Puppy Arcade 8
That would be very kind... Yes please.. I got filesize and bandwidth limits..sullysat wrote:If there's enough interest, I'll mirror this one on my Puppy page.
Just let me know scott
Sully
Although I reckon most of the poeple who want Puppy Arcade, already have it...
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how to hide stop wbar ?
Though its not entirely the right place posting my question I'll give it a try.
Because of the heat (Netherlands) running turbopup. However, when in abiword or seamonky, gimp keeps popping up 30 times an hour. Wonder if I keep hitting the wbar for that reason.
Could anyone tell me how to disable the wbar ? Thanks in advance.
Meanwhile after a so maniest search on google found this :
http://www.murga-linux.com/puppy/viewtopic.php?t=51812
Now in Wary not yet overheaterd give it a try later.
Because of the heat (Netherlands) running turbopup. However, when in abiword or seamonky, gimp keeps popping up 30 times an hour. Wonder if I keep hitting the wbar for that reason.
Could anyone tell me how to disable the wbar ? Thanks in advance.
Meanwhile after a so maniest search on google found this :
http://www.murga-linux.com/puppy/viewtopic.php?t=51812
Now in Wary not yet overheaterd give it a try later.
Re: how to hide stop wbar ?
In puppy arcade, wbar is started in /root/Startup.. Try looking there..nancy reagan wrote:Though its not entirely the right place posting my question I'll give it a try.
Because of the heat (Netherlands) running turbopup. However, when in abiword or seamonky, gimp keeps popping up 30 times an hour. Wonder if I keep hitting the wbar for that reason.
Could anyone tell me how to disable the wbar ? Thanks in advance.
Meanwhile after a so maniest search on google found this :
http://www.murga-linux.com/puppy/viewtopic.php?t=51812
Now in Wary not yet overheaterd give it a try later.
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- Location: New Zealand
Auto run and start rom
I'm looking for a solution to how I can auto start up a loader and rom so that the machine will turn on and boot right up into the game I choose. Has anyone done this yet? This is to make it more of an arcade machine, really.
Re: Auto run and start rom
Add a script in the '/root/Startup' folder which contains the following:mattdowner wrote:I'm looking for a solution to how I can auto start up a loader and rom so that the machine will turn on and boot right up into the game I choose. Has anyone done this yet? This is to make it more of an arcade machine, really.
Code: Select all
#!/bin/sh
exec [emulator] [rom]
example:
Code: Select all
#!/bin/sh
exec defaultsnes /path/to/mario.smc
If you are running a frugal install (using a save file), you could just put the roms in '/mnt/home', then you don't need to use Startmount..
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- Location: New Zealand
Start up script
I've done up a script by simpley right clicking and selecting new > script. I opened it up and edited it to contain the following:
Seems to fit the template you suggested. When I reboot, it will start up the ROM Loader and point to the directory of /root/NES_ROMs/ but will not actually open the ROM.
I tried the command from a terminal session and found that it complained about a joystick config and didn't open up the ROM either - would just open the loader as well. I wonder if it is getting stuck on something and not opening?
UPDATE: Just had a go at work using VirtualBox but still get the same thing.
Example of what shows when it has fully booted up:
Code: Select all
#!/bin/sh
exec defaultnes /root/NES_ROMs/supermario.nes
I tried the command from a terminal session and found that it complained about a joystick config and didn't open up the ROM either - would just open the loader as well. I wonder if it is getting stuck on something and not opening?
UPDATE: Just had a go at work using VirtualBox but still get the same thing.
Example of what shows when it has fully booted up:
Re: Start up script
OK.. try..
or
These should work - I'm not on PA8 at the moment though, so you may need to double check..
Code: Select all
fceu /path/to/rom
Code: Select all
nestopia /path/to/rom
These should work - I'm not on PA8 at the moment though, so you may need to double check..
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Thanks! Yes, I can confirm that works:
So now I have the emulator and ROM running on startup pretty smoothly.
What I now need is to define the controls for the emulator at the same time. Does anyone have experience with this emulator's command line? It doesn't seem obvious to me how to configure it. You get stuck with default controls (god knows what they actually are) which need to be a bit easier. Using a keyboard to play by the way.
UPDATE:
I found /root/.fceultra/fceu98.cfg
Apparently this file holds the controls configuration for fceu. The down side is that apparently we need to use a hex editor to alter the file. Hex editor in this distro?
