@ Joe
Thanks. There is no HUG - just straight calls to gtk/gdk, which makes the code more efficient and smaller. The down side of ths approach is that it looks almost like C, but that's OK if it gets the job done. I think I am finally ready to modify Picona, since I already have routines worked out for scaling and overlay. It's now a matter of reviewing my old Picona code and making the changes. It will be a small, single binary in the end, which is what I am after, and will run on any Linux/Unix with GTK installed. I just have to sit down and do it.getting a test run example going with just BaCon and HUG
@ jpeps
In my demo, in creating the final image, the 3D image is not on top but on the bottom, and the clear orb is on top - the overlay. The reason that the 3D is visible is because of the alpha transparency in the orb. That's why it looks better - apart from the scaling issue. Moreover, the merged image canvas (background) in the new image is transparent. I am fairly certain that wjaguar will include this capability in a new version of mtpaint, so we just have to wait a bit.I just dragged the two images onto the canvas
With kind regards,
vovchik