.0-i486: for Gigasampler audio samples and files.. in BuildingBlock +libgig 422K"
"libgig_DOC-3.3.0-i486: for Gigasampler audio samples and files.. in BuildingBlock +libgig 1.6K"
"liblo-0.26-i486: open sound control.. in BuildingBlock 28K"
"liblo_DEV-0.26-i486: open sound control.. in BuildingBlock +liblo 13K"
"liblscp-0.5.6-i486: LCSP wrapper (needed by linuxsampler).. in BuildingBlock 25K"
"liblscp_DEV-0.5.6-i486: LCSP wrapper (needed by linuxsampler).. in BuildingBlock +liblscp 79K"
"libsigc++-2.3.1-i486: widget callback system.. in BuildingBlock 64K"
"libsigc++_DEV-2.3.1-i486: widget callback system.. in BuildingBlock +libsigc++ 74K"
"libsigc++_DOC-2.3.1-i486: widget callback system.. in BuildingBlock +libsigc++ 3.5M"
"linuxsampler-1.0.0-i486: create music audio samples.. in Multimedia +libgig 803K"
"linuxsampler_DEV-1.0.0-i486: create music audio samples.. in Multimedia +linuxsampler 4.4M"
"linuxsampler_DOC-1.0.0-i486: create music audio samples.. in Multimedia +linuxsampler 1.6K"
"listener-2.2-i486: command line tool, records when a sound starts.. in Multimedia +jack-audio 16K"
"livemidirouter-1.1-i486: route your MIDI devices.. in Multimedia 12K"
"livemidirouter_DEV-1.1-i486: route your MIDI devices.. in Multimedia +livemidirouter 8.4K"
"loopdub-0.4-i386-akita: create music and samples etc.. in Multimedia +jack-audio 153K"
"lrdf-20130424-i486: lightweight RDF.. in BuildingBlock 12K"
"lrdf_DEV-20130424-i486: lightweight RDF.. in BuildingBlock +lrdf 29K"
"lsmi-0.1-i486: linux pseudo MIDI input devices.. in Multimedia  41K"
"meterec-0.9.1-i486: commmand line multi-track music maker.. in Multimedia +jack-audio,+libconfig 28K"
"midid-0.5-i486: MIDI system code.. in Multimedia  19K"
"midikb-0.4.3-i486: MIDI keyboard.. in Multimedia  7.8K"
"midi_utilities-0.1-i486: lots of MIDI utilities.. in Multimedia  215K"
"MuseScore-0.9.2-i486: music notation.. in Multimedia 8.7M"
"MuseScore_DEV-0.9.2-i486: music notation.. in Multimedia +MuseScore 40K"
"mxml-2.7-i486: mini xml library.. in BuildingBlock 40K"
"mxml_DEV-2.7-i486: mini xml library.. in BuildingBlock +mxml 52K"
"mxml_DOC-2.7-i486: mini xml library.. in BuildingBlock +mxml 69K"
"non-1.20-i486: very lightweight digital audio workstation (DAW) suite.. in Multimedia +ntk,+lrdf,+liblo,+libsigc++,+cairo-1.10,+raptor2 664K"
"non_DOC-1.20-i486: very lightweight DAW.. in Multimedia +non 1.3M"
"nted-1.4.15: lightwight music notation.. in Multimedia  2.2M"
"ntk-20130424-i486: lightweight, graphical interface library.. in BuildingBlock +cairo-1.10,+zlib 1.6M"
"ntk_DEV-20130424-i486: lightweight, beautiful graphical interface library.. in BuildingBlock +ntk 193K"
"phat-0.4.1-i486: GTK widgets geared towards pro audio apps.. in BuildingBlock 186K"
"phat_DEV-0.4.1-i486: GTK widgets geared towards pro audio apps.. in BuildingBlock +phat 42K"
