BRBMinHundHettePerro wrote:Greetings!
e2label worked nicely , so now I wonder how to label my FAT partitions, there is an e2label and a ntfslabel, but no (v)fat(32)label ?
cheers/
MHHP
Classic Pup 2.14X -- Updated 2 series
- ttuuxxx
- Posts: 11171
- Joined: Sat 05 May 2007, 10:00
- Location: Ontario Canada,Sydney Australia
- Contact:
Re: MUT
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)
- ttuuxxx
- Posts: 11171
- Joined: Sat 05 May 2007, 10:00
- Location: Ontario Canada,Sydney Australia
- Contact:
Re: MUT
Sure no problem try thisMinHundHettePerro wrote:Greetings!
e2label worked nicely , so now I wonder how to label my FAT partitions, there is an e2label and a ntfslabel, but no (v)fat(32)label ?
cheers/
MHHP
and if its ext3
mlabel -i <device> ::<label> <--- explain
mlabel -i /dev/sdb1 ::MS-Crap <--actual code
Excellent work with the text spacing
ttuuxxx
but we might have to find mlabel, hmmm
I'll look for a package, brb
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)
- ttuuxxx
- Posts: 11171
- Joined: Sat 05 May 2007, 10:00
- Location: Ontario Canada,Sydney Australia
- Contact:
Ok install this package that I ripped off of Ubuntu and try the code above
I'm not in 2.14X right now so I couldn't compile it, so this is the next best way, Should install without any missing deps.
ttuuxxx
I'm not in 2.14X right now so I couldn't compile it, so this is the next best way, Should install without any missing deps.
ttuuxxx
- Attachments
-
- mtools_3.9.11-1_i386.pet
- (86.76 KiB) Downloaded 308 times
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)
Dave,
the purpose pf keeping all puppy files in a folder is to keep other puppies series two from colliding on root, or simply to keep things neat away from root as much as possible.
Yes, I do have other p2 series on same partition, like p213, puppeez and cupup [217], teenpup [214], expand [215] and lhp [215]. The last three are with all files in their own folders, using precisely the p214R boot params to boot them from there.
Incidentally, if you use two puppies with same number but differently named in the root of the same partition, say pup_215.sfs [p215ce] and lhp_215sfs, then booting one will automatically mount the other. It will also make available most applications from the other, ie those that do not collide with files of the same name in the two puppies. This may or may not be desirable.
Say you have a slim 'p214 fatfree' version named pup_214.sfs, and teenpup2008 named teen_214.sfs in the root of the same partition. They can coexist because they are differently named. Booting p214ff is fast, and once up it mounts teenpup and integrates most of its applications. In this way you could have several p214 flavours booting all from one basic slim p214, with a separate small save file for each flavour. But some applications may not work properly in this way, and I mainly use it for testing purposes [and when I feel like playing with older puppies].
Of course, this is the same as re-mastering a puplet and splitting it into the base p_xxx.sfs and all applications in an additional .sfs file. With a big distro like teenpup it's not so simple [a lot of dependencies etc] and takes time. Doing it as above you simply use the files that are already available.
vg
the purpose pf keeping all puppy files in a folder is to keep other puppies series two from colliding on root, or simply to keep things neat away from root as much as possible.
Yes, I do have other p2 series on same partition, like p213, puppeez and cupup [217], teenpup [214], expand [215] and lhp [215]. The last three are with all files in their own folders, using precisely the p214R boot params to boot them from there.
Incidentally, if you use two puppies with same number but differently named in the root of the same partition, say pup_215.sfs [p215ce] and lhp_215sfs, then booting one will automatically mount the other. It will also make available most applications from the other, ie those that do not collide with files of the same name in the two puppies. This may or may not be desirable.
Say you have a slim 'p214 fatfree' version named pup_214.sfs, and teenpup2008 named teen_214.sfs in the root of the same partition. They can coexist because they are differently named. Booting p214ff is fast, and once up it mounts teenpup and integrates most of its applications. In this way you could have several p214 flavours booting all from one basic slim p214, with a separate small save file for each flavour. But some applications may not work properly in this way, and I mainly use it for testing purposes [and when I feel like playing with older puppies].
