Puppy Linux Discussion Forum Forum Index Puppy Linux Discussion Forum
Puppy HOME page : puppylinux.com
"THE" alternative forum : puppylinux.info
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

The time now is Tue 21 Oct 2014, 20:48
All times are UTC - 4
 Forum index » Advanced Topics » Additional Software (PETs, n' stuff) » Games
[Games] ZSNES 1.4.2 - emulator for SNES (Super Nintendo...)
Post_new_topic   Reply_to_topic View_previous_topic :: View_next_topic
Page 2 of 3 Posts_count   Goto page: Previous 1, 2, 3 Next
Author Message
Tabasc0


Joined: 30 Dec 2006
Posts: 23
Location: West Ryde NSW 2114

PostPosted: Thu 04 Jan 2007, 03:52    Post_subject:  

Zepinto wrote:

Well, its working now....
I guess i know what i did... I installed two different zsnes and was trying to open the non-functioning one.... Embarassed
ok, im dumb...


Lol...good to hear!! Smile
Puppy's version of zsnes feels much faster than my Unbuntu one. Now if the gamepad works i'll be in snes heaven! Very Happy
Back to top
View user's profile Send_private_message 
ubuntu-puppy

Joined: 09 Jun 2006
Posts: 13
Location: Kansas City, MO, in front a computer screen

PostPosted: Fri 05 Jan 2007, 22:00    Post_subject:  N64  

Anybody got a good n64 emulator? Question
Back to top
View user's profile Send_private_message 
wow

Joined: 29 Jun 2006
Posts: 988
Location: Peru

PostPosted: Fri 05 Jan 2007, 22:28    Post_subject:  

ubuntu-puppy wrote:
Anybody got a good n64 emulator? Question

Mupen64 Arrow http://mupen64.emulation64.com/

You need to install the drivers of the graphics card.

It runs well, see image(playing killer instinct gold ):


_________________

Back to top
View user's profile Send_private_message 
ubuntu-puppy

Joined: 09 Jun 2006
Posts: 13
Location: Kansas City, MO, in front a computer screen

PostPosted: Fri 05 Jan 2007, 22:58    Post_subject:  Thanks  

Thanks, Very Happy if only Switched On Schoolhouse worked in wine, then i could go no windows on my laptop.
Back to top
View user's profile Send_private_message 
ubuntu-puppy

Joined: 09 Jun 2006
Posts: 13
Location: Kansas City, MO, in front a computer screen

PostPosted: Fri 05 Jan 2007, 23:06    Post_subject: 64  

Speaking of Mupen64, you wouldn't know where to find a dotpup/pupget, would you?
If not how do i make one?
Back to top
View user's profile Send_private_message 
wow

Joined: 29 Jun 2006
Posts: 988
Location: Peru

PostPosted: Fri 05 Jan 2007, 23:30    Post_subject:  

No, there is not a dotpup. But it isn't necessary, just download, extract and play.
_________________

Back to top
View user's profile Send_private_message 
ubuntu-puppy

Joined: 09 Jun 2006
Posts: 13
Location: Kansas City, MO, in front a computer screen

PostPosted: Sat 06 Jan 2007, 00:01    Post_subject:  

Thanks, Il try it tomorrow.
Back to top
View user's profile Send_private_message 
Yogi

Joined: 19 Aug 2005
Posts: 177

PostPosted: Tue 10 Apr 2007, 18:40    Post_subject:  
Sub_title: Able to configure USB gamepad to work!
 

I am one happy puppy! I had all but given up on being able to play SNES games under Linux because I could never get it to recognize and configure my USB gamepad. Oh, sure, I can always use the keyboard but that's just not the same. After alot of google-ing I found a simple tip that works for me and just might help some of you who have the same problem. First, these are my specs:

Puppy 1.0.9 CE
ZSNES 1.50.pup and the requisite libraries noted in this post installed.
Thrustmaster Firestorm Dual Power USB controller

OK, plug in your USB controller/gamepad. Boot Puppy so that it sees the gamepad. Then open a terminal and enter "modprobe joydev" (without the quotes). Nothing visible happens in the terminal window except the cursor jumps to the next line. I found that you must perform this procedure each time you reboot Puppy or you can do the following to make it persistent:

Go to /.etc/rc.d/rc.local (note - .etc is a hidden file)
right-click on rc.local and choose "open as text"
add "modprobe joydev" (without quotes)
click 'File' and then 'save'.
Restart your window manager or reboot Puppy.

Now run ZSNES. Go to Config > Input. You should see an Input Device window with these listed:

None
Keyboard/Gamepad

Select Keyboard/Gamepad and click Set and then Set Keys. Follow the menu instructions after that to setup your gamepad keys per your preference. Some trial and error might be necessary.

I really hope this works for those of you who couldn't use their USB controllers.
Back to top
View user's profile Send_private_message 
Pizzasgood


Joined: 04 May 2005
Posts: 6270
Location: Knoxville, TN, USA

PostPosted: Tue 10 Apr 2007, 21:49    Post_subject:  

I actually posted about that once or twice in some other threads, I think including a "dedicated" thread about gamepads.

