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 Forum index » Advanced Topics » Puppy Derivatives
Puppy Arcade 7
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sc0ttman


Joined: 16 Sep 2009
Posts: 2385
Location: UK

PostPosted: Sat 27 Feb 2010, 13:12    Post subject:  

Quote:
However, when I select C64simple and click continue the dialog box disappears and nothing happens, just llike before. I presume Frodo is supposed to run.

It is indeed... Frodo pops up for me... and I've rebooted, re-installed and retried... I can only think you have some changes made that may have affected it.

Have you tried booting without a save file (pfix=ram) and then installing the bugfix?
This should help you test that...

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sc0ttman


Joined: 16 Sep 2009
Posts: 2385
Location: UK

PostPosted: Mon 01 Mar 2010, 07:15    Post subject: fceu updated  

FCEU has been updated. The frontend now works perfectly - if it didn't work for you before, it should now..

FCEU and the gtk frontend can be downloaded here

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sc0ttman


Joined: 16 Sep 2009
Posts: 2385
Location: UK

PostPosted: Mon 01 Mar 2010, 07:27    Post subject: SDLMAME  

I've made this pet of SDLMAME..
It will work in all versions of Puppy Arcade (I think)..

Type 'sdlmame' in the terminal to get it running.
You need to follow the on-screen instructions in order to get it working...

Download SDLMAME: http://www.multiupload.com/GQ1CQPCNC5

[edit] Can some test whether or not this runs on a Pentium 3 PC?
That'd be lovely...

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ICPUG

Joined: 24 Jul 2005
Posts: 1290
Location: UK

PostPosted: Tue 02 Mar 2010, 19:54    Post subject:  

sc0ttman,

I followed your suggestion and started Arcade 7 with no pupsave, (deleted existing pupsave and started with pfix=ram), immediately applied the fix.

It did not make any difference. When I tried 'C64 simple' dialog box disappeared and nothing happened (I had no ROM files installed).

I cannot see why it does not work for me. Does a script get called by this option? I'd like to look at it if so.
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Nikukyu


Joined: 12 Oct 2009
Posts: 15
Location: Zipangu

PostPosted: Wed 03 Mar 2010, 06:45    Post subject:  

Hi sc0ttman
I made mamepgui Very Happy

Sdlmame that you made is necessary to operate mamepgui.
It tries

mamepgui-1.4.9e.pet
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sc0ttman


Joined: 16 Sep 2009
Posts: 2385
Location: UK

PostPosted: Wed 03 Mar 2010, 10:48    Post subject:  

ICPUG wrote:
...When I tried 'C64 simple', the dialog box disappeared and nothing happened (I had no ROM files installed).


[edit] I forgot to include a symlink in the pet file, but it was present on my system...
I have updated the bugfix file, re-download, all should be fine...

@Nikukyu - Thanks.. Again! Smile
I really appreciate your effort and work.. Very Happy

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Last edited by sc0ttman on Thu 04 Mar 2010, 07:41; edited 2 times in total
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sc0ttman


Joined: 16 Sep 2009
Posts: 2385
Location: UK

PostPosted: Thu 04 Mar 2010, 07:31    Post subject: updated bugfix file  

Updated the bug fix file...

It was missing a symlink to /usr/local/bin/frodo...
Which needed to be added to /usr/bin..

Other links also updated....
Please re-download and install this bugfix! Sorry!!
puppy-arcade-7-fixes.pet
Description  updated...
pet

 Download 
Filename  puppy-arcade-7-fixes.pet 
Filesize  803.98 KB 
Downloaded  447 Time(s) 

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sc0ttman


Joined: 16 Sep 2009
Posts: 2385
Location: UK

PostPosted: Thu 04 Mar 2010, 08:17    Post subject:  

MAMEPGUI - now we have a great frontend for SDLMAME, too..

A huge thanks goes go to Nikukyu.. Smile
I've tested - it works pretty well..

Download MAMEPGUI
mamepgui.png
 Description   screenshot
 Filesize   113.45 KB
 Viewed   2231 Time(s)

mamepgui.png


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kandkyo
Guest


PostPosted: Thu 04 Mar 2010, 08:41    Post subject:  

@scottman

check this out!

http://www.emuhype.com/index.phtml?s=news
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sc0ttman


Joined: 16 Sep 2009
Posts: 2385
Location: UK

PostPosted: Thu 04 Mar 2010, 11:51    Post subject:  

kandkyo wrote:
@scottman, check this out! http://www.emuhype.com/index.phtml?s=news

I used it a while ago - because I love 'rival schools'... Smile But never used it in Puppy...