Of course, this is the same as re-mastering a puplet and splitting it into the base p_xxx.sfs and all applications in an additional .sfs file. With a big distro like teenpup it's not so simple [a lot of dependencies etc] and takes time. Doing it as above you simply use the files that are already available.
vg
Last edited by vg1 on Fri 17 Jul 2009, 11:52, edited 1 time in total.
Hi ttuuxxx you posted early a solution for Xorg problems, adding this to xorg.conf:
This code solve the SHADE error, but the Module section was moved by Dougal to xorgwizard as you pointed in that comment.
Then I had a some time this morning and started to review Xorgwizard code, seems that Dougal added a Kirk section code where it checks for Synapctis devices and then add the module section, but actually never add the module section into xorg.conf file in other code place from xorgwizard and I don´t have a Sinaptics devices...
Well, I added this section into Xorgwizard 2.14x4 and now I don´t have any Xorg problems:
This code just add the missed section to xorg.conf each time xorgwizard runs, I made some test and it works fine.
If you want to review kirks code (sure MinHundHettePerro want to ckeck it too) it´s in lines 925 to 1020 from /usr/sbin/xorgwizard, I added the new code after this lines.
Greetings,
Code: Select all
Section "Module"
Load "dbe"
Load "extmod"
EndSection
Then I had a some time this morning and started to review Xorgwizard code, seems that Dougal added a Kirk section code where it checks for Synapctis devices and then add the module section, but actually never add the module section into xorg.conf file in other code place from xorgwizard and I don´t have a Sinaptics devices...
Well, I added this section into Xorgwizard 2.14x4 and now I don´t have any Xorg problems:
Code: Select all
#Clarf SHARP fix
NEW_MODULE="
Section \"Module\"
Load \"extmod\"
EndSection
"
echo "$NEW_MODULE" >> /etc/X11/xorg.conf
If you want to review kirks code (sure MinHundHettePerro want to ckeck it too) it´s in lines 925 to 1020 from /usr/sbin/xorgwizard, I added the new code after this lines.
Greetings,
- ttuuxxx
- Posts: 11171
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- Location: Ontario Canada,Sydney Australia
- Contact:
Clarf that is totally excellent news Thank you for that , I'll use it in the next release and it makes total sense also Great job guys on these fixes for next release will be great !!
ttuuxxx
ttuuxxx
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)
- MinHundHettePerro
- Posts: 852
- Joined: Thu 05 Feb 2009, 22:22
- Location: SE
Xorgwizard
clarf
Implemented your fix in 214X5, Xlib SHAPE ...error is history, BRILLIANT !
xerrs.log is almost empty.
ttuuxxx
There is a mlabel in 214.
cheers/
MHHP
Implemented your fix in 214X5, Xlib SHAPE ...error is history, BRILLIANT !
xerrs.log is almost empty.
ttuuxxx
There is a mlabel in 214.
cheers/
MHHP
[color=green]Celeron 2.8 GHz, 1 GB, i82845, many ptns, modes 12, 13
Dual Xeon 3.2 GHz, 1 GB, nvidia quadro nvs 285[/color]
Slackos & 214X, ... and Q6xx
[color=darkred]Nämen, vaf....[/color] [color=green]ln -s /dev/null MHHP[/color]
Dual Xeon 3.2 GHz, 1 GB, nvidia quadro nvs 285[/color]
Slackos & 214X, ... and Q6xx
[color=darkred]Nämen, vaf....[/color] [color=green]ln -s /dev/null MHHP[/color]
-
- Posts: 124
- Joined: Sun 07 Jun 2009, 10:10
- Location: U.K.
Re: MUT
Works for me. I also find reducing the DejaVu font, size 12 down to 11 improves the look slightly although I couldn't find the refresh entry.MinHundHettePerro wrote:Greetings!
