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Makoto

Joined: 03 Sep 2009 Posts: 1368 Location: Out wandering... maybe.
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Posted: Thu 03 Sep 2009, 21:48 Post subject:
Image viewer that supports animated .gif and .png/.mng? |
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Do any of the image viewers currently available as .pets have support for animated .GIFs and .PNGs? I've already tried Fotoxx, GPicView and GQview, and... unless there's something I've missed, they only display the first frame of an animated image.
Well, okay, I'm not as worried about animated .png support, because I rarely come across those.
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jackieflorida

Joined: 28 May 2008 Posts: 122 Location: MIAMI
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Posted: Sat 05 Sep 2009, 20:15 Post subject:
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Right-click on the animated .gif file and select OpenWith/mtpaint or mozilla.
mtpaint gives you the option of animation or frames.
mozilla is the SeaMonkey browser which displays animation on a browser page. This will open in a new tab of an existing SeaMonkey window on whatever desktop it happens to be existing on. Look for it there.
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daftdog

Joined: 21 Jun 2006 Posts: 120 Location: Western Australia
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Posted: Sat 05 Sep 2009, 23:22 Post subject:
another way... |
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You can right-click on the .gif file and go to Set Run Action and in the window that pops up put " defaultpaint "$1" " (without the outside quotes).
Then anytime you click on a .gif file it should open with mtpaint (or whatever the default image program is on your system).
_________________ "We are monkeys with money and guns." Tom Waits
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daftdog

Joined: 21 Jun 2006 Posts: 120 Location: Western Australia
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Posted: Sat 05 Sep 2009, 23:23 Post subject:
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triple post
_________________ "We are monkeys with money and guns." Tom Waits
Last edited by daftdog on Sun 06 Sep 2009, 00:56; edited 1 time in total
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daftdog

Joined: 21 Jun 2006 Posts: 120 Location: Western Australia
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Posted: Sat 05 Sep 2009, 23:23 Post subject:
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sorry, triple post. (the forum is playing up this morning)
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Makoto

Joined: 03 Sep 2009 Posts: 1368 Location: Out wandering... maybe.
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Posted: Sun 06 Sep 2009, 04:28 Post subject:
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Yeah, I know I can view the images in Seamonkey/Firefox, but I'm not sure I want to wait for the browsers to load just to view a simple animated image.
mtpaint doesn't seem to want to load animated GIFs (tried two different GIFs). Normal images, it loads, but clicking the view animation button doesn't do anything. The edit frames button eventually pops up an error. Maybe a library was munged somewhere during the installs and uninstalls I've done, but I couldn't say for sure.
I can view the animations in The GIMP, but that's an additional set of steps. (And the same concern as above - not sure I should load an image editor just to view an animated GIF. )
_________________ [ Puppy 4.3.1 JP, Frugal install | 1GB RAM | 1.3GB swap ] * My Pidgin Builds for Puppy 4.3.1
In memory of our beloved American Eskimo puppy (1995-2010) and black Lab puppy (1997-2011).
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jackieflorida

Joined: 28 May 2008 Posts: 122 Location: MIAMI
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Posted: Sun 06 Sep 2009, 09:38 Post subject:
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Makoto
I just tried an animated gif with mtPaint and, you are right, it did not work.
Now that I think of it, I had not tried this before in 4.2.1. I recently upgraded from 4.1.2 where it did work as it did in earlier versions down to 4.0 in my experience in over a year now. So, naturally I just assumed....
I have always preferred the browser rendition anyway. You might try installing a tiny browser and making it the default app. for .gif files. Both of the smaller ones in the Puppy repository don't work well at all in the recent versions of Puppy but maybe you could find one elsewhere.
Possibly, too, is that there may be a newer version of mtPaint that will work. It may be worth a search and a try. I have done that with gXine that has also become problematic in the latest Puppy versions.
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wjaguar
Joined: 21 Jun 2006 Posts: 182
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Posted: Sun 06 Sep 2009, 14:03 Post subject:
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| Makoto wrote: | | mtpaint doesn't seem to want to load animated GIFs (tried two different GIFs). Normal images, it loads, but clicking the view animation button doesn't do anything. The edit frames button eventually pops up an error. Maybe a library was munged somewhere during the installs and uninstalls I've done, but I couldn't say for sure. |
mtPaint uses a small helper program, gifsicle, to handle animated GIFs; if it isn't installed, nothing would work.
The mtPaint version currently in development does have builtin support for animated GIFs, but it is limited to sequences no longer than 99 frames, and is likely to remain that way for another year (the next release will be version 3.40, and extensive animation features are planned for version 4.00 which will follow after that).
-= With best regards, Dmitry Groshev, maintainer of mtPaint =-
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Makoto

