Super TuxKart: Mario Kart Clone

Play with your Puppy.
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eeepuppy
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Joined: Wed 29 Oct 2008, 17:17

#46 Post by eeepuppy »

I have made all the modification that you
have suggested.........but
WHAAAAAAA!!! :(
Supertuxkart don't start yet
Attachments
supertuxkart5.jpg
...final result
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supertuxkart4.jpg
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supertruxkart3.jpg
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ITAmember
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Location: The middle of a cornfield

#47 Post by ITAmember »

I'm confused... :cry:

Navigate to /usr/share/supertuxkart/bin, press the ` key on your keyboard, (shortcut for "Terminal here") run

Code: Select all

LD_LIBRARY_PATH=./: ./supertuxkart
and pray.

eeepuppy
Posts: 33
Joined: Wed 29 Oct 2008, 17:17

#48 Post by eeepuppy »

Probably i do something wrong....
but i am a newbie and my keyword is
italian keyword..... look inside and telll me..... :lol:
Attachments
supertuxkart7.png
i have missing library
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ITAmember
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Location: The middle of a cornfield

#49 Post by ITAmember »

Why is this so hard? :( Extract the attached file to /usr/share/supertuxkart/bin and make sure to set the permissions on the extracted files.

ITAmember
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#50 Post by ITAmember »

ITAmember wrote:Why is this so hard?
When I posted that I didn't realize how rude it sounded. It wasn't meant to insult you, I was expressing my frustration at the game for not working. So I'm sorry if you interpreted it in the wrong way.

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edoc
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#51 Post by edoc »

Our son discovered this Gameboy emulator which claims Linux compatibility:
http://vba.ngemu.com/downloads.shtml

He found a .deb version somewhere and a mention of a Puppy boot disk but he'd like a PET or SFS

Is this possible?
[b]Thanks! David[/b]
[i]Home page: [/i][url]http://nevils-station.com[/url]
[i]Don't google[/i] [b]Search![/b] [url]http://duckduckgo.com[/url]
TahrPup64 & Lighthouse64-b602 & JL64-603

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scabz
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#52 Post by scabz »

i have vba 1.7.1 , there is no need to make a pet you can just download it extract it anywhere, there is no gui but all you have to do is drop the game on the executable. you will need the sdl test to config you gamepad or keys should be able to get it from that site.

if you want a pet or sfs i can make it just pm me.

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edoc
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#53 Post by edoc »

scabz wrote:i have vba 1.7.1 , there is no need to make a pet you can just download it extract it anywhere, there is no gui but all you have to do is drop the game on the executable. you will need the sdl test to config you gamepad or keys should be able to get it from that site.

if you want a pet or sfs i can make it just pm me.
OK, grabbed VisualBoyAdvance-1.7.1-SDL-linux-glibc22.tar.gz and SDLTest.Linux.zip

My son opened both, accepting the defaults (he did this in the default my-documents folder, if that makes any difference).

I tried to run SDLTest.Linux using Console and ./SDL-Test and got a permissions error.

Also, I ran pfind and discovered that he didn't have SDL loaded so I loaded SDL-1.2.9.pet, so I loaded that and rebooted.

No joy.

What am I missing, please?
[b]Thanks! David[/b]
[i]Home page: [/i][url]http://nevils-station.com[/url]
[i]Don't google[/i] [b]Search![/b] [url]http://duckduckgo.com[/url]
TahrPup64 & Lighthouse64-b602 & JL64-603

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scabz
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#54 Post by scabz »

edoc wrote:
scabz wrote:i have vba 1.7.1 , there is no need to make a pet you can just download it extract it anywhere, there is no gui but all you have to do is drop the game on the executable. you will need the sdl test to config you gamepad or keys should be able to get it from that site.

if you want a pet or sfs i can make it just pm me.
OK, grabbed VisualBoyAdvance-1.7.1-SDL-linux-glibc22.tar.gz and SDLTest.Linux.zip

My son opened both, accepting the defaults (he did this in the default my-documents folder, if that makes any difference).

