Puduan-6.0.0-wmx-alpha1a

For talk and support relating specifically to Puppy derivatives
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musher0
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#41 Post by musher0 »

jlst wrote:
musher0 wrote: Euh, no. This is a remaster of the basic Puduan Jessie woof output you and
666philb led me to. Once I had that output I started remastering.
Yeah actually it's what i call "advanced usage", while doing this you usually have to build over and over again, while you keep adding/fixing entries, you should also know the packages-templates dir and how it works, so you can understand why some files get stripped and so on, some bugs lie there.

There is also the official online pet repos, which require priviledged access for someone building a pup officially to upload pet packages (custom compiled apps, fixes, etc). I remember tahrpup "was not reproducible" for some time... actually a long time.

Overall this is something that requires some knowledge about the whole process, i think i can do this, but i'm alienated by 3 things: i like just to contribute code, feedback and it's been 2 years since i started using pcmanfm exclusively, so i'm not to keen to see to see the final results.. and i'd like to see my oldest hardware finally die in peace, but it's taking too long.
i guess i should use a semi-powerful pc to start building pups and updating the config files... maybe.
Hello jlst.

Are you sure you are replying to my reply? ;)

I'm not following you. Like you're replying to someone else's question.

No harm in that. It's usually the early sign of Alzheimer's Disease, though.
(Just kidding!)

BFN.
musher0
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"You want it darker? We kill the flame." (L. Cohen)

jlst

#42 Post by jlst »

.
Last edited by jlst on Wed 24 Aug 2016, 04:26, edited 2 times in total.

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Billtoo
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Puduan-6.0.0-wmx-alpha1a

#43 Post by Billtoo »

Manual frugal install to a usb-3.0 SSD, computer is an Acer desktop:

video-info-glx 1.5.3 Sun 21 Aug 2016 on Puduan 6.0.0 Linux 3.14.0 i686
2.0 VGA compatible controller: Intel Corporation Core Processor Integrated Graphics Controller (rev 18 )
oem: Intel(R)Ironlake Desktop Graphics Chipset Accelerated VGA BIOS
product: Intel(R)Ironlake Desktop Graphics Controller Hardware Version 0.0

X Server: Xorg Driver: intel
1920x1080 60.00*+
1920x1080 60.00*+ 50.00 59.94

direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) Ironlake Desktop x86/MMX/SSE2
OpenGL version string: 2.1 Mesa 10.3.2

Intel(R) Core(TM) i3 CPU 540 @ 3.07GHz
Core 0: @1200 1: @1200 2: @1200 3: @1200 MHz

I tested on ATI and Nvidia graphics so now Intel.

I see that the firewall works in this alpha.

I'm done :)
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musher0
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#44 Post by musher0 »

Moat wrote:Great on ya', Musher, for stickin' with Woofin' up this Puduan Pup - congratulations! 8)

I haven't had the time to try it out yet, but look forward to it (the WM and aemenu stuff in particular - neato!).

As far as the Pwidgets/conky version conflict issue, just a few thoughts that pop into my head - I haven't tried, but may be worth a try (David)...

1) Re-install Puduan's conky v1.9.1 after installing Pwidgets, in order to overwrite the "old" conky version from Pwidgets. In my tinkering, I've found later conky versions work mostly just fine over Pwidgets, but the Pwidget's config files will often require to be fiddled with in order to get them displaying properly again.

2) Conversely, unpack and manually install Pwidgets - everything but the included (old) conky, to keep Puduan's conky intact.

3) Those Pwidgets' unwanted window decorations can likely be eliminated by fiddling with the Pwidgets config files (in /usr/local/pwidgets/widgets/configs directory), maybe (ya - big maybe - but...) using something like -

Code: Select all

background yes
own_window yes
own_window_type normal
own_window_hints undecorated,below,sticky,skip_taskbar,skip_pager
own_window_transparent yes
Maybe try varying "own_window_type" between "normal", "roxdesktop" and "desktop".

Just some random ideas, if worth anything.

Again - congrats Musher! Go, man - GO! :D Very cool!

Bob
Bob, you have to be a genius!!! ;) I'll try your solution. BFN.
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davids45
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Drive icons not quite right

#45 Post by davids45 »

G'jour/day musher0,

I have been playing around with my Frugal Puduan, lately to see if my 28-odd partitions would show up as desktop icons, to get pwidgets running as I'm used to, and seeing what else I can do to personalise as well as test your interesting Pup.

Your advice about using the Drive Icons tool did not work - for the values I tried for the placements & spacings, one partition separated but the rest re-form a pile beside it.
I manually dragged sda's 14 partitions out in a line across the desktop but sdb's 14 icons form a pile if I get the Drive Icons tool to try a re-placing (screenshots).

Re pwidgets: I deleted the puduan save-file, restarted my Frugal, then deleted the 1.9 conky version and installed my pwidgets pet (with conky-1.6). Then I linked the widget "config" files back to my data partition widget files so I get "my" widgets. It now looks OK (screenshot) although restarting puduan has been odd - sometimes I get the old start-up display and need to run pwidgets from the /usr/share/applications/ file (not many tests here so I'm not sure I'm reporting what's happening correctly).
I'll try Moat's suggestion and see if my pwidgets will take an 'update'.

Other desktop icons I've set-up from links or menu-type files dragged to the desktop also only appear after a few clicks after re-booting - again, I'm not sure what's happening.
But once the desktop is how I expected it to be from the previous booting, everything I've tried runs OK.

