How do I run stuff I download?

Booting, installing, newbie
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MU
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#16 Post by MU »

yes, it includes additional game-data like maps and new grafics.
pk3 is a renamed zip, that follows a strict rule how the folders inside it are named.
Similar to dotpups.
But you don't unzip/install a .pk3, this is done automatically at runtime by the game itself.

To play a Doom-engine, you usually need doom.wad from the shareware or full version.
And sometimes as here, another .wad or .pk3 with engine-specific addons.

Mark
[url=http://murga-linux.com/puppy/viewtopic.php?p=173456#173456]my recommended links[/url]

Mercedes350se
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Joined: Wed 16 Apr 2008, 11:28

#17 Post by Mercedes350se »

@ muggins

Thank you for the .pet for gpredict. I downloaded, double clicked on the package and received a message saying it was installed.

Restarted X server as specified then Menu>Utility>gpredict

Nothing, zip, zilch.

Found gpredict in /usr/bin but again nothing.

Where to from here?

muggins
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#18 Post by muggins »

Probably some missing library. Two questions. If you open a console, (Menu->Utility-Rxvt), & enter the following 2 commands, what responses do you get?

Code: Select all

gpredict  <enter>
uname -r <enter>

muggins
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#19 Post by muggins »

@Mercedes350se,

I've re-uploaded gpredict, compiled on pup3.01.

Mercedes350se
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Joined: Wed 16 Apr 2008, 11:28

#20 Post by Mercedes350se »

@ muggins

Thank you for compiling for 3.01.

Bear in mind this is all a learning curve for me so, given that I have files from the previous compilation throughout my machine, do I have to remove them - in their entirety - just remove the .pet download, or what before downloading the 3.01 version?

muggins
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#21 Post by muggins »

This version will just overwrite the previous one. I think the package manager should give you a warning that it's already installed though.

Mercedes350se
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Joined: Wed 16 Apr 2008, 11:28

#22 Post by Mercedes350se »

@ muggins,

Downloaded and installed. Thank you.

muggins
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Joined: Fri 20 Jan 2006, 10:44
Location: hobart

#23 Post by muggins »

Shadow,

I know we deviated from your question, with the gpredict diversion, but you never answered my question as to whether the file st-v097d_linux-base.tar.bz2 contained skulltag.pk3?

Until your post I'd never heard of skulltag! Anyway, I downloaded the linux-base.tar.bz2, (despite measly dialup), extracted it to the same folder as skulltag, so it now contains:

skulltag, skulltag.pk3, skulltag-server & skulltag.wad.

I'd previously, (as mentioned before), downloaded libfmod, and extracted to /usr/lib. Now if I run ./skulltag I get:

Code: Select all

# ./skulltag                  
Skulltag v0.97d - SVN revision 1266M - SDL version
Compiled on May 13 2008

M_LoadDefaults: Load system defaults.
Cannot find a game IWAD (doom.wad, doom2.wad, heretic.wad, etc.).
Did you install Skulltag properly? You can do either of the following:

1. Place one or more of these wads in the same directory as Skulltag.
2. Edit your skulltag-username.ini and add the directories of your iwads
to the list beneath [IWADSearch.Directories]
Googling I see there are similar problems mentioned on ubuntu forums. Surely someone in the skulltag world can take you further?

muggins
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Joined: Fri 20 Jan 2006, 10:44
Location: hobart

#24 Post by muggins »

Here you go:
Re: Installing Skulltag on ubuntu
i'll explain it. its extremely simple to install.
1. download the appropriate packages from the st site.
2. extract them wherever you want. (i put them in ~/skulltag cuz thats easiest).
3. put the doom/hexen/whatever wads in the same folder.
4. run skulltag.
But I'm not going to download any doom/hexen/whatever wads to test this further. You'll have to take this last step.

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