"phat_DOC-0.4.1-i486: GTK widgets geared towards pro audio apps.. in BuildingBlock +phat 23K"
"portaudio-19svn20111121-i486: audio library.. in BuildingBlock 68K"
"portaudio_DEV-19svn20111121-i486: audio library.. in BuildingBlock +portaudio 239K"
"raptor2-2.0.9-i486: RDF parser library.. in BuildingBlock 170K"
"raptor2_DEV-2.0.9-i486: RDF parser library.. in BuildingBlock +raptor2 846K"
"raptor2_DOC-2.0.9-i486: RDF parser library.. in BuildingBlock +raptor2 148K"
"rubberband-1.8.1-i486: audio time stretching tool.. in Multimedia +fftw-3,+vamp-plugin 1.7M"
"rubberband_DEV-1.8.1-i486: audio time stretching tool.. in Multimedia +rubberband 784K"
"schismtracker-20120105-i486: re-implementation of Impulse Tracker, a music maker.. in Multimedia  478K"
"skale-081-i486-akita: slick music maker program.. in Multimedia  5.2M"
"slang-2.1.4-i486: system library for rapid app development.. in BuildingBlock 395K"
"slang_DEV-2.1.4-i486: system library for rapid app development.. in BuildingBlock +slang 24K"
"slang_DOC-2.1.4-i486: system library for rapid app development.. in BuildingBlock +slang 274K"
"snd-13.5-i486: audio file editor.. in Multimedia 4.8M"
"snd_DOC-13.5-i486: audio file editor.. in Multimedia +snd 1.1K"
"sonic-visualiser-2.0cc-i386-akita: audio file editor.. in Multimedia +qt4 7.2M"
"SoundRecEd_1.8-i486: audio file recorder.. in Multimedia  146K"
"soundtouch-1.7.1-i486: soundstretch, change audio pitch, tempo, etc.. in Multimedia 45K"
"soundtouch_DEV-1.7.1-i486: soundstretch, change audio pitch, tempo, etc.. in Multimedia +soundtouch 13K"
"soundtouch_DOC-1.7.1-i486: soundstretch, change audio pitch, tempo, etc.. in Multimedia +soundtouch 19K"
"sox-14.4.1-i486: swiss army knife of audio processing.. in Multimedia 320K"
"sox_DEV-14.4.1-i486: swiss army knife of audio processing.. in Multimedia +sox 1.1M"
"sox_DOC-14.4.1-i486: swiss army knife of audio processing.. in Multimedia +sox 65K"
"Soxgui-0.9: graphical interface for sox.. in Multimedia +sox 6.9K"
"sunvox-1.7.3-i486-akita: nice sound and music maker.. in Multimedia  6.2M"
"vamp-plugin-sdk-2.4-i486: audio plugin system.. in Multimedia 370K"
"vamp-plugin-sdk_DEV-2.4-i486: audio plugin system.. in Multimedia +vamp 947K"
"vkeybd_0.1.18d-2_i386: on-screen MIDI keyboard.. in Multimedia +tcl_tk 33K"
"xmlto-0.0.25-i486: xml library.. in BuildingBlock 18K"
"xmlto_DOC-0.0.25-i486: xml library.. in BuildingBlock +xmlto 4.8K"
"zlib-1.2.7-i486: compression library.. in BuildingBlock 51K"
"zlib_DEV-1.2.7-i486: compression library.. in BuildingBlock +zlib 78K"
"zlib_DOC-1.2.7-i486: compression library.. in BuildingBlock +zlib 2.3K"
[b][url=https://bit.ly/2KjtxoD]Pkg[/url], [url=https://bit.ly/2U6dzxV]mdsh[/url], [url=https://bit.ly/2G49OE8]Woofy[/url], [url=http://goo.gl/bzBU1]Akita[/url], [url=http://goo.gl/SO5ug]VLC-GTK[/url], [url=https://tiny.cc/c2hnfz]Search[/url][/b]