Re the "f" sfs with Mplayer & Seamonkey: how do I activate these? I see mplayer in the multimedia menu and it plays video files (I had a sound start-up issue with mplayer which muting and un-muting seemed to fix). But where's seamonkey? This is my basic email+browser which I usually run via a symlink (program and profile) for every Pup and would do again for puduan, but I want to have the media player option. I don't have a symlink for a media player package as all previous Pups have come with a 'built-in' media player.

The Games desktop icon when left-clicked has a too-narrow menu list of the games loaded from my sfs. The 'Ace of Penguins' series is truncated to a list of just 'Ace' (screenshot). It may also be a bit too long to see games at the bottom of the list?

I also see a lot of "extra files" in my Frugal Puduan's sub-directory - are these necessary as some look quite sizable?

David S.
Attachments
Screenshot(3).png
re-boot loses desktop icons for software and some partition icons - compare with earlier screenshots below - a conky by-product?
(52.92 KiB) Downloaded 322 times
Screenshot(2).png
part of Rox list of files in my Frugal partition - lots of lz files from puduan - can these be deleted?
(216.16 KiB) Downloaded 322 times
Screenshot(1).png
pwidgets fixed with old conky and set up as I usually have them; some desktop icons for programs loaded in my sfs
(85.82 KiB) Downloaded 326 times
Screenshot.png
games listing too narrow (and long?) - shot taken before fixing pwidgets
(83.95 KiB) Downloaded 327 times

musher0
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#46 Post by musher0 »

Hi David.

The many small "Puduan" files in your pupsave partition: sorry I did not have the
time to get to that and explain it. It's one of the features of this Puduan.

Those are your "dailies": every time you reboot or shutdown the Puduan one of
these zip.lz archives is created with what you changed in your Puppy today up to
the time of reboot or shutdown. They have the name of the Puppy, a date and a
number. You can keep only the highest numbered one or the biggest one and
erase the rest.

"Dailies" is a time-based (aka history-based) system back-up technique. It's fast,
small, automatic, but efficient. It's "back-up as you go".

It was a request from a member last year and then I developed it a bit more.

May I suggest that you create a "History" directory in your /mnt/home to store
them in. And you keep only the highest-numbered one or the biggest one for the
past day. Never do that on the day itself, please, you'll upset the numbering
routine in the script.

This "dailies" technique reduces the probability of the user losing important data
to almost nothing.

The script that does it is located at /etc/init.d/stop_today-files3c if you're
interested to know how it's done.

To retrieve the data, you first unpack a particular "daily" with lzip, then with zip.
Simple as pie.

BFN.
Last edited by musher0 on Mon 22 Aug 2016, 22:09, edited 1 time in total.
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Program desktop icons re-appear

#47 Post by davids45 »

G'jour/day again musher0,

Still in the same booting of Puduan as I had from my last post.

I just ran the Desktop Drive Icons Manager with the desktop as per my previous post and, lo and behold, the several program icons returned and also the string of sda partition icons I'd manually dragged from the pile.

But there is still no well-spaced row of partition icons across the screen bottom.

I changed the wallpaper as well from the plain green 'default' and removed the side panel.

David S.
Attachments
Screenshot(4).png
return of the desktop program icons - after running Desktop Drive Icons application; partition icons still not displaying correctly
(126.98 KiB) Downloaded 600 times

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#48 Post by musher0 »

Hello again David.

-- I designed the Puduan to boot to an almost empty desktop. If you want to
deactivate that feature,
-- open /root/.xinitrc in your geany editor
-- activate the line numbering feature in geany
-- comment line 131 (I suppose you know how to do that?)
-- uncomment line 133
-- save and restart X.
This will restore the default Puppy behavior of booting to the regular icon-
populated desktop.

-- About the games icon: remove it! I'll remove it in the next alpha too. It's only
about games, and there are more important fish to fry. There's already a "Fun"
section in the jwm menu or in the wmx menu.

BFN.
Last edited by musher0 on Mon 22 Aug 2016, 17:43, edited 2 times in total.
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Re: Program desktop icons re-appear

#49 Post by musher0 »

davids45 wrote:G'jour/day again musher0,

Still in the same booting of Puduan as I had from my last post.

I just ran the Desktop Drive Icons Manager with the desktop as per my previous post and, lo and behold, the several program icons returned and also the string of sda partition icons I'd manually dragged from the pile.

But there is still no well-spaced row of partition icons across the screen bottom.

I changed the wallpaper as well from the plain green 'default' and removed the side panel.

David S.
Hi David.

What I'm not getting is the random position of the icons. Never saw that before.
For example, did you put your OpenOffice where it is or did it just randomly get
there? Do you want your drive icons to be in the middle of the screen like that?

Anyway, since you don't like my desktop design, deactivate it as I indicated above.
That will restore "my notion of" the default Puppy desktop next time you type
< xwin >. And from there you can rebuild "the" traditional "triangle" of Puppy icons.

Once you have it to your satisfaction, make a copy of your new PuppyPin by typing
in console:

Code: Select all

cp -f /root/Choices/ROX-Filer/PuppyPin /root/Choices/ROX-Filer/PuppyPin.back-up
I'm a big believer in back-ups. They save the user a lot of stress.

Perhaps bring the problem of the stacking drive icons to the attention of the
present maintainer of that script