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 Forum index » House Training » Beginners Help ( Start Here)
Windowlab - how do I compile and use it?
Moderators: Flash, Ian, JohnMurga
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bobst

Joined: 16 Dec 2006
Posts: 52

PostPosted: Mon 26 Mar 2007, 13:31    Post subject:  Windowlab - how do I compile and use it?
Subject description: Retro looking window manager
 

Hi all (again)

Found a nostalgic little windows manager called Windowlabs

http://nickgravgaard.com/windowlab/

I did a quick search and it seems some of you have gotten it up and running in Puppy. Great!

My question is - how?

I downloaded the .tar and 'untarred' it. It gave me a bunch of files ending in .c 'Ok - clearly these need to be complied, because this is source code'

Searching around for a HOWTO I find

http://www.tuxfiles.org/linuxhelp/softinstall.html

But none of that works. In the console, typing
./configure
OR
Make

Simply does nothing.

Can someone help me out with this? I'd love to try Windowlabs. If nothing else it'd give me a chance to learn how to use (these seemingly important) console commands.
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bobst

Joined: 16 Dec 2006
Posts: 52

PostPosted: Mon 26 Mar 2007, 13:47    Post subject:  

Embarassed

http://www.puppylinux.org/wikka/Compiling

Mea culpa
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John Doe

Joined: 01 Aug 2005
Posts: 1689
Location: Michigan, US

PostPosted: Mon 26 Mar 2007, 13:50    Post subject: Re: Windowlab - how do I compile and use it?
Subject description: Retro looking window manager
 

bobst wrote:
In the console, typing...make...Simply does nothing..


You need the devx squash file system "devx_214.sfs", it's on this page:

http://www.puppyos.net/test/

I also made you a pet package real quick.

You can launch windowlab by dropping out to the shell and typing:

'xwin windowlab'
windowlab-1.34.pet
Description 
pet

 Download 
Filename  windowlab-1.34.pet 
Filesize  16.15 KB 
Downloaded  218 Time(s) 

Last edited by John Doe on Mon 26 Mar 2007, 15:04; edited 1 time in total
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bobst

Joined: 16 Dec 2006
Posts: 52

PostPosted: Mon 26 Mar 2007, 13:54    Post subject:    

As my Dr Who is prone to saying - Fantastic!!

...and I was gonna go to bed too. But now I have a new toy to play with...

Thanks John - my gf hates you Smile
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bobst

Joined: 16 Dec 2006
Posts: 52

PostPosted: Mon 26 Mar 2007, 14:03    Post subject:  

Hmm....doesn't seem to do anything. Installed it, dropped out, type xwin windowlab (also tried xwin startwindowlab). Nada.

Quick check in pet manager says "seems that all the dependencies required for this package are installed"

Maybe more fun for another day...
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trapster


Joined: 28 Nov 2005
Posts: 2098
Location: Maine, USA

PostPosted: Mon 26 Mar 2007, 16:45    Post subject:  

I'm not sure the .pet file is quite right.
I downloaded it to my-applications and renamed it to **.tar.gz and opened it to see what what inside (not much!)
Inside you will find /usr/x11r7/bin/windowlab and /etc/x11/windowlab/windowlab.menurc

I symlinked both of the files to the correspnding system folders and made sure windowlab was executable.

I exited to the console and did 'startx windowlab' and up popped a tiny and VERY fast wm!!

I must play some more.

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trapster
Maine, USA

Asus eeepc 1005HA PU1X-BK
Frugal install: Slacko
Currently using full install: DebianDog
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John Doe

Joined: 01 Aug 2005
Posts: 1689
Location: Michigan, US

PostPosted: Mon 26 Mar 2007, 19:00    Post subject:  

Sorry, on the delay here. The one with X11R7 is the fixed one. I got a chance to fix it after I noticed the post earlier and then some "family business" came up that I had to finish before I had a chance to post. Here is what the problem was:

----

whoops. It was a /usr/X11R6 problem. I fixed it and updated the pet.

Uninstall it, Download the new one and try again.

The make install on my local machine (due to the link of X11R6 to X11R7) put everything in the right place. When I used the DESTDIR switch to make the pet directory it put everything at X11R6 and that's why the original one didn't work. I just double checked on a liveCD boot and the pet up there works "as well as the app does". I find it crashes a lot, but it is a cool 32k addition for really slow machines. Maybe I'll have to pull out the 75mhz box and give it a shot Smile
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trapster


Joined: 28 Nov 2005
Posts: 2098
Location: Maine, USA

PostPosted: Mon 26 Mar 2007, 19:58    Post subject:  

It's 104k uncompressed here. The only problem so far has been the resize window feature. Once I changed the window size, it would not work again.
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trapster
Maine, USA

Asus eeepc 1005HA PU1X-BK
Frugal install: Slacko
Currently using full install: DebianDog
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bobst

Joined: 16 Dec 2006
Posts: 52

PostPosted: Tue 27 Mar 2007, 08:55    Post subject:  

Same kinda deal here. Clicking on "X" tends to cause it to drop out to shell for some reason.

Fun to play with, in any case.
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bobst

Joined: 16 Dec 2006
Posts: 52

PostPosted: Tue 17 Apr 2007, 02:56    Post subject:  

Unfortunately, I still can't get it to work properly - random crashes etc.

Anyone having any luck with it?

It's a very sweet little GUI...if only it worked better.
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John Doe

Joined: 01 Aug 2005
Posts: 1689
Location: Michigan, US

PostPosted: Tue 17 Apr 2007, 03:21    Post subject:  

bobst wrote:
Unfortunately, I still can't get it to work properly - random crashes etc.


Same here. I seem to recall geany crashed every time I closed it. I think gxine was ok.

bobst wrote:
It's a very sweet little GUI...if only it worked better.


I agree. Maybe work in a puppy oriented menu, some simple buttons on the tool bar, clock/date, and a 'pfix=lowram' boot switch that reset the default; text, browser, and windowmanager to leafpad, dillo, and windowlab, on boot up.
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