So here it is...

Download Zinc

If anyone does not know, 'Zinc' emulates mainly Namco arcade games such as Soul Edge and so on.. Very Happy

This includes netplay, apparently..

NOTE: It will require OpenGL if you want to play games properly!!!

Anyway, here's the emulator - BUT NO FRONTEND .. Sad Simply type 'zinc' in the terminal to run and, and to see usage...

This is not tested, but should run fine once it's setup correctly..
Here are some of its options, to get you started...

Code:
ZiNc 1.1 (C)1997-2005 Drunken Muppets (www.emuhype.com)
--help
--list-games
--list-sets
--version
--use-config-file=<value>
--roms-directory=<value>
--renderer=<value>
--use-renderer-cfg-file=<value>
--rotate=<value>                def:  -1
--controller=<value>
--use-controller-cfg-file=<value>
--use-sound=<yes|no>            def: yes
--sound-buffers=<value>         def:   4
--sound-filter-enable=<yes|no>  def: no 
--sound-filter-cutoff=<value>   def: 22050
--sound-surround-lite-enable=<yes|no> def: no 
--sound-surround-lite-multiplier=<value> def:  40
--sound-frequency=<value>       def: 44100
--sound-stereo-exciter=<yes|no> def: no 
--netgame-server
--netgame-connect=<value>
--use-slow-geometry=<yes|no>    def: no 
--use-mem-predict=<yes|no>      def: no 
--use-stackinram-hack=<yes|no>  def: no 


Download Zinc

Note: If anyone finds a frontend for zinc, post it here!

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ICPUG

Joined: 24 Jul 2005
Posts: 1290
Location: UK

PostPosted: Fri 05 Mar 2010, 21:19    Post subject:  

The revised bugfix pet now works for me. I can select C64 Simple and I get Frodo. Great!

With Frodo loaded I did a thorough check on the keyboard and it seems the "=" key is the only one I cannot get. I guess this is a hardware problem. Perhaps I will try selecting US rather than UK at the start of running Arcade and see if that makes the key come to life. I'm sure I'm pressing the right key (just to the left of the return key) but it is the only key on the keyboard that does nothing! Could be awkward if I wanted to enter some BASIC code!
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sunburnt


Joined: 08 Jun 2005
Posts: 5037
Location: Arizona, U.S.A.

PostPosted: Sat 06 Mar 2010, 00:14    Post subject:  

Hi sc0ttman; A suggestion...
I always put any improved versions and add-ons in the first post.
And then I make a new post pointing out the addition in the first post.

At the very least put links in the first post to the posts with them.
That way everyone doesn`t have to look through the entire
thread to find all the work that`s been done on it.
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sc0ttman


Joined: 16 Sep 2009
Posts: 2385
Location: UK

PostPosted: Sat 06 Mar 2010, 03:40    Post subject:  

sunburnt wrote:
Hi sc0ttman; A suggestion...
I always put any improved versions and add-ons in the first post.
And then I make a new post pointing out the addition in the first post.

At the very least put links in the first post to the posts with them.
That way everyone doesn`t have to look through the entire
thread to find all the work that`s been done on it.

Done...

Just to be clear, they're not really updates or improvements as such, often outdated, or will need further testing before they are considered for inclusion in future versions..

ICPUG, can you post a solution to your Frodo keyboard problem, if you find it...? I will include it in the next help file..

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sc0ttman


Joined: 16 Sep 2009
Posts: 2385
Location: UK

PostPosted: Tue 09 Mar 2010, 08:02    Post subject:
Subject description: ZSNES 1.51
 

Because SNES9x-GTK does not seem to support the command line, I'm adding Zsnes to this thread as well.. Can't remember where I got it (somewhere on these forums), so I'll upload again..

This is the smallest, most reliable version I have found..

Added to main post as well..
zsnes_1_51-i386.pet
Description 
pet

 Download 
Filename  zsnes_1_51-i386.pet 
Filesize  577.55 KB 
Downloaded  1764 Time(s) 

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Nikukyu


Joined: 12 Oct 2009
Posts: 15
Location: Zipangu

PostPosted: Tue 09 Mar 2010, 15:33    Post subject:  

mamepgui version-1.5.0 is out! Very Happy

mamepgui-1.5.0.pet

Gngeo Frontend
XGngeo-15_i686.pet
Description  Python is necessary.
pet

 Download 
Filename  XGngeo-15_i686.pet 
Filesize  135.55 KB 
Downloaded  510 Time(s) 

Last edited by Nikukyu on Tue 09 Mar 2010, 20:50; edited 2 times in total
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