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Nathan F

Joined: 08 Jun 2005 Posts: 1641 Location: Wadsworth, OH (occasionally home)
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Posted: Tue 02 Jan 2007, 21:20 Post subject:
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Thanks for adding the ogg support so fast. I was looking hard at several cd rippers for inclusion in Grafpup, and this is a clear winner right now for its speed and small size. You fixed what was my chief concern, although it would be nice to get the bitrate working also.
I noticed you've done a lot of work in this area lately. I'm going to attach a file for you to look at. This is a nautilus script for audio conversion, but it works from within ROX as well, if you symlink it into the OpenWith directory. Even nicer with the new ROX is that you can do that just for a certain filetype, say any audio file. The only issue with using it is that it uses zenity for the gui right now, but I looked at it and I don't imagine it would be too hard to convert it to using Xdialog and gxmessage. I've tried it on a lot of different formats and it works like a champ, maybe you'll be interested enough to port it. If not it's on my todo list.
Nathan
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audio-convert.gz |
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7.96 KB |
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251 Time(s) |
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Dougal

Joined: 19 Oct 2005 Posts: 2505 Location: Hell more grotesque than any medieval woodcut
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Posted: Wed 03 Jan 2007, 10:45 Post subject:
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Plinej: why do you disable oss when compiling ffmpeg? And is there a reason why both you and Barry do not enable threads? I run some app that uses ffmpeg and it gave a message about thread support not being enabled and that it has to emulate threads…
Are you sure libogg isn't in Puppy already?? I don't recall needing to add it (or is it part of vorbis-tools?).
_________________ What's the ugliest part of your body?
Some say your nose
Some say your toes
But I think it's your mind
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plinej
Joined: 13 Aug 2006 Posts: 1517
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Posted: Wed 03 Jan 2007, 13:56 Post subject:
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dougal, libogg is already in Puppy, wasn't sure if it was or not. I'll recompile with oss and threads and see what size it makes the libs.
Nathan, I'll take a look at that audio convert script. What I'll probably do with the ogg encoding is if the gui finds oggenc I'll use that with bit rates enabled otherwise I'll use my newly compiled ffmpeg with quality settings.
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plinej
Joined: 13 Aug 2006 Posts: 1517
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Posted: Wed 03 Jan 2007, 14:16 Post subject:
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BTW, I've created Soxgui & PupLosslessAudioTool which will convert between audio formats. Soxgui uses sox and ffmpeg to convert between all supported formats. PupLosslessAudioTool converts between flac, shn, ape, wav, & mp3. Both of the latest versions are posted in this forum.
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plinej
Joined: 13 Aug 2006 Posts: 1517
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Posted: Wed 03 Jan 2007, 14:39 Post subject:
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dougal, I re-compiled like this:
./configure --prefix=/usr --libdir=/usr/lib --mandir=/usr/man --disable-debug --enable-mp3lame --enable-a52 --enable-gpl --enable-shared --enable-pp --enable-libogg --disable-decoder=alac --disable-decoder=tta --disable-decoder=wv --disable-encoder=flac --disable-decoder=flac --disable-audio-beos --enable-small --enable-pthreads
It made the whole package maybe about 15 k bigger than the current puppy version so shouldn't be a problem in getting Barry to use it.
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plinej
Joined: 13 Aug 2006 Posts: 1517
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Posted: Wed 03 Jan 2007, 20:54 Post subject:
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I should have PBcdripper-1.6 ready Thursday or Friday which will be a total re-write. If you have flac installed there will be an encode to flac button. If you have ffmpeg compiled with libogg enabled you will have and encode to ogg button. If you have oggenc installed you will also have an ogg encode button. Lame is already in Puppy so of course there will be an encode to mp3 button. There will also be an encode to wma button but you will need my newly compiled ffmpeg (or another current version).
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Dougal

Joined: 19 Oct 2005 Posts: 2505 Location: Hell more grotesque than any medieval woodcut
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Posted: Thu 04 Jan 2007, 11:11 Post subject:
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Great, plinej, now we just need to get you-know-who to add that new ffmpeg to Puppy (you'll have to send him the dev files, too, to add to devx).
_________________ What's the ugliest part of your body?
Some say your nose
Some say your toes
But I think it's your mind
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plinej
Joined: 13 Aug 2006 Posts: 1517
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Posted: Fri 05 Jan 2007, 10:24 Post subject:
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I have it all re-written with mp3/ogg/wma/flac support. Just testing everything out now. I'll post my newly compiled ffmpeg and PBcdripper-1.6 sometime today if everything works as I think it should.
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plinej
Joined: 13 Aug 2006 Posts: 1517
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Posted: Fri 05 Jan 2007, 14:35 Post subject:
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1.6 is up at the beginning of this thread.
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plinej
Joined: 13 Aug 2006 Posts: 1517
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Posted: Fri 05 Jan 2007, 20:17 Post subject:
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1.7 is now up.
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plinej
Joined: 13 Aug 2006 Posts: 1517
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Posted: Fri 05 Jan 2007, 21:28 Post subject:
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1.7b is up. I had the command for ffmpeg encoding to ogg set up wrong. Did all my testing with oggenc and forgot about ffmpeg (used when oggenc isn't found).
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Flash
Official Dog Handler

Joined: 04 May 2005 Posts: 9850 Location: Arizona USA
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Posted: Sun 07 Jan 2007, 23:44 Post subject:
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Plinej, I'm booting Puppy 2.13 from a CD, with a save file on a hard drive. What's the best way for me to try out the new version, just download and install the dotpup?
_________________ Puppy Help 101 - an interactive tutorial for Lupu 5.25
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plinej
Joined: 13 Aug 2006 Posts: 1517
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Posted: Mon 08 Jan 2007, 10:40 Post subject:
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yes, installing the new dotpup will delete the old version when it installs.
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plinej
Joined: 13 Aug 2006 Posts: 1517
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Posted: Mon 08 Jan 2007, 16:02 Post subject:
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I just posted 1.8 which adds a couple more features including a set defaults button.
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Flash
Official Dog Handler

Joined: 04 May 2005 Posts: 9850 Location: Arizona USA
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Posted: Tue 09 Jan 2007, 09:40 Post subject:
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Plinej, the 1.8 dotpup seemed to install normally, but when I restarted JWM and then clicked on the entry in the dotpup menu, nothing happened. Then I went to /usr/local/PBcdripper and clicked on various things; they flickered but nothing else happened.
It's a good thing you left the 1.5 dotpup. I simply reinstalled it and everything is back the way it was. The new dotpup entry is still in the Menu, but that's ok.
_________________ Puppy Help 101 - an interactive tutorial for Lupu 5.25
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