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I'm told Gxine uses Windows DLL's , can any DLL's be used?
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john biles


Joined: 17 Sep 2006
Posts: 1409
Location: Australia

PostPosted: Mon 01 Jan 2007, 10:03    Post_subject:  I'm told Gxine uses Windows DLL's , can any DLL's be used?
Sub_title: Gxine DLL's
 

Hello Everyone,
I believe the Gxine Player uses Windows Media DLL's to open Windows Media files.
Are these specially converted or are they just pasted so to speak into the program from Windows.
Can you copy DLL's from say Window XP and paste them into Gxine.
I don't think it would be that easy, I just interested in how it's done if anyone knows.

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tempestuous

Joined: 10 Jun 2005
Posts: 5293
Location: Australia

PostPosted: Mon 01 Jan 2007, 12:02    Post_subject: Re: I'm told Gxine uses Windows DLL's , can any DLL's be used?
Sub_title: Gxine DLL's
 

john biles wrote:
I believe the Gxine Player uses Windows Media DLL's to open Windows Media files.

Yes, actually only the most recent WindowsMedia9 codec. Earlier WMV codecs are supported by the (Linux) ffmpeg library.

john biles wrote:
Are these specially converted or are they just pasted so to speak into the program from Windows.

They're just copied as-is from Windows.

john biles wrote:
Can you copy DLL's from say Window XP and paste them into Gxine.

Yes ... but the hard part is finding the dll you want (the one you want is wmv9dmod.dll)
Fortunately, MPlayer has packaged all Windows codecs here http://www.mplayerhq.hu/design7/dload.html#binary_codecs
And these have been repackaged as dotpups.
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MU


Joined: 24 Aug 2005
Posts: 13644
Location: Karlsruhe, Germany

PostPosted: Mon 01 Jan 2007, 12:13    Post_subject:  

http://dotpups.de/dotpups/Multimedia/MPlayer-1.0.8/
you can use the codecpack-mini.
Mark
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john biles


Joined: 17 Sep 2006
Posts: 1409
Location: Australia

PostPosted: Mon 01 Jan 2007, 19:58    Post_subject:  

Hello MU and tempestuous,
Thanks for your replies, I already have the Mplayer and its extra codecs installed.
Just one more question.
Say Windows releases a new codec with Vista can I paste that Codec in the same folder as the other codecs and Gxine will see it and will then open the new Windows Media file?
Sometimes I have got an error message from Gxine saying it required a missing DLL, could I go and find that DLL on the net etc etc and paste it in the folder and then Gxine would open that file, is it that easy?

This has got me thinking, if Gxine can use Windows DLL's is it possible for another program that allowed the interface of windows "Drivers" with Linux allowing the use of devices such as Winmodem's, Printer's and other devices there aren't Linux drivers for.

I guess it wouldn't be easy or it would already be in use. Very Happy

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gaman

Joined: 27 Feb 2006
Posts: 14

PostPosted: Wed 07 Mar 2007, 20:04    Post_subject: Download link broken  

MU,
The download link for Mplayer is broken.
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Inuyasha


Joined: 21 Jul 2007
Posts: 118

PostPosted: Mon 25 Feb 2008, 01:23    Post_subject:  

Quote:
Can I watch Windows Media (.asf/.wmv/.wma) files using xine?

While the container format (system layer) ASF (wmv is just an alias) is fully supported in xine, for newer windows media 9 based streams you'll need to install windows binary codecs (.DLLs).

Possibly the most convenient way to get the Windows DLLs is to download them from the MPlayer website http://www.mplayerhq.hu/design7/dload.html . The package is called "essential". Unpack it and move everything you find inside to /usr/lib/codecs (actually you can place them anywhere you want, e.g. someplace in your home directory, but then you'll have to set decoder.external.win32_codecs_path in your xine config file accordingly). Restart xine then and you should be able to watch windows media streams.


http://xinehq.de/index.php/faq#WMV

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