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 Forum index » Advanced Topics » Puppy Derivatives
SolidPup 5.1.1-B Lite and OBXF
Moderators: Flash, JohnMurga
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greengeek

Joined: 20 Jul 2010
Posts: 2595
Location: New Zealand

PostPosted: Fri 20 Jul 2012, 16:04    Post_subject:  

I love the way Solidpup lets you right click on an iso file and immediately check the md5 sum. Nice feature.
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Gnuxo

Joined: 09 Feb 2012
Posts: 365

PostPosted: Fri 20 Jul 2012, 17:02    Post_subject:  

I wonder if the issue is due to the pet Pemasu made or if it's an upstream issue.
I've never noticed any issues with Jpegs in Qupzilla though.
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greengeek

Joined: 20 Jul 2010
Posts: 2595
Location: New Zealand

PostPosted: Sat 21 Jul 2012, 00:25    Post_subject:  

Gnuxo - if you use SolidPup and Qupzilla and look at P1 of this topic does your display show the jpg desktop image that Tman attached to his second post?
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Tman


Joined: 22 Jan 2011
Posts: 814
Location: Toronto

PostPosted: Sat 21 Jul 2012, 14:06    Post_subject:  

Wow, I wasn't expecting for this thread to get so busy all of the sudden.
Thanks ogilin10 for the explanation on Flash not working with Opera; I checked out your pets and recognize those missing libs, as Firefox contains them in its own separate folder.

Gnuxo and greengeek. I haven't tested QT 4.8 and Qupzilla, but if the jpegs show properly in Exprimo, then it is just an incompatability issue between the Exprimo libs and Wary libs. (libjpeg would be my first guess).

If jpegs don't show up in Exprimo, then the problem would most likely be that the Qupzilla pet is buggy.
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Gnuxo

Joined: 09 Feb 2012
Posts: 365

PostPosted: Sat 21 Jul 2012, 14:16    Post_subject:  

Tman,

The Qupzilla pet is not buggy. I'm in Exprimo and the jpegs look good.
If anything, it's probably a library issue. But I don't really pay attention to those minut details so I'm fine with how Qupzilla works in Solidpup.
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greengeek

Joined: 20 Jul 2010
Posts: 2595
Location: New Zealand

PostPosted: Sat 21 Jul 2012, 16:20    Post_subject:  

Should I just accept that I should not use Qupzilla on SPTINT2? or is there a chance that I could substitute a library from Exprimo?

I have attached an image of the libjpeg files and symlinks I find in /usr/lib. Does that give any useful info?

If I wanted to add a lib that would potentially make Qupzilla work here, is it likely I would need to recompile something? (I don't really have a need to get Qupzilla working as Opera is working really well for me now - it's just that there is obviously something I could learn from this and I like tinkering...)

@Gnuxo - would you have time to post a similar screenshot from Exprimo?


EDIT: forgot to attach the pic first time round... Doh!
TINT2 libjpegs.jpg
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TINT2 libjpegs.jpg

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Tman


Joined: 22 Jan 2011
Posts: 814
Location: Toronto

PostPosted: Sat 21 Jul 2012, 16:48    Post_subject:  

@greengeek

It is not recommended to mix libs from from different based derivatives, as it can corrupt your system. But it might not be a big deal for you, if you know to to reverse the problem.

My understanding is that Exprimo uses Debian Squeeze libs, and Wary 5.1.1 uses libs based on an older version of Ubuntu (I don't know exactly which one, but it is older than Lucid).

The proper method would be to compile the latest QT in Solidpup and then compile Qupzilla. Yes, it is a lot of work, so I understand why someone would rather use a pet from a different based distro. If anyone is up to the challenge and wants to compile apps for Solidpup, I will add them to the Solidpup repo. If nobody answers the challenge, I may take a crack at compiling QT and Qupzilla myself, when the motivation arises.