Joined: 03 Sep 2009 Posts: 1368 Location: Out wandering... maybe.
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Posted: Sun 06 Sep 2009, 16:28 Post subject:
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Hmm... maybe gifsicle isn't installed in Puppy Linux 4.2.1, then.
Images with up to 99 frames? How common are those? (I mean, even on some of the images I've seen that were converted from an AVI, they don't have 99 frames or more... (though most of them are from forum posts/avatars, so I guess they were being nice and not posting large-sized images).)
Great program, by the way.
jackieflorida: Puppy 4.2.1 does have the gtkmoz browser installed, and I already have it set up as a quick viewer for local .html/.htm files, so I added it as a quick viewer for .gif. Seems to work so far, though I'd still hope for a regular viewer.
_________________ [ Puppy 4.3.1 JP, Frugal install | 1GB RAM | 1.3GB swap ] * My Pidgin Builds for Puppy 4.3.1
In memory of our beloved American Eskimo puppy (1995-2010) and black Lab puppy (1997-2011).
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Fossil
Joined: 13 Dec 2005 Posts: 431 Location: Gloucestershire, UK.
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Posted: Sun 06 Sep 2009, 16:54 Post subject:
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wjaguar
Joined: 21 Jun 2006 Posts: 182
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Posted: Sun 06 Sep 2009, 17:06 Post subject:
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| Makoto wrote: | | Images with up to 99 frames? How common are those? |
Not very, but they do happen - even GIFs with several thousand frames do exist in the wild. For example, the ones here.
| Quote: | | Seems to work so far, though I'd still hope for a regular viewer. |
The viewer part of gifsicle, gifview, is rather small (55 Kb), and does play animation if run with "--animate" option. http://www.lcdf.org/gifsicle/
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muggins
Joined: 20 Jan 2006 Posts: 6660 Location: lisbon
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Posted: Sun 06 Sep 2009, 17:23 Post subject:
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Makoto,
if you do need gifsicle, just extract attachment to /.
| Description |
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Download |
| Filename |
gifsicle.zip |
| Filesize |
46.48 KB |
| Downloaded |
282 Time(s) |
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Makoto

Joined: 03 Sep 2009 Posts: 1368 Location: Out wandering... maybe.
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Posted: Sun 06 Sep 2009, 17:39 Post subject:
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Fossil: There's a Linux version of XNView? Huh. Didn't know that.
wjaguar: Several thousand frames? I think I probably always assumed animated GIFs had a hard limit on frames at some point, even though there was never any proof of that.
Okay, I'll try both XNView and gifsicle's viewer and see what happens. Thanks (and to muggins, for the attachment).
Edit: Okay, here's the results. muggins, I'm not sure if I placed the file in the correct location (I placed it in /usr/bin/, I believe), but mtpaint still had the same problem after I copied the file there and tried it. After that, I followed the links at http://www.lcdf.org/gifsicle/ , grabbed a .deb of the gifsicle package (i386 version), converted that to a .pet, installed, and now, it works.
As for the XNView .pet - it installed, but complained about a missing dependency (libXp.so.6). Was it supposed to create a menu entry?
_________________ [ Puppy 4.3.1 JP, Frugal install | 1GB RAM | 1.3GB swap ] * My Pidgin Builds for Puppy 4.3.1
In memory of our beloved American Eskimo puppy (1995-2010) and black Lab puppy (1997-2011).
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muggins
Joined: 20 Jan 2006 Posts: 6660 Location: lisbon
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Posted: Sun 06 Sep 2009, 19:09 Post subject:
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I don't know about the missing menu for xnview, but here is libXp.so.6-i486.pet.
If you wanted to add a menu entry for xnview, you just need to create a ..desktop file for it, in /usr/share/applications, then run fixmenus command. Have a look at any of the graphics .desktop files, using a text editor, to get an idea of what you'll need for xnview. Something like:
| Code: |
[Desktop Entry]
Encoding=UTF-8
Name=Xnview
Icon=xnview.xpm
Comment=Xnview
Exec=xnview
Terminal=false
Type=Application
Categories=Graphics
GenericName=Xnview |
If there isn't an xnview.xpm, then you would need to change the Icon line to point to another suitable icon.
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Makoto

Joined: 03 Sep 2009 Posts: 1368 Location: Out wandering... maybe.
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Posted: Tue 08 Sep 2009, 00:08 Post subject:
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Thanks. Now, XNView is working. I ended up being lazy and creating a link to it on the desktop rather than a menu entry, though.
(The next version of XNView to come for Linux, XNView MP, will require Qt? Yay.)
_________________ [ Puppy 4.3.1 JP, Frugal install | 1GB RAM | 1.3GB swap ] * My Pidgin Builds for Puppy 4.3.1
In memory of our beloved American Eskimo puppy (1995-2010) and black Lab puppy (1997-2011).
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