To have MUT display as cleanly as in the attached pic, edit /usr/lib/mut/mut.tcl
Old:New:1432 .boxc create text [expr "$xpos"] [expr "$ypos +4"] -anchor nw -text "$vol." -fill White -font {DejaVuSans -10 }
1433 .boxc create text [expr "$xpos-8"] [expr "$ypos -3"] -anchor nw -text $tex -fill #dfdfdf -font {DejaVuSans -10 }
1478 incr ypos 19e2label worked nicely , so now I wonder how to label my FAT partitions, there is an e2label and a ntfslabel, but no (v)fat(32)label ?1432 .boxc create text [expr "$xpos"] [expr "$ypos +10"] -anchor nw -text "$vol." -fill Black -font {DejaVuSans -10 }
1433 .boxc create text [expr "$xpos-8"] [expr "$ypos -1"] -anchor nw -text $tex -fill White -font {DejaVuSans -10 }
1478 incr ypos 25
cheers/
MHHP
- ttuuxxx
- Posts: 11171
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- Location: Ontario Canada,Sydney Australia
- Contact:
Re: MUT
LOL and you won't, lol I made the picture have it, It was a trick I didOlddogNewtricks wrote: I couldn't find the refresh entry.
Maybe I shouldn't of said anything, you could of looked for days in that code, LOL just kidding I like your help so I wouldn't do that But others on the other hand lol
Anyways the image+Text is located at /usr/lib/mut/icon/refresh.ppm
ttuuxxx
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)
Hi guys,
Sorry if it has been reported already but it doesn't shutdown with version 5 and 6 (didn't try earlier versions). Gracefully, there is no problem if I use Xvesa instead of Xorg, so it's a Xorg problem.
The look is beautiful(great set of icons and background), firefox 3.5 works great and I installed abiword 2.7.6 (I think it should replace 2.4.5). In the meantime, I'm still using 4.2tuxxxv2 (great stuff).
Keep up the good work. Many thanks.
Sorry if it has been reported already but it doesn't shutdown with version 5 and 6 (didn't try earlier versions). Gracefully, there is no problem if I use Xvesa instead of Xorg, so it's a Xorg problem.
The look is beautiful(great set of icons and background), firefox 3.5 works great and I installed abiword 2.7.6 (I think it should replace 2.4.5). In the meantime, I'm still using 4.2tuxxxv2 (great stuff).
Keep up the good work. Many thanks.
-
- Posts: 124
- Joined: Sun 07 Jun 2009, 10:10
- Location: U.K.
Re: MUT
Ah!, I see, very crafty, you've added text to the refresh.ppm icon. & there was me looking for a text file.ttuuxxx wrote:LOL and you won't, lol I made the picture have it, It was a trick I didOlddogNewtricks wrote: I couldn't find the refresh entry.
Maybe I shouldn't of said anything, you could of looked for days in that code, LOL just kidding I like your help so I wouldn't do that But others on the other hand lol
Anyways the image+Text is located at /usr/lib/mut/icon/refresh.ppm
ttuuxxx
-
- Posts: 124
- Joined: Sun 07 Jun 2009, 10:10
- Location: U.K.
Here's my contribution to mut.
1 added MinHundHettePerro's 'squashed text' fix
2 changed font size 12 to 11
3 changed text colour for cd 'close' button
4 increased initial opening height from 280 to 360 ( in geany line 1252 of mut.tcl, if you'd like your own setting)
5 doctored ttuuxxx's refresh icon (just blued out the border & background)
6 replaced the puppy logo icon with one to match the background. Much easier & better than interfering with the script. I found the logo didn't go well with the scroll bar. BTW it's not as big as it appears in the folder.
Download & unpack the tar.gz. In /usr/lib/mut replace mut.tcl & icons in the icon folder.
Doing this manually means you can rename or move your current files so they don't get overwritten.
1 added MinHundHettePerro's 'squashed text' fix
2 changed font size 12 to 11
3 changed text colour for cd 'close' button
4 increased initial opening height from 280 to 360 ( in geany line 1252 of mut.tcl, if you'd like your own setting)
5 doctored ttuuxxx's refresh icon (just blued out the border & background)
6 replaced the puppy logo icon with one to match the background. Much easier & better than interfering with the script. I found the logo didn't go well with the scroll bar. BTW it's not as big as it appears in the folder.
Download & unpack the tar.gz. In /usr/lib/mut replace mut.tcl & icons in the icon folder.