There is also an analog module you can enable the same way:
modprobe analog
It's probably needed if your pad has analog sticks.

These instructions also work for actual joysticks, not just gamepads.

_________________
Between depriving a man of one hour from his life and depriving him of his life there exists only a difference of degree. --Muad'Dib

Back to top
View user's profile Send_private_message Visit_website 
jareno

Joined: 13 Feb 2007
Posts: 14

PostPosted: Sat 05 May 2007, 17:53    Post_subject:  n64
Sub_title: n64
 

I'm running Puppy from a thumbdrive, and i'm trying to get a nintendo 64 emulator goin
i installed mupen64 but the games i put on are choppy video and audio wise.
it only gets 1-8 fps
in 3dcc, dri is not active (i do not know how to), but the fps is usually 22fps
the drigraphics driver is i810
i installed drmkernal modules, opengl, sdl drivers
i've heard of problems installing this stuff with video, like gxine and mplayer but thet work fine
if so, is there any other n64 emulator?
3dcc says in the dri-graphicscard-drivers menu i have:
Your /var/log/Xorg.0.log reports you have this card:

(--) PCI:*(0:2:0) Intel Corporation Mobile Integrated Graphics Controller rev 3, Mem @ 0xdff00000/19, 0xc0000000/28, 0xdfec0000/18, I/O @ 0xeff8/3

Your current Xserver uses this standard-driver:
i810

i clicked i810 and read its info:
Intel chipsets
Some cards like Intel i810 support DRI ONLY in 16 bit colormode!

i changed the xorg.conf file to 16 bit, but it still doesn't work.
should i change it back to 24?
p.s, the game i'm trying is waverace64, in muppet64 i tried all of the video, audio, rsp plugins and cpu cores in a combination, some worked better but not usable, and some made it crash.
i appreciate the help soon!
thx
it didn't let me post the xorg conf for some reason, so here it is

#Special base config file used in Puppy Linux.

# **********************************************************************
# Module section -- this section is used to specify
# which dynamically loadable modules to load.
# **********************************************************************
#
Section "Module"

# This loads the DBE extension module.

Load "dbe" # Double buffer extension

# This loads the miscellaneous extensions module, and disables
# initialisation of the XFree86-DGA extension within that module.
SubSection "extmod"
Option "omit xfree86-dga" # don't initialise the DGA extension
EndSubSection

# This loads the font modules
Load "type1"
Load "freetype"

# This loads the GLX module
Load "glx"

# This loads xtrap extension, used by xrandr
Load "xtrap"

EndSection

# **********************************************************************
# Files section. This allows default font and rgb paths to be set
# **********************************************************************

Section "Files"

# The location of the RGB database. Note, this is the name of the
# file minus the extension (like ".txt" or ".db"). There is normally
# no need to change the default.

RgbPath "/usr/X11R7/lib/X11/rgb"

# Multiple FontPath entries are allowed (which are concatenated together),
# as well as specifying multiple comma-separated entries in one FontPath
# command (or a combination of both methods)

FontPath "/usr/X11R7/lib/X11/fonts/misc/"
FontPath "/usr/X11R7/lib/X11/fonts/Type1/"
FontPath "/usr/X11R7/lib/X11/fonts/TTF/"

EndSection

# **********************************************************************
# Server flags section.
# **********************************************************************

Section "ServerFlags"

# Uncomment this to disable the <Crtl><Alt><Fn> VT switch sequence
# (where n is 1 through 12). This allows clients to receive these key
# events.

# Option "DontVTSwitch"

# Enables mode switching with xrandr
# There is a report that this can cause Xorg not to work on some
# video hardware, so default is commented-out...
# but i want to use it in xorgwizard so leave on...

Option "RandR" "on"

EndSection

#everything past here is auto-generated by Puppy's Xorg Wizard...

Section "ServerLayout"
Identifier "X.org Configured"
Screen 0 "Screen0" 0 0
InputDevice "Mouse0" "CorePointer"
InputDevice "Keyboard0" "CoreKeyboard"
EndSection

Section "InputDevice"
Identifier "Keyboard0"
Driver "kbd"
Option "XkbRules" "xorg"
Option "XkbModel" "pc102"
Option "XkbLayout" "us" #xkeymap0
EndSection

Section "InputDevice"
Identifier "Mouse0"
Driver "mouse"
Option "Protocol" "auto" #mouse0protocol
Option "Device" "/dev/mouse"
#Option "Emulate3Buttons"
#Option "Emulate3Timeout" "50"
Option "ZAxisMapping" "4 5" #scrollwheel
EndSection

Section "Monitor"
#DisplaySize 370 230 # mm
Identifier "Monitor0"
VendorName "LPL"
ModelName "0"
HorizSync 30-65
VertRefresh 56-71
#UseModes "Modes0" #monitor0usemodes
EndSection