User avatar
don570
Posts: 5528
Joined: Wed 10 Mar 2010, 19:58
Location: Ontario

ladspa plugins

#922 Post by don570 »

Does your version of mhwaveedit accept ladspa plugins?

I explain how to compile mhwaveedit for ladspa HERE

_________________

User avatar
sc0ttman
Posts: 2812
Joined: Wed 16 Sep 2009, 05:44
Location: UK

Re: ladspa plugins

#923 Post by sc0ttman »

don570 wrote:Does your version of mhwaveedit accept ladspa plugins?

I explain how to compile mhwaveedit for ladspa HERE
I don't think so, it was taken from another puppy ages ago, I think.. Can't remember to be honest! Does LADSPA stuff need to be installed for the package to work once it has been compiled? I dont want to include LADSPA in akita by default, but if the ladspa-supporting mhwaveedit can also run fine without it, then i'll re-compile it.. maybe.. if I dont forget..
[b][url=https://bit.ly/2KjtxoD]Pkg[/url], [url=https://bit.ly/2U6dzxV]mdsh[/url], [url=https://bit.ly/2G49OE8]Woofy[/url], [url=http://goo.gl/bzBU1]Akita[/url], [url=http://goo.gl/SO5ug]VLC-GTK[/url], [url=https://tiny.cc/c2hnfz]Search[/url][/b]

User avatar
don570
Posts: 5528
Joined: Wed 10 Mar 2010, 19:58
Location: Ontario

#924 Post by don570 »

Compiling mhwaveedit for ladspa support doesn't add any more
size to the application. You should strip mhwaveedit after compiling
to slim down the application. The header file I provide must be
installed at the time of compiling to 'fool' the compiler, but
isn't needed otherwise.

It's easy to test mhwaveedit to see if it was compiled for ladspa plugins.
Just install some plugins and then launch mhwaveedit. If the
effects menu shows the new effects then you have succeeded.

Don't compile mhwaveedit 1.4.22 ----> it's too buggy.

__________________________________________

User avatar
don570
Posts: 5528
Joined: Wed 10 Mar 2010, 19:58
Location: Ontario

mhwaveedit 1.4.21 in akita

#925 Post by don570 »

I compiled mhwaveedit 1.4.21 in akita so it will use ladspa effects


You can use them if you want.

http://www1.datafilehost.com/d/33913f95

and the locales

http://www1.datafilehost.com/d/4f923105

darry1966

A Big thankyou

#926 Post by darry1966 »

Hi Scottman I find your determination to keep old Puppies going very cool.

Thankyou for your work.


darry1966 - puppy linux 4.12 and Uhuru Linux (4.21 derative) :lol: :D

User avatar
sc0ttman
Posts: 2812
Joined: Wed 16 Sep 2009, 05:44
Location: UK

Pkg and Pkgdialog

#927 Post by sc0ttman »

Akita 15 is coming not too far away, nothing major...
But here's something to play with before Akita 15...

Pkgdialog: frontend for Pkg cli package manager

Pkg+Pkgdialog should work in any pup, if using the akita repo :)
Note, Pkgdialog is simple, it only covers a few options of Pkg.

The frontend is called Pkgdialog and is very much unfinished, but the basics
works fine - install, uninstall, compile, search, delete, combine pkgs, etc...

main menu
Image

package search results
Image

install/uninstall confirmation
Image

choose a package for conversion
Image

choose the final package format
Image

You could also change /usr/sbin/pkgdialog... make $DIALOG=Xdialog, to make it look like this:
Image

EDIT:: I re-uploaded a slightly less buggy Pkgdialog.. 3 people need to re-download ;)
Attachments
pkg_dialog-0.1-noarch.pet
re-uploaded..
(45.01 KiB) Downloaded 350 times
Last edited by sc0ttman on Fri 28 Jun 2013, 23:06, edited 1 time in total.
[b][url=https://bit.ly/2KjtxoD]Pkg[/url], [url=https://bit.ly/2U6dzxV]mdsh[/url], [url=https://bit.ly/2G49OE8]Woofy[/url], [url=http://goo.gl/bzBU1]Akita[/url], [url=http://goo.gl/SO5ug]VLC-GTK[/url], [url=https://tiny.cc/c2hnfz]Search[/url][/b]