Doing this manually means you can rename or move your current files so they don't get overwritten.
- Attachments
-
- mut-files.tar.gz
- (14.89 KiB) Downloaded 304 times
- MinHundHettePerro
- Posts: 852
- Joined: Thu 05 Feb 2009, 22:22
- Location: SE
pdf-viewer?
Greetings!
ttuuxxx, any chance of a pdf-viewer, other than ghostview, e.g. epdfview/foxview (of course without ditching ghostview, which is needed)? Is there still any room left ?
cheers/
MHHP
ttuuxxx, any chance of a pdf-viewer, other than ghostview, e.g. epdfview/foxview (of course without ditching ghostview, which is needed)? Is there still any room left ?
cheers/
MHHP
[color=green]Celeron 2.8 GHz, 1 GB, i82845, many ptns, modes 12, 13
Dual Xeon 3.2 GHz, 1 GB, nvidia quadro nvs 285[/color]
Slackos & 214X, ... and Q6xx
[color=darkred]Nämen, vaf....[/color] [color=green]ln -s /dev/null MHHP[/color]
Dual Xeon 3.2 GHz, 1 GB, nvidia quadro nvs 285[/color]
Slackos & 214X, ... and Q6xx
[color=darkred]Nämen, vaf....[/color] [color=green]ln -s /dev/null MHHP[/color]
- ttuuxxx
- Posts: 11171
- Joined: Sat 05 May 2007, 10:00
- Location: Ontario Canada,Sydney Australia
- Contact:
Thanks For that, I'll use it in the next release:) I might not use your new refresh Icon, because well all the clickables have a box with text in it and then you tossed that, lol I kind of like it unified, And ditching the puppy logo, well I did find it silly that it scrolled up and didn't stay put, unless if someone can figure out how to keep the logo from moving, I'll toss itOlddogNewtricks wrote:Here's my contribution to mut.
1 added MinHundHettePerro's 'squashed text' fix
2 changed font size 12 to 11
3 changed text colour for cd 'close' button
4 increased initial opening height from 280 to 360 ( in geany line 1252 of mut.tcl, if you'd like your own setting)
5 doctored ttuuxxx's refresh icon (just blued out the border & background)
6 replaced the puppy logo icon with one to match the background. Much easier & better than interfering with the script. I found the logo didn't go well with the scroll bar. BTW it's not as big as it appears in the folder.
Download & unpack the tar.gz. In /usr/lib/mut replace mut.tcl & icons in the icon folder.
Doing this manually means you can rename or move your current files so they don't get overwritten.
I could always just remove the refresh image and change it for the puppy logo with the refresh box under it the way it was? It does say refresh, that could be enough, what do you all think?
ttuuxxx
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)
- ttuuxxx
- Posts: 11171
- Joined: Sat 05 May 2007, 10:00
- Location: Ontario Canada,Sydney Australia
- Contact:
Re: pdf-viewer?
That was one of the first things I did when I started this revission, before I started this thread I spent around 2 days trying to get another pdf viewer working properly, The problem is that other pdf viewers use libpoppler4 which is about 750kb compressed then you add epfview, I actually tried about 10 different ones try to get the package small, I might try it again later on since so much has been updated it might be a lot easier, before it needed lots of extra deps, now that mostly everything it needs has been upgraded, I might be able to make a package around the 800kb compressed.MinHundHettePerro wrote:Greetings!
ttuuxxx, any chance of a pdf-viewer, other than ghostview, e.g. epdfview/foxview (of course without ditching ghostview, which is needed)? Is there still any room left ?
cheers/
MHHP
ttuuxxx
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)
- ttuuxxx
- Posts: 11171
- Joined: Sat 05 May 2007, 10:00
- Location: Ontario Canada,Sydney Australia
- Contact:
Hi Guys I'll finally be switching back to 2.14X today, I finished the icons for 4.16 So maybe tonight I might have V7 ready for testing First I have to skating with my daughter today
ttuuxxx
ttuuxxx
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)
- ttuuxxx
- Posts: 11171
- Joined: Sat 05 May 2007, 10:00
- Location: Ontario Canada,Sydney Australia
- Contact:
Re: V6
Back on 2.14X now and here's the thing do you want Pwget or Uget? I was using 416 and that had Uget and so I tried the 4 series package and it worked, give it a try and please inform me which is the better of the 2?MinHundHettePerro wrote:I second that!Hugh wrote:...The only recommendation at this point would be to replace XWGET with PWGET (to copy and paste URL and browse for folder to save file). ...
