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 Forum index » Advanced Topics » Puppy Derivatives
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macadavy

Joined: 12 Jun 2006
Posts: 214
Location: Cascadia's Attic, eh?

PostPosted: Thu 06 Sep 2007, 14:28    Post subject:  Congrats!  

Congrats, TazOC, on the best Puppy yet IMHO!
Just a coupla minor glitches to report so far:
Running Shanghai Solitaire mahjongg game comes close to smoking my CPU. The culprit seems to be something called wish8.5 (usr/bin/wish8.5) which fires up two instances and kicks Xorg into overdrive: the CPU is maxed out at 100%!
The only other problem, again minor, is that audio streams (e.g. [url]<a href="http://www.radioparadise.com"> RadioParadise</a>[/url]) stutter in Xmms when scrolling in web pages, also with Gxine, but not when played in RealPlayer10 - go figure!
That's it! This is one very polished beta, at this rate v1 will approach perfection! Certainly its head & shoulders above a certain other WAboy who foists his beta-testing on an unsuspecting public and overcharges them for their pains. Wink
All Puppy is cake - but you've really put the icing on that cake!
To do list:
try out K3B (intigrate .sfs's in remaster?)
install & configure CUPS printing
download & install nVidia drivers & try out 3D
sys specs:
Lighthouse Puppy v2.15Sea_Mbeta4 + v2K3B & Mariner .sfs; Intel PIII 450mhz (o.c. to 600mhz); 512 Mb SDRAM; VIA ApolloPro130x mobo; C-Media CM8738 sndcd; Macronix MX987x5 LANcd; nVidia NV17 [GeForce4 MX 440] vidcd; 52x LG CD-R; 44x Yamaha CD-RW; 2x40G Samsung RAID HDs; 2.36G swap.
(Anyone know if there's a Puppy HW database where the above info can be posted for all to see? Feel free to copy & paste if such exists.)
I reckon the highest praise one can offer any developer is this: "It just works!" This is the best combination of beauty & utility I've ever seen.
btw - Since there's no PayPal link on your Lighthouse site (hint, hint!) I've taken the liberty of sending Barry K. a USD 25 contribution and I invite all Puppy lovers to match or better it... throw that dog a bone!
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Last edited by macadavy on Fri 07 Sep 2007, 05:00; edited 2 times in total
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macadavy

Joined: 12 Jun 2006
Posts: 214
Location: Cascadia's Attic, eh?

PostPosted: Thu 06 Sep 2007, 14:41    Post subject: Ooops!  

Meant to post the above as a reply in the Lighthouse thread - could an admin pls move it there? Embarassed
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muggins

Joined: 20 Jan 2006
Posts: 6666
Location: lisbon

PostPosted: Fri 07 Sep 2007, 04:30    Post subject:  

hi macadavy,

regarding the cpu usage with shanghai, until your post i've never even looked, but i just ran it & confirmed your experience. as an alternative i checked xmahjongg & it puts only a small load on the cpu. if you wanted to try out xmahjongg it's available in this games2.zip package:

http://www.murga-linux.com/puppy/viewtopic.php?mode=attach&id=2881
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macadavy

Joined: 12 Jun 2006
Posts: 214
Location: Cascadia's Attic, eh?

PostPosted: Fri 07 Sep 2007, 04:58    Post subject: Xmahjongg  

Thanks muggins! I'm familiar with xmahjonng & went looking for it in the dotpups, but no luck. How does one handle the .zip file? Simply unzip & voila it's installed like a dotpup? When I clicked on your link the download dialogue asked if I wanted to open it with Pupzip.
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paulh177


Joined: 22 Aug 2006
Posts: 875
Location: ST862228

PostPosted: Fri 07 Sep 2007, 05:45    Post subject:  

Quote:
Running Shanghai Solitaire mahjongg game comes close to smoking my CPU
there's a basic problem with that program -- i tried the windoze version and it takes 50% cpu time too!
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muggins

Joined: 20 Jan 2006
Posts: 6666
Location: lisbon

PostPosted: Fri 07 Sep 2007, 05:56    Post subject:  

i'd forgotten how i'd packaged them & had to download & unzip them to see. basically all 6 games are in the form of self-extracting executables, without any menu entries, so you can extract them, and run them from wherever you want. but it's probably better to extract them to /tmp directory, click on them to see which you want to keep, then move the ones you want to retain to /usr/bin. then you would start xmahjongg by typing xmahjongg in an rxvt console, or dragging onto desktop. (you'd have to look around for a suitable icon for it, or you could do why i did. start xmahjongg, to a screencapture with mtpaint, then scale the screencapsule to just one tile, and save that as /usr/share/icons/xmahjongg.xpm & use that).

and you can easily modify the /usr/share/applications/shanghai.desktop file to fit xmahjongg, then run fixmenus & it will be in the menu.

hope that all makes sense.
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tazoc


Joined: 11 Dec 2006
Posts: 1157
Location: Lower Columbia Basin WA US

PostPosted: Sat 08 Sep 2007, 23:20    Post subject: xmahjongg may already be in beta 4, but missing in menus  

Same problem with Shanghai on my machine; 100% CPU. As muggins suggested I've replaced it with xmahjongg, including a .desktop file so that it will be in the menus for Lighthouse 215 beta 5.

I think xmahjongg may already be in beta 4, though it isn't in the menus. In Rox-Filer navigate to /usr/local/games and click on xmahjongg. You can drag and drop xmahjongg onto the desktop. The icon I used for both games is at /usr/share/icons/kmahjongg.png.
-TazOC

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macadavy

Joined: 12 Jun 2006
Posts: 214
Location: Cascadia's Attic, eh?

PostPosted: Tue 11 Sep 2007, 12:35    Post subject: Re: xmahjongg may already be in beta 4, but missing in menus  

Quote:
I think xmahjongg may already be in beta 4, though it isn't in the menus.
-TazOC


Indeed it is - thanks TazOC! There's also a dotpup 'Ace of Penguins' that includes (among other games) a mahjong-like game called 'Taipei'.

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