User avatar
Tman
Posts: 808
Joined: Sat 22 Jan 2011, 21:39
Location: Toronto

Re: Pkg and Pkgdialog

#928 Post by Tman »

Pkgdialog: frontend for Pkg cli package manager

I just tried tried it out for a bit. Yes, a lot of functions are still buggy, but the build files from source option works great. Well done, Sc0ttman! :D

User avatar
sc0ttman
Posts: 2812
Joined: Wed 16 Sep 2009, 05:44
Location: UK

Re: Pkg and Pkgdialog

#929 Post by sc0ttman »

Tman wrote:Pkgdialog: frontend for Pkg cli package manager

I just tried tried it out for a bit. Yes, a lot of functions are still buggy, but the build files from source option works great. Well done, Sc0ttman! :D
EDIT:: Forgot to say, nice to see you back Tman.. Hope things are well..

Pkg itself works fine in Akita for me, I use it all the time.. The dialog frontend still needs a fair bit of work though!!


I re-uploaded a fixed version (in my previous post):

- fixed updating pkgs
- fixed searching for packages
- fixed finding deps
- fixed menu navigation
- fixed re-clean the lists
- other fixes in Pkg unrelated to Pkgdialog
[b][url=https://bit.ly/2KjtxoD]Pkg[/url], [url=https://bit.ly/2U6dzxV]mdsh[/url], [url=https://bit.ly/2G49OE8]Woofy[/url], [url=http://goo.gl/bzBU1]Akita[/url], [url=http://goo.gl/SO5ug]VLC-GTK[/url], [url=https://tiny.cc/c2hnfz]Search[/url][/b]

partsman
Posts: 363
Joined: Wed 06 Jun 2012, 19:00
Location: OHIO,USA

#930 Post by partsman »

HELLO Sc0ttman !
very impressive ! wonderful job! I only got to play around with pkgdialog
a little bit but seems to work wonderful :D Looking forward to Akita 15 :wink: but THIS IS GREAT :D THANK YOU ! I will be playing with
pkgdialog some more I will report back if any issues ! I do have a question I never tried it but do you need devx sfs installed ? mine was but just wondering :wink: thanks again ! for all you do for puppy cause :wink:
[color=red]Anyone can build a fast processor. The trick is to build a fast system. (Seymour Cray)[/color] :wink:

User avatar
sc0ttman
Posts: 2812
Joined: Wed 16 Sep 2009, 05:44
Location: UK

#931 Post by sc0ttman »

partsman wrote:HELLO Sc0ttman !
very impressive ! wonderful job! I only got to play around with pkgdialog
a little bit but seems to work wonderful :D Looking forward to Akita 15 :wink: but THIS IS GREAT :D THANK YOU ! I will be playing with
pkgdialog some more I will report back if any issues ! I do have a question I never tried it but do you need devx sfs installed ? mine was but just wondering :wink: thanks again ! for all you do for puppy cause :wink:
Thanks partsman, Pkg works well for me at least and it's much much faster than using the standard PPM.. I know it could be made faster as well... by a better coder! :D

You only need the devx installed to compile (build) stuff, but Pkg will print an error about this if it's not present.

I've made many changes and improvements to Pkg in the last few days, including the ability to install/uninstall/delete/search for/etc many pkgs at once, just encase the pkgs in double quotes:

Code: Select all

pkg -g "firefox mplayer tixati"
The above command will install all 3 of those pkgs in one go, plus all their deps...

Code: Select all

pkg -s "office printing"
The above command will search pkg names, descriptions, categories, etc, and show any pkgs that match either 'office' or 'printing'..