(for the dragging of links and folders into the GUI)
cheers/
MHHP
http://distro.ibiblio.org/pub/linux/dis ... 1-pup4.pet
ttuuxxx
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)
- MinHundHettePerro
- Posts: 852
- Joined: Thu 05 Feb 2009, 22:22
- Location: SE
pwget/uget
Hello!
Been trying pwget from 4 series and uget from the link above out by downloading isos from ibiblio. If a transfer is interrupted, pwget resumes the download from where it was , while uget restarts from the beginning .
With pwget it is possible to download multiple files by using wildcards.
With uget batch download this should also be possible but, the narrow choice of preset wildies severly limits the use of this feature (or perhaps I didn't grasp its function properly) .
Although uget has a more developed interface, with more options, my vote goes to pwget, for its simple interface, and more importantly, because it resumes (not restarts) interrupted downloads.
cheers/
MHHP
Been trying pwget from 4 series and uget from the link above out by downloading isos from ibiblio. If a transfer is interrupted, pwget resumes the download from where it was , while uget restarts from the beginning .
With pwget it is possible to download multiple files by using wildcards.
With uget batch download this should also be possible but, the narrow choice of preset wildies severly limits the use of this feature (or perhaps I didn't grasp its function properly) .
Although uget has a more developed interface, with more options, my vote goes to pwget, for its simple interface, and more importantly, because it resumes (not restarts) interrupted downloads.
cheers/
MHHP
[color=green]Celeron 2.8 GHz, 1 GB, i82845, many ptns, modes 12, 13
Dual Xeon 3.2 GHz, 1 GB, nvidia quadro nvs 285[/color]
Slackos & 214X, ... and Q6xx
[color=darkred]Nämen, vaf....[/color] [color=green]ln -s /dev/null MHHP[/color]
Dual Xeon 3.2 GHz, 1 GB, nvidia quadro nvs 285[/color]
Slackos & 214X, ... and Q6xx
[color=darkred]Nämen, vaf....[/color] [color=green]ln -s /dev/null MHHP[/color]
- ttuuxxx
- Posts: 11171
- Joined: Sat 05 May 2007, 10:00
- Location: Ontario Canada,Sydney Australia
- Contact:
here's the version I'm going to use, I removed the default icon and reused the download icon to save space and plus the default icon was choppy looking due to the 16x16 menu size, I change the directory structure to /usr/bin no need to have a directory for a single script and gave it the default puppy logo, to spruce up the gui. Now its a lot smaller also
ttuuxxx
went from 9.1kb ---> 1.5kb now
ttuuxxx
went from 9.1kb ---> 1.5kb now
- Attachments
-
- pwget-0.3-2.14.pet
- (1.57 KiB) Downloaded 425 times
Last edited by ttuuxxx on Mon 20 Jul 2009, 00:23, edited 1 time in total.
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)
- MinHundHettePerro
- Posts: 852
- Joined: Thu 05 Feb 2009, 22:22
- Location: SE
pwget
ttuuxxx, tested your last pwget-version (know it should work the same but, tested anyway ), works nicely, and looks nicer , a keeper .
cheers/
MHHP
cheers/
MHHP
[color=green]Celeron 2.8 GHz, 1 GB, i82845, many ptns, modes 12, 13
Dual Xeon 3.2 GHz, 1 GB, nvidia quadro nvs 285[/color]
Slackos & 214X, ... and Q6xx
[color=darkred]Nämen, vaf....[/color] [color=green]ln -s /dev/null MHHP[/color]
Dual Xeon 3.2 GHz, 1 GB, nvidia quadro nvs 285[/color]
Slackos & 214X, ... and Q6xx
[color=darkred]Nämen, vaf....[/color] [color=green]ln -s /dev/null MHHP[/color]