UPDATE:
I've found out the command for editing the controls config from terminal:
Example of going through the key remap in the terminal:
Apparently these settings stick too.
Code: Select all
fceu /path/to/rom
What I now need is to define the controls for the emulator at the same time. Does anyone have experience with this emulator's command line? It doesn't seem obvious to me how to configure it. You get stuck with default controls (god knows what they actually are) which need to be a bit easier. Using a keyboard to play by the way.
UPDATE:
I found /root/.fceultra/fceu98.cfg
Apparently this file holds the controls configuration for fceu. The down side is that apparently we need to use a hex editor to alter the file. Hex editor in this distro?
UPDATE:
I've found out the command for editing the controls config from terminal:
Code: Select all
fceu -inputcfg gamepad1 /path/to/rom
Apparently these settings stick too.
Last edited by mattdowner on Tue 13 Jul 2010, 00:24, edited 1 time in total.
sweet.. thanks for the info.. I'm sure many will find it useful..
By the way, all emulator help and controls and can be found in the Puppy Arcade help file, which can be found in the /root folder...
Using RejoystickCC is a nice way to enable/change controls, if you have a joypad - it will tell you the FCEU controls when you edit the FCEU profile... (by the way...)
By the way, all emulator help and controls and can be found in the Puppy Arcade help file, which can be found in the /root folder...
Using RejoystickCC is a nice way to enable/change controls, if you have a joypad - it will tell you the FCEU controls when you edit the FCEU profile... (by the way...)
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Getting FCEU working nicely
Thanks for that.
I'm onto my next step of the tweaking etc for my Arcade Machine... Performance!
I have found that the speed of gameplay and the music is about 50-75% slower than it should play at. Also, the controlls will intermittently not work - slowness effects controlls as well, I guess.
I would be skepticle if it were the hardware setup, especially because of the fact that all I'm emulating is a NES.
My hardware:
Intel Pentium III 1.0GHz CPU
3 x 128MB SDRAM (3 out of 3 slots)
Onboard graphics chip, no dedicated graphics (only PCI slots; no AGP)
I managed to play a 350MB XVID movie on the system with no worries which was a good benchmark.
Anyone have any ideas? I'm trauling the net for some more info on FCEU and have found an article asking about how it was compiled as there may have been a command to utilise OpenGL or similar...
I'm onto my next step of the tweaking etc for my Arcade Machine... Performance!
I have found that the speed of gameplay and the music is about 50-75% slower than it should play at. Also, the controlls will intermittently not work - slowness effects controlls as well, I guess.
I would be skepticle if it were the hardware setup, especially because of the fact that all I'm emulating is a NES.
My hardware:
Intel Pentium III 1.0GHz CPU
3 x 128MB SDRAM (3 out of 3 slots)
Onboard graphics chip, no dedicated graphics (only PCI slots; no AGP)
I managed to play a 350MB XVID movie on the system with no worries which was a good benchmark.
Anyone have any ideas? I'm trauling the net for some more info on FCEU and have found an article asking about how it was compiled as there may have been a command to utilise OpenGL or similar...
Last edited by mattdowner on Tue 13 Jul 2010, 07:18, edited 1 time in total.
Re: Getting FCEU working nicely
FCEU works much better after OpenGL is enabled..mattdowner wrote:Thanks for that.
I'm onto my next step of the tweaking etc for my Arcade Machine... Performance!
I have found that the speed of gameplay and the music is about 50-75% slower than it should play at.
The best way to affect the speed of the games, is to change the emulation settings.
Try disabling the sound and see how it affects performance..
If it speeds up, there's your problem. If not, it may be graphics settings..
Unfortunately, Nesoptia has no CLI, so can't auto load roms of your choice, so we're left with FCEU for your task..
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fceu performance
I've turned off the sound and can confirm it is much better (if not fixed). Here's the command for no sound:
I also found a sound quality setting which doesn't seem to make a difference with performance:
The sound would be a good thing to keep so I would like to investigate OpenGL settings etc.
I see fceu has an OpenGL command to "Enable OpenGL support if x is 1":
I have given it a go and get this:
What could be happening here?
Code: Select all
fceu -sound 0 /path/to/rom
Code: Select all
fceu -soundq 0 path/to/rom
I see fceu has an OpenGL command to "Enable OpenGL support if x is 1":
Code: Select all
fceu -opengl 1 /path/to/rom
What could be happening here?
