The time now is Thu 23 May 2013, 22:39
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| What is the best Puppy Version ever, LOL |
| 2.14x |
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20% |
[ 6 ] |
| 2.14x |
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13% |
[ 4 ] |
| 2.14x |
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30% |
[ 9 ] |
| Other: 2.14x only |
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36% |
[ 11 ] |
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| Total Votes : 30 |
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seeker
Joined: 26 Nov 2008 Posts: 89 Location: Indiana, USA
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Posted: Tue 26 May 2009, 08:31 Post subject:
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ttuuxxx
It would be nice if your updated Puppy could handle a frugal install to a sub directory like the 4 series Puppies. A very good feature IMO.
Seeker
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ttuuxxx

Joined: 05 May 2007 Posts: 10720 Location: Ontario Canada,Sydney Australia
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Posted: Tue 26 May 2009, 08:48 Post subject:
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| seeker wrote: | ttuuxxx
It would be nice if your updated Puppy could handle a frugal install to a sub directory like the 4 series Puppies. A very good feature IMO.
Seeker |
wow thats a request and a half,lol ok I'll see what I can do, do you have any links? or should I wing it?
Also hey Guys, I'm very close to finishing this now, I just had it up and running and it was working grrrrrr8
I was missing a couple of icons in the menus, missing 1 lib, I tried a few programs from 4 series repo, 5 out of 6 worked The one that didn't was my xfburn package it needed a higher glibc from 4 series, But I couldn't upgrade that, that would cripple the ISO, I did upgrade a heck of a lot, plus it looks nothing like 2.14R. Anymore ideas programs? I'm at around 98MB, not bad for about 128MB of updates (extracted) mostly backend.
I might be able to release it either tonight or sometime tomorrow, I have the new updated devx ready also, but I think I might update some more of the devx.
ttuuxxx
_________________ http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games

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ttuuxxx

Joined: 05 May 2007 Posts: 10720 Location: Ontario Canada,Sydney Australia
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Posted: Tue 26 May 2009, 12:30 Post subject:
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Well guys I won't be finishing tonight, so you might as well take these last few hours give some ideas what programs should be updated, or installed, within reason
So far as applications goes it has
Xmms and latest - Xarchiver, Transmission, Htop, epdfview, JWM, Blinky, Seamonkey
ttuuxxx
_________________ http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games

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BarryK
Puppy Master

Joined: 09 May 2005 Posts: 6861 Location: Perth, Western Australia
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Posted: Tue 26 May 2009, 20:58 Post subject:
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ttuuxx,
as you are compiling updated puppy-2 packages, you could if you wish put them in pet_packages-2 at ibiblio. Request would have to go through WhoDo, and WhoDo would have to update the 'Packages-puppy-2-official' file at ibiblio, meaning that he would need the package information in the new standard format.
Note, I have fixed some bugs in the Woof puppy-puppy build. Amongst other things, the Puppy Package Manager now works properly in that situation.
In theory, Woof could also build puppy-2, I don't see any reason why not, then you have complety updated puppy-2 infrastructure in one hit. All that would remain is to upgrade application packages.
After I get home (I'm still in Melbourne) I'll make the puppy-2 kernel into a PET package so Woof can choose it.
There are a few other PET packages that I would have to create, but as I have already been through the exercise with puppy-4, I know exactly what to do. So I'll do it, upload all required PET packages to ibiblio and Woof alpha10 will be able to build puppy-puppy-2.
_________________ http://bkhome.org/blog2/
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Ray MK

Joined: 05 Feb 2008 Posts: 675 Location: UK
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Posted: Tue 26 May 2009, 21:06 Post subject:
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Hi ttuuxxx
Hardinfo would be nice if not already included.
Also click on ISO or sfs to open would also be useful - if not already included.
Conky with a battery readout - that would be fantastic.
Hope thats not asking too much 'cos it sounds like you've been busy enough with this and Dpup, upup, etc.
Thanks for all that you do to make our puppy experience better.
Very best regards - Ray
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ttuuxxx

Joined: 05 May 2007 Posts: 10720 Location: Ontario Canada,Sydney Australia
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Posted: Tue 26 May 2009, 22:33 Post subject:
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thanks reckrhodes but I tried it, I had this message " needs aufs to function!!!"
ttuuxxx
_________________ http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games

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reckrhodes
Joined: 30 May 2007 Posts: 116
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Posted: Tue 26 May 2009, 23:01 Post subject:
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Sorry ttuuxxx, I don't know either but i guess it's a kernel aufs enable thing or something. (I am not good at those things )
It's okay. Just continue with your project. I am just around testing some great puppies including yours.
Thank you also for you're great effort with the Deep Thought and the rest of the puppians.
Mabuhay kayong lahat! (Filipino way of saluting)
Eric
Philippines
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vg1
Joined: 02 Dec 2007 Posts: 142
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Posted: Wed 27 May 2009, 06:14 Post subject:
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Re 'frugal install to a sub directory' -
p214R already has the ability to boot from a subdir several levels deep [have not tested how many]. This is the only 2 series puppy with this ability. Other p2 versions needed pup_xxx.sfs on root, and later versions even pup_save on root [including p215ce]. Very inconvenient for multiple frugal installs. This was partly solved in p216 with 'psubdir' and a better version in p217.
If ttuuxxx keeps the original init this should work fine. All puppy files can be in a subdir, and for any file not on root grub will need: SFSFILE= ZDRV= & PUPSAVE= [specifying the subdir as in pupstate: vfat,sda3,/puppy2/pup214R/]. This all works like in the 4 series, albeit with different params as above. I suppose the ultimate addition would be keeping pup_save on a different partion, as crash has demonstrated in another thread. But that is based on series 4 search routines, completely different from p214R. I don't think ttuuxxx plans to rewrite the complete search routines of p214R? And anyway it would probably only be useful in some extreme cases.
regards
vg
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ttuuxxx

