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 Forum index » Advanced Topics » Additional Software (PETs, n' stuff)
E-UAE - Commodore Amiga Emulator
Moderators: deshlab, Flash, GuestToo, Ian, JohnMurga, Lobster
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Gekko


Joined: 22 Jul 2006
Posts: 445
Location: Sydney, New South Wales

PostPosted: Fri 23 Mar 2007, 21:15    Post_subject:  E-UAE - Commodore Amiga Emulator  

Yes, I have compiled the E-UAE Amiga emulator. It requires SDL and ALSA, and I have made it into a .pet. If you do not have a .pet capable system, rename the file to a .tgz, and extract it.
Compressed with UPX from 15mb to 3mb XD

No games or kickstarts are supplied herein.

e-uae-0.8.29-WIP3.pet
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Lobster
Official Crustacean


Joined: 04 May 2005
Posts: 10943

PostPosted: Sat 24 Mar 2007, 02:35    Post_subject:  

Smile

Where are kickstart and games available for those wishing to explore (but not utilise) how such a system is made to work?

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Gekko


Joined: 22 Jul 2006
Posts: 445
Location: Sydney, New South Wales

PostPosted: Sat 31 Mar 2007, 04:58    Post_subject:  

There is a private tracker that probably would have it: www.underground-gamer.com Even though this name, they specialise in pre-2001 games and roms. It might even be legal. No, I don't have any invites yet.
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kingstonr

Joined: 19 Feb 2007
Posts: 14

PostPosted: Sun 01 Apr 2007, 04:24    Post_subject:  

I am having trouble getting E-UAE to work on Puppy 2.13. I have a 3.0 rom image, copied from my Amiga, and I have a Workbench 3.0 disk in adf format.

E-UAE opens a window but the adf does not boot. I have tried other bootbale adf's which work with WinUAE so certain it is not a problem with adf's.

I have installed ALSA, which appeared to be already installed, but how do I check whether SDL is installed? How can I check and if it isn't installed where can I download it from.

Do I need any other files to get it to work like RTG.library?
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kingstonr

Joined: 19 Feb 2007
Posts: 14

PostPosted: Sun 01 Apr 2007, 09:08    Post_subject:  

Problem is now fixed.

I mounted a bootable Workbench 'harddisk' and E-UAE will now boot. Very Happy
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Gekko


Joined: 22 Jul 2006
Posts: 445
Location: Sydney, New South Wales

PostPosted: Mon 02 Apr 2007, 03:40    Post_subject:  

It wont run if you don't have SDL.
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kingstonr

Joined: 19 Feb 2007
Posts: 14

PostPosted: Mon 02 Apr 2007, 14:19    Post_subject:  

It is working fine so SDL must be installed as standard with Puppy. Out of curiosity how do I check?

I am inexperienced when it comes to Linux and still finding my way round but am at home in front of an Amiga.
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tedward

Joined: 09 Jul 2005
Posts: 25
Location: Katikati, New Zealand

PostPosted: Mon 02 Apr 2007, 21:28    Post_subject: UAE
Sub_title: Works in 2.14
 

Ta Gekko,
Games run quite well in 2.14, and the joystick works too which is most satisfactory.
Never had any luck with ithe JS under the old OSS system but things have moved on quite a bit since those early days.
Now I can wallow in Amiga nostalgia - just like a dog ecstatically rolling in a delicious cow pat.

Cheers
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cat


Joined: 09 Apr 2008
Posts: 52
Location: out of place

PostPosted: Thu 18 Sep 2008, 19:48    Post_subject:  Thank You!  

Great idea compiling this, i was afraid I would have to do it myself.
Thanks a lot, you saved me endless trouble Smile
I'll give it a try when I got my Amiga-Rom. Very Happy
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_MegadetH_

Joined: 28 Sep 2008
Posts: 197
Location: Italy, Puppy Dingo Full Hd Install Pentium III 650Mhz, 320Mb Ram, Nvidia 32Mb

PostPosted: Sun 11 Jan 2009, 13:47    Post_subject:    

thank you very much for compiling this! I like retrogaming. Very Happy
I have only a problem with audio: when I run games the music has short interruption. Crying or Very sad
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