Section "Modes"
Identifier "Modes0"
#modes0modeline0
EndSection

Section "Device"
### Available Driver options are:-
### Values: <i>: integer, <f>: float, <bool>: "True"/"False",
### <string>: "String", <freq>: "<f> Hz/kHz/MHz"
### [arg]: arg optional
#Option "NoAccel" # [<bool>]
#Option "SWcursor" # [<bool>]
#Option "ColorKey" # <i>
#Option "CacheLines" # <i>
#Option "Dac6Bit" # [<bool>]
#Option "DRI" # [<bool>]
#Option "NoDDC" # [<bool>]
#Option "ShowCache" # [<bool>]
#Option "XvMCSurfaces" # <i>
#Option "PageFlip" # [<bool>]
Identifier "Card0"
Driver "i810" #card0driver
VendorName "Intel Corporation"
BoardName "Mobile Integrated Graphics Controller"
BusID "PCI:0:2:0"
EndSection


Section "Screen"
Identifier "Screen0"
Device "Card0"
Monitor "Monitor0"
DefaultDepth 16
Subsection "Display"
Depth 16
Modes "1440x900"
EndSubsection
EndSection

#PuppyHardwareProfile=Intel_r__82945GM_ChipsetLPL0000

_________________
Mr. Reno
Back to top
View user's profile Send_private_message 
wow

Joined: 29 Jun 2006
Posts: 988
Location: Peru

PostPosted: Sat 05 May 2007, 21:03    Post_subject: Re: n64
Sub_title: n64
 

jareno wrote:
in 3dcc, dri is not active (i do not know how to)

Add the line 'Load "dri"' as show above:
Code:
Section "Module"
# This loads the DBE extension module.
# This loads the miscellaneous extensions module, and disables
# initialisation of the XFree86-DGA extension within that module.
# This loads the font modules
    Load           "dbe"     # Double buffer extension
    SubSection     "extmod"
        Option         "omit xfree86-dga"   # don't initialise the DGA extension
    EndSubSection
    Load           "type1"
    Load           "freetype"
# This loads the GLX module
    Load           "glx"
# This enables the Direct Rendering
    Load           "dri"
# This loads xtrap extension, used by xrandr
    Load           "xtrap"
EndSection

And restart X Wink

jareno wrote:
i've heard of problems installing this stuff with video, like gxine and mplayer but thet work fine

These problems are for my Xorg-7.2 package(which has newer drivers than the normal Xorg-7.0 that comes with Puppy-2.1x)

jareno wrote:
is there any other n64 emulator?

Yes, there are more. Follow this link:
http://linuxemu.retrofaction.com/links.php?category=Nintendo64
But I only have tested mupen64 on Puppy.

_________________

Back to top
View user's profile Send_private_message 
jareno

Joined: 13 Feb 2007
Posts: 14

PostPosted: Sun 06 May 2007, 01:27    Post_subject:  another problem  

Thanks, wow

i followed what you did, BUT, i get faster fram rates in 3dcc (20> , >25)
and in Mupet64 i ran waverace and got a top of 4 fps Mad
any help would be appreciated.
Back to top
View user's profile Send_private_message 
wow

Joined: 29 Jun 2006
Posts: 988
Location: Peru

PostPosted: Sun 06 May 2007, 11:41    Post_subject:  

Try to setting up the video plugin to fullscreen, 16bpp, 320x240 and choose the 'Rice' or 'Glide' plugin, also try without sound. But maybe the problem is the game(WaveRace64, high cpu usage for the water?) or Mupen itself(the game runs slow in the Win version too?).
_________________

Back to top
View user's profile Send_private_message 
jareno

Joined: 13 Feb 2007
Posts: 14

PostPosted: Sun 06 May 2007, 19:41    Post_subject:  wow
Sub_title: again
 

Still no better frame rates, sound off, full screen at 320x240, its even slower.
hmm, i've tried Super Mario 64 and Wave Race64, but none work well.
sorta odd, i've been looking for another Linux n64 emulation program/software but its not working. its weird.
Back to top
View user's profile Send_private_message 
wow

Joined: 29 Jun 2006
Posts: 988
Location: Peru

PostPosted: Sun 06 May 2007, 23:30    Post_subject:  

I've replied your message here:
Mupen64 (Nintendo 64 emulator) in Puppy
http://www.murga-linux.com/puppy/viewtopic.php?p=115001#115001

_________________

Back to top
View user's profile Send_private_message 
Display_posts:   Sort by:   
Page 2 of 3 Posts_count   Goto page: Previous 1, 2, 3 Next
Post_new_topic   Reply_to_topic View_previous_topic :: View_next_topic
 Forum index » Advanced Topics » Additional Software (PETs, n' stuff) » Games
Jump to:  

Rules_post_cannot
Rules_reply_cannot
Rules_edit_cannot
Rules_delete_cannot
Rules_vote_cannot
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © 2001, 2005 phpBB Group
[ Time: 0.0946s ][ Queries: 11 (0.0062s) ][ GZIP on ]