I tried to run SDLTest.Linux using Console and ./SDL-Test and got a permissions error.

Also, I ran pfind and discovered that he didn't have SDL loaded so I loaded SDL-1.2.9.pet, so I loaded that and rebooted.

No joy.

What am I missing, please?
The Emulator should only require SDL .
yeah i dont know if it matters but this is where i have the folder located /root/"name of folder"/
I am using a newer sdl http://scabz.homelinux.com/Pets/SDL-1.2.13-i386.pet

here you can try this pet i just slapped together http://scabz.homelinux.com/Pets/VBA.pet

there is no gui so i didnt make a desktop file.
includes SDL-Test

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edoc
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#55 Post by edoc »

Just ran your PET and it worked fine, except:

When I click on SDL-Test I only get a tiny window that is black and non-responsive - I have to Kill it to close it.

Also, the screen displays and I get the text but no sound.

WDYT?
[b]Thanks! David[/b]
[i]Home page: [/i][url]http://nevils-station.com[/url]
[i]Don't google[/i] [b]Search![/b] [url]http://duckduckgo.com[/url]
TahrPup64 & Lighthouse64-b602 & JL64-603

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scabz
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#56 Post by scabz »

to use the sdl test to config your keys open rxvt or what ever console you use hold Ctrl and left click on sdl test then LEFT AND RIGHT CLICK in rxvt window to paste then hit enter

after that when you press a button it will give you the code to put in the config file for the keys

oh yeah sorry i forgot to config it for keyboard it is configured for my game pad sorry you have to config it yourself

oh yeah for the sound fix it in the config file line 149 cuzz i have it turned of in that file so in can listen to music and play at the same time.

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cimarron
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#57 Post by cimarron »

Works great in GuyDog (though I also had to edit run_game.sh). Just wanted to add that the configuration files are easily edited to adapt the game:

/root/.supertuxkart/config holds most of the configuration settings, including unlocked challenges (which offer new tracks and a new kart). If you're stuck on a challenge, look under "unlock-info" for the challenge and change "solved #f" to "solved #t" and you're on to the next challenge.

Other helpful files are in /supertuxkart-0.6-linuxi486/data/grandprix, where all the grand prix configurations are. You can make substitutions to the ".grandprix" files to change what tracks are included and how many laps, to design your own favorite grand prix.

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battleshooter
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#58 Post by battleshooter »

Wow, this is a really old pet, and people are still interested in it? I really should look into updating all the old game stuff I used to upload.

Thanks for the feedback/cheat ;) by the way cimarron.
[url=http://www.murga-linux.com/puppy/viewtopic.php?t=94580]LMMS 1.0.2[/url], [url=http://www.murga-linux.com/puppy/viewtopic.php?t=94593]Ardour 3.5.389[/url], [url=http://www.murga-linux.com/puppy/viewtopic.php?t=94629]Kdenlive 0.9.8[/url]

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edoc
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#59 Post by edoc »

Another generation of Linux gamers coming up ... conversion of Steam games helps ... our 11yr old likes trying new things & I'm trying to keep him away from Apple & MS best I can ... ;-)
[b]Thanks! David[/b]
[i]Home page: [/i][url]http://nevils-station.com[/url]
[i]Don't google[/i] [b]Search![/b] [url]http://duckduckgo.com[/url]
TahrPup64 & Lighthouse64-b602 & JL64-603

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battleshooter
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#60 Post by battleshooter »

I've actually found with a good graphics card and the drivers for it I've had pretty good success running everything and anything with Wine in Puppy. In fact I find now if it doesn't run in Puppy I can't be bothered to play it.

Admittedly they aren't very modern games, probably most modern would be Mass Effect 1 and Settlers 6, but they both run flawlessly.
[url=http://www.murga-linux.com/puppy/viewtopic.php?t=94580]LMMS 1.0.2[/url], [url=http://www.murga-linux.com/puppy/viewtopic.php?t=94593]Ardour 3.5.389[/url], [url=http://www.murga-linux.com/puppy/viewtopic.php?t=94629]Kdenlive 0.9.8[/url]

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