Re: fceu performance
This means you don't have OpenGL enabled. You'll have to download the correct drivers for your card.mattdowner wrote:The sound would be a good thing to keep so I would like to investigate OpenGL settings etc...
I have given it a go and get this:
What could be happening here?
OR.. You could try changing (or updating) the audio driver.. I'm not on PA8 right now, so can't say how to changer FCEU audio drivers, but you're doing well, I'm sure you'll find it!
By the way, it's nice that you're posting such informative posts, with the screenshots, etc - makes it very easy for others to help!!
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Following mattdownsers request to auto load roms at bootup,
I was thinking it may be a good idea to include this feature in the next Rom-Loader.
Would anyone else want this? Any other features?
Just testing the waters for requests, before I add my own updates to the next version..
(Not coming anytime soon, BTW)
I was thinking it may be a good idea to include this feature in the next Rom-Loader.
Would anyone else want this? Any other features?
Just testing the waters for requests, before I add my own updates to the next version..
(Not coming anytime soon, BTW)
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Puppy Arcade SFS
Puppy Arcade is now available as an SFS.
This means it can be added to any version of Puppy (I think )
See the Puppy Arcade SFS thread
This means it can be added to any version of Puppy (I think )
See the Puppy Arcade SFS thread
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Re: Puppy Arcade SFS
I had that complied and packaged in Puppy, but it wouldn't work very well at all... Poor performance and crashes..
But I could give it another go, I guess..
Also, on another note, the Puppy Arcade 8 SFS/PET packages are updated, so you can add/remove Puppy Arcade from any Puppy, easily..
See here:
http://www.murga-linux.com/puppy/viewtopic.php?t=58134
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Hi, I posted this in the beginner forums but was told this would be a better place to ask. I got these instructions from a link from the Puppy Arcade website.
---Can't get OpenGL to work on an intel915gm---
I followed these instructions detailed here:
For Kernel 2.6.25.16:
----------------------------------------
1. find /lib/modules/2.6.25.16/kernel/drivers/char/agp folder.
2. make a copy of agpgart.ko, intel-agp.ko & via-agp.ko (just rename them).
3. find /lib/modules/2.6.25.16/kernel/drivers/char/drm folder. (note 1)
4. make a copy of drm.ko, i915.ko & via.ko (just rename them).
5. use the pet package below to install the updated modules
6. open a terminal and type 'depmod -a'
7. reboot
8. run xorgwizard
I did exactly as it said. I renamed the files agppart1.ko, intel-agp1.ko, etc and then used the following pet file: intel-via-agpdrm-upd-2.6.25.16-i486.pet. I believe that is the correct file because that is the kernal version I have. I did depmod -a in the terminal and then rebooted. Since I am running on a usb I had to make a save file before I rebooted. Upon entering the desktop again I ran the xorgwizard (it is the thing you do when you first start puppy linux correct?).
After all this, there was still an "Unknown" entry for OpenGL in the system devices description and I was still unable to play n64 games. I looked back at the files I had modified and there were new ones that had been created so I don't know what happened there.
Any help would be appreciated.
---Can't get OpenGL to work on an intel915gm---
I followed these instructions detailed here:
For Kernel 2.6.25.16:
----------------------------------------
1. find /lib/modules/2.6.25.16/kernel/drivers/char/agp folder.
2. make a copy of agpgart.ko, intel-agp.ko & via-agp.ko (just rename them).
3. find /lib/modules/2.6.25.16/kernel/drivers/char/drm folder. (note 1)
4. make a copy of drm.ko, i915.ko & via.ko (just rename them).
5. use the pet package below to install the updated modules
6. open a terminal and type 'depmod -a'
7. reboot
8. run xorgwizard
I did exactly as it said. I renamed the files agppart1.ko, intel-agp1.ko, etc and then used the following pet file: intel-via-agpdrm-upd-2.6.25.16-i486.pet. I believe that is the correct file because that is the kernal version I have. I did depmod -a in the terminal and then rebooted. Since I am running on a usb I had to make a save file before I rebooted. Upon entering the desktop again I ran the xorgwizard (it is the thing you do when you first start puppy linux correct?).
After all this, there was still an "Unknown" entry for OpenGL in the system devices description and I was still unable to play n64 games. I looked back at the files I had modified and there were new ones that had been created so I don't know what happened there.
Any help would be appreciated.