So before releasing Akita 15, I plan to change Pkgdialog so that the list of packages is a checklist - cos then users will be able to choose multiple packages to install/download/delete/etc in one go, using both Pkg and Pkgdialog...

Also, because I have so nicely (IMHO) integrated SFS-Installer, Pkg, Buildpet and Pkgdialog, I was thinking about allowing Akita users to automatically upload the compiled and combined pets and sfs packages they build with Pkg, to a 'contrib' akita repo... But I already compiled, combined and uploaded most of them myself, so didn't bother...
[b][url=https://bit.ly/2KjtxoD]Pkg[/url], [url=https://bit.ly/2U6dzxV]mdsh[/url], [url=https://bit.ly/2G49OE8]Woofy[/url], [url=http://goo.gl/bzBU1]Akita[/url], [url=http://goo.gl/SO5ug]VLC-GTK[/url], [url=https://tiny.cc/c2hnfz]Search[/url][/b]

partsman
Posts: 363
Joined: Wed 06 Jun 2012, 19:00
Location: OHIO,USA

#932 Post by partsman »

sc0ttman wrote :
Thanks partsman, Pkg works well for me at least and it's much much faster than using the standard PPM.. I know it could be made faster as well... by a better coder! :D

:lol: Well sc0ttman I am envious of your coding skills :wink:
I only wish I had half of your knowledge :D I am glad you share what
you know :wink: THANK YOU on behalf of the puppy community :wink:
[color=red]Anyone can build a fast processor. The trick is to build a fast system. (Seymour Cray)[/color] :wink:

User avatar
sc0ttman
Posts: 2812
Joined: Wed 16 Sep 2009, 05:44
Location: UK

#933 Post by sc0ttman »

partsman wrote:sc0ttman wrote :
Thanks partsman, Pkg works well for me at least and it's much much faster than using the standard PPM.. I know it could be made faster as well... by a better coder! :D

:lol: Well sc0ttman I am envious of your coding skills :wink:
I only wish I had half of your knowledge :D I am glad you share what
you know :wink: THANK YOU on behalf of the puppy community :wink:
It's all relative! Almost everything I ever made was done with a little or a lot of help on these forums!!
And my early work was plain crap.. And as I say, it's all relative - many would say my work is still crap ;)

But glad you like it, hope to have a new one out in a week or less...
[b][url=https://bit.ly/2KjtxoD]Pkg[/url], [url=https://bit.ly/2U6dzxV]mdsh[/url], [url=https://bit.ly/2G49OE8]Woofy[/url], [url=http://goo.gl/bzBU1]Akita[/url], [url=http://goo.gl/SO5ug]VLC-GTK[/url], [url=https://tiny.cc/c2hnfz]Search[/url][/b]

partsman
Posts: 363
Joined: Wed 06 Jun 2012, 19:00
Location: OHIO,USA

#934 Post by partsman »

Hi sc0ttman

I did want to let you know pkgdialog would not alow me to enter build lastnight I had the same problem on 2 pc's so I did a fresh frugal install and same problem :? It worked before but not now :? Other than that all else seems ok :wink: Keep up the GOOD WORK ! :wink:
[color=red]Anyone can build a fast processor. The trick is to build a fast system. (Seymour Cray)[/color] :wink:

partsman
Posts: 363
Joined: Wed 06 Jun 2012, 19:00
Location: OHIO,USA

#935 Post by partsman »

Also sc0ttman
I have made an Akita Kernel 2.6.25.16 smp to support my dual core while keeping same kernel version ! looks like only diff is have to use smp ver kernel source to make modules ! however I have no sound and no Broadcom sta wireless driver ! using a usb wifi device for now :wink:
but gonna try to get sound fixed first ! any insight would be appreciated ! I will let you know how it goes ! also if you have any ideas as to why build will not open in pkgdialog :? I would be glad to help as always :wink:
thanks sc0ttman ! :D
[color=red]Anyone can build a fast processor. The trick is to build a fast system. (Seymour Cray)[/color] :wink:

Post Reply