Right now, I am working on something unrelated to Puppy, except that I am using Openshot in Puppy to do it.
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Tman


Joined: 22 Jan 2011
Posts: 814
Location: Toronto

PostPosted: Sat 21 Jul 2012, 17:04    Post_subject:  

You can use most pets from the Quirky repo in Solidpup though, since the base for Quirky and older versions of Wary are basically the same.

I remember Barry upgraded a lot of backend libs for Wary later on, but can't remember the exact version he started to do that with.

http://bkhome.org/blog/?viewDetailed=01997
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greengeek

Joined: 20 Jul 2010
Posts: 2595
Location: New Zealand

PostPosted: Sat 21 Jul 2012, 19:47    Post_subject:  

Thanks Tman. I think it is about time I learned what this compiling thing is all about so I will do some research and start tinkering under the hood a bit.
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Tman


Joined: 22 Jan 2011
Posts: 814
Location: Toronto

PostPosted: Sat 21 Jul 2012, 21:20    Post_subject:  

greengeek wrote:
Thanks Tman. I think it is about time I learned what this compiling thing is all about so I will do some research and start tinkering under the hood a bit.


No problem. Compiling takes time and patience to learn. You should start off by compiling small, simple apps. With the more complicated apps, you need to download and compile the dependencies first and then compile the app.
Also some sources need hacking before they can compile properly. A lot of times, some Googling will lead you to the answers, but real hacking requires that you understand how to program in the language that the source code was written in.

I've attached a script that I've made to build shed hex editor automatically.
I don't know if shed will be of any use to you, but by examing the script, you can figure out the steps I used for it. Just remove the fake .gz extension to rename it back to build_shed-1.15.sh

To run the script:
1) load the devx file for Solidpup with sfs-load
2) cd to the folder where you downloaded the script
3) from the terminal, type: sh build_shed-1.15.sh

By running the script, you can see in the terminal what goes on during the compile process.

*Be warned: QT takes hours to compile, even on a fast computer.
build_shed-1.15.sh.gz
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Tman


Joined: 22 Jan 2011
Posts: 814
Location: Toronto

PostPosted: Sat 21 Jul 2012, 21:30    Post_subject:  

An easy method when you are starting out with compiling would be to use src2pkg, but it only works for simple apps.

Addendum: You can also try compiling Firefox by following the instructions in the following thread:
http://www.murga-linux.com/puppy/viewtopic.php?t=77753

- the same options should work for firefox 13 as well
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greengeek

Joined: 20 Jul 2010
Posts: 2595
Location: New Zealand

PostPosted: Sat 21 Jul 2012, 23:02    Post_subject:  

Hey, thanks for the tips. I think I have the patience, now I'll just have to go looking for the time.

Had no idea this sort of thing was such a lengthy procedure - it gives me an even greater appreciation for the countless hours of development that goes into a good Puppy.

So, if I am compiling, I should use only the SolidPup devx for all apps? There would not be a need to use, say, the Wary 5.1.1 devx for certain things??
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Tman


Joined: 22 Jan 2011
Posts: 814
Location: Toronto

PostPosted: Sun 22 Jul 2012, 12:20    Post_subject:  

greengeek wrote:

So, if I am compiling, I should use only the SolidPup devx for all apps? There would not be a need to use, say, the Wary 5.1.1 devx for certain things??


Use the Wary 5.1.1 devx. I realized that I didn't put up any links for it in the first post.
It is there now, along with the kernel sources.

P.S. There is no real "Solidpup devx", when I say the Solidpup devx, what I really mean is the Wary 5.1.1 devx.
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greengeek

Joined: 20 Jul 2010
Posts: 2595
Location: New Zealand

PostPosted: Wed 25 Jul 2012, 16:29    Post_subject:  

.
I love the default "Tequila" wallpaper with TINT2, but thought I'd have a look to see what else you had included - I decided I liked the look of Rock me:
.
wallpaper rock me.jpg
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Clive

Joined: 08 Aug 2012
Posts: 52

PostPosted: Mon 20 Aug 2012, 10:47    Post_subject: ROX filer  

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