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 Forum index » Advanced Topics » Puppy Derivatives
Hansamben - 412 - Kids Linux distro based on Puppy Linux 412
Moderators: Flash, JohnMurga
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sidders

Joined: 23 Jul 2008
Posts: 470
Location: Bolton, uk

PostPosted: Thu 18 Feb 2010, 09:16    Post subject:  

technosaurus.

I have been looking and poking around in Busybox, after poking around in the kernel with Bootsplash (shelved). May have a crack at fbsplash formerly known as gensplash.

Configure and make busybox with fbsplash from scratch and including what is already in the puppy busybox seems straight forward, ticking the required applets. Am i right?. There is something nagging me about headers and the like.

Initrd and fbsplash can wait for the moment.

I will get going again with HSB, just need to get this out of my system.
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technosaurus


Joined: 18 May 2008
Posts: 4134

PostPosted: Thu 18 Feb 2010, 13:50    Post subject:  

That would be OK in tinycore, but not Puppy - gnu libc is not in the initrd so you would actually need a uclibc setup of some kind - they used to have a wrapper, but now you need something like buildroot or your busybox will be roughly double the size because it will link with gnu libc. The reason it will work in tinycore is that they just go ahead and keep the init and the gnu libc for system use rather than trashing it after the pivotroot like most distros do (puppy only keeps the kernel modules as far as I know) I'm sorry if it got you on a wild goose chase. The 4.2.1 version had something set up but I always do a manual frugal install so I never see these things.
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sidders

Joined: 23 Jul 2008
Posts: 470
Location: Bolton, uk

PostPosted: Thu 18 Feb 2010, 14:44    Post subject:  

Thanks Technosaurus. At least i had a good look at Busybox and now know what its about.
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yarddog


Joined: 30 Nov 2009
Posts: 187
Location: Great Smoky Mountains, TN USA

PostPosted: Thu 25 Feb 2010, 00:53    Post subject:  

I am currently using the iso version without the sfs setting up games for my grandchildren. This is working extremely well .
I would like to add some swf games and run in a HTML Viewer such as Puppy HTML Viewer. I want to eliminate any possibility of their getting into areas that would cause problems.
Using your CTRL-H , CTRL-D helps, but using the Firepup browser to run the swf games, they still see the bar with File, Edit, View , Go, Bookmarks, etc and their inquisitive minds could create problems.
Can the HTML viewer be added to this version? Is there a pet for it?
Any help you can provide will be greatly appreciated.
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technosaurus


Joined: 18 May 2008
Posts: 4134

PostPosted: Thu 25 Feb 2010, 00:59    Post subject:  

there is a kiosk mode for opera, but you should be able to use

bareview /path/to/game.swf

also F11 will go full screen without the file edit view

or use this plugin if you want it permanent
https://addons.mozilla.org/en-US/firefox/addon/1659

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yarddog


Joined: 30 Nov 2009
Posts: 187
Location: Great Smoky Mountains, TN USA

PostPosted: Thu 25 Feb 2010, 19:54    Post subject:  

deleted
Last edited by yarddog on Mon 08 Mar 2010, 23:51; edited 1 time in total
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technosaurus


Joined: 18 May 2008
Posts: 4134

PostPosted: Thu 25 Feb 2010, 21:21    Post subject:  

it is usually in the /usr/lib/seamonkey (or firefox) directory

you could try the webkit gtk or midori (webkit based) browser that I built out of svn a while back - they work with flash as well

Midori - 2.5MB
http://puppy-development.googlecode.com/files/midori-2.2-92.pet

or the basic webkit browser
http://puppy-development.googlecode.com/files/webkitgtk.tar.gz
(I could probably hack out the code )

but you may need this updated glib too (maybe more if puppyversion is less than 4.3)
http://distro.ibiblio.org/pub/linux/distributions/puppylinux/pet_packages-4/glib-2.22.2-p4.pet

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yarddog


Joined: 30 Nov 2009
Posts: 187
Location: Great Smoky Mountains, TN USA

PostPosted: Thu 25 Feb 2010, 21:49    Post subject:  

Again, thanks for quick response
Will try these and report back on outcome
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yarddog


Joined: 30 Nov 2009
Posts: 187
Location: Great Smoky Mountains, TN USA

PostPosted: Fri 26 Feb 2010, 21:26    Post subject:  

deleted - dumb questions on my part
Last edited by yarddog on Mon 08 Mar 2010, 23:53; edited 2 times in total
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technosaurus


Joined: 18 May 2008
Posts: 4134

PostPosted: Sat 27 Feb 2010, 01:59    Post subject:  

delete /root/.midori (or was it /root/.config/midori) and it will reset back to normal without the fail screen, but normally you should be able to reset... hmmm - that was an svn build & it seems there has since been a stable release
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yarddog


Joined: 30 Nov 2009
Posts: 187
Location: Great Smoky Mountains, TN USA

PostPosted: Sat 27 Feb 2010, 18:38    Post subject:  

deleted - more dumb questions on my part
Last edited by yarddog on Mon 08 Mar 2010, 23:55; edited 1 time in total
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technosaurus


Joined: 18 May 2008
Posts: 4134

PostPosted: Sat 27 Feb 2010, 19:33    Post subject:  

if you have seamonkey installed those libraries should be in its directory - you can place the bareview binaries there, but to run it you will need the full path (/usr/lib/seamonkey-1.1.14/bareview mygame.swf)
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yarddog


Joined: 30 Nov 2009
Posts: 187
Location: Great Smoky Mountains, TN USA

PostPosted: Mon 01 Mar 2010, 01:39    Post subject:  

At long last, I am now able to use bareview to run swf games without actually running in firefox or seamonkey web browser.

Thanks again for all your help - you have been a tremendous help to a very, very dumb linux user
yarddog
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technosaurus


Joined: 18 May 2008
Posts: 4134

PostPosted: Mon 01 Mar 2010, 13:46    Post subject:  

No problem

I almost totally forgot adobe's standalone flash player

http://download.macromedia.com/pub/flashplayer/updaters/9/flash_player_9_linux_dev.tar.gz

Edit: I posted version 9 because while there is a slightly more stable version 10, it requires libraries that are normally provided by mozilla (they can be separate, but have never been that way in Puppy)... in that case the flash plugin makes more sense.

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yarddog


Joined: 30 Nov 2009
Posts: 187
Location: Great Smoky Mountains, TN USA

PostPosted: Fri 05 Mar 2010, 17:02    Post subject:  

ok - now have swf games and have added childs play

I now want to remaster this with my new changes to be set it up like the kiosk version...

my remastered copy should allow user to boot cd, play the games and shutdown - nothingelse

I know how to remaster the cd, change it where it does not ask to save on shutdown but cannot figure out how to remove other stuff so it works like the kiosk

again, any help will be greatly appreciedte
yarddog
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