Joined: 05 May 2007 Posts: 10720 Location: Ontario Canada,Sydney Australia
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Posted: Wed 27 May 2009, 09:45 Post subject:
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thanks vg1, I'm going to remove XMMS due to the fact it somewhat buggy, it freezes up if i drag and drop a non supported music format, I compiled BMP which uses the same skins and it doesn't have this flaw, plus its 1/2 the size:)
once thats done I'll give it a test and then we'll see where we're at.
I don't really want to release like 10 update versions, so I'm working out most of the bugs first
ttuuxxx
_________________ http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games

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ttuuxxx

Joined: 05 May 2007 Posts: 10720 Location: Ontario Canada,Sydney Australia
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Posted: Wed 27 May 2009, 12:56 Post subject:
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hi Guys I made a testing release for you to find the BUGS
http://www.puppylinux.asia/tpp/ttuuxxx/alphatesting/214X.iso
username:puppy
password:linux
basically I've found 1 bug, when you run the puppy package manager, and click on dependencies check, it doesn't work. It works fine on my building pc, but not on the built cd, So if anyone could figure out a fix for that it would be great.
Also could someone come up with a name for this please?
I called it 2.14X <-- lol nice name. Anyways I'm starting to updat more packages, I just compiled the latest Geany and Gftp, which will go in the next release. enjoy. And please give back some feedback
ttuuxxx
_________________ http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games

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clarf

Joined: 13 Jun 2007 Posts: 606 Location: The old Lone Wolf
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Posted: Wed 27 May 2009, 13:35 Post subject:
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| ttuuxxx wrote: | hi Guys I made a testing release for you to find the BUGS
http://www.puppylinux.asia/tpp/ttuuxxx/alphatesting/214X.iso
username:puppy
password:linux
basically I've found 1 bug, when you run the puppy package manager, and click on dependencies check, it doesn't work. It works fine on my building pc, but not on the built cd, So if anyone could figure out a fix for that it would be great.
Also could someone come up with a name for this please?
I called it 2.14X <-- lol nice name. Anyways I'm starting to updat more packages, I just compiled the latest Geany and Gftp, which will go in the next release. enjoy. And please give back some feedback
ttuuxxx |
Beautiful work ttuuxxx... I love 2.xx Puppy series.
Are you going to add some fixes to this Puppy 2.14X Reloaded?. Are you going to post a list with the apps updated?.
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ttuuxxx

Joined: 05 May 2007 Posts: 10720 Location: Ontario Canada,Sydney Australia
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Posted: Wed 27 May 2009, 13:53 Post subject:
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| clarf wrote: |
Beautiful work ttuuxxx... I love 2.xx Puppy series.
Are you going to add some fixes to this Puppy 2.14X Reloaded?. Are you going to post a list with the apps updated?. |
Well if you find some fixes, I'll add them
When I'm totally finished I'll list the apps, since its still a bit on-going, I'll hold off a bit.
below is a snapsht of most of the packages I compiled, other than blinky, and maybe a couple of others.
ttuuxxx
| Description |
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| Filesize |
69.9 KB |
| Viewed |
544 Time(s) |

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_________________ http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games

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ttuuxxx

Joined: 05 May 2007 Posts: 10720 Location: Ontario Canada,Sydney Australia
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Posted: Wed 27 May 2009, 13:56 Post subject:
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Oh ya I still have to add flash, I'm testing different versions out, trying to get fullscreen working on youtube, Kind of hard with older Glibc.
ttuuxxx
_________________ http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games

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techtype
Joined: 16 Nov 2008 Posts: 181
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Posted: Wed 27 May 2009, 14:07 Post subject:
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Put this at the top of run-mozilla-sh
| Code: | #Added by Joe for full screen flash to work
LD_PRELOAD=/usr/X11R7/lib/libGL.so.1
export LD_PRELOAD |
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ttuuxxx

Joined: 05 May 2007 Posts: 10720 Location: Ontario Canada,Sydney Australia
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Posted: Wed 27 May 2009, 14:36 Post subject:
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| techtype wrote: | Put this at the top of run-mozilla-sh
| Code: | #Added by Joe for full screen flash to work
LD_PRELOAD=/usr/X11R7/lib/libGL.so.1
export LD_PRELOAD |
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I should of tried that on my testing pc and not my building pc, which I've been building this for around 5 days live,lol it froze rxvt so I quickly exited X, but too late, I'm glad I posted a picture of the packages that clarf requested, because of that, I moved all the packages to the hard drive and saved the day:) So everything is safe I'll use the new devx to test it out tomorrow.
ttuuxxx
_________________ http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games

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