How to get started coding for Puppy?

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Can you code?

yes
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57%
no
3
43%
whats code and how do I do it?
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Total votes: 7

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thelaptopkiller
Posts: 66
Joined: Sun 25 Oct 2009, 14:23
Location: The only place in tornado ally with no tornadoes

How to get started coding for Puppy?

#1 Post by thelaptopkiller »

Although I can only write bash scripts(and basic ones at that :oops: ) I am good at compiling.
So if anyone wants something compiled I can do it.

But I still need to learn how to make pets :(





Thelaptopkiller

Athlon XP 2500+ 1.83 GHz, 512 ram, 2 80gig hd's, one nice case :lol:

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pa_mcclamrock
Posts: 695
Joined: Fri 03 Jun 2005, 23:13
Location: Fort Wayne, Indiana, USA

#2 Post by pa_mcclamrock »

See here: http://www.murga-linux.com/puppy/viewto ... 98&t=35507 (Pet Packaging 100 & 101 & Intro to 200). Me, I can write Tcl/Tk and Tcl/GTK+ code (which doesn't require compiling), but I'm not so good at compiling. If you'd like to give it a try, I've got a couple of suggestions. Would you like to try compiling these two packages, with the DOC and DEV portions in separate .PETs from the binaries:

(1) Gnocl 0.9.95 Tcl/GTK+ bindings (see http://www.gnocl.org)

(2) NtEd 1.10.4 musical score editor (or whatever is the latest version when you get to it--see http://vsr.informatik.tu-chemnitz.de/st ... nted.xhtml)

If so, thanks in advance, and welcome aboard!

EDIT 2010 May 8 02:27 PM: Oops, somebody beat you to it on NtEd: see http://puppylinux.org/wikka/NtEd. Want to try Gnocl 0.9.95--quick? :lol:
It's stupid to use inferior software for ideological reasons.
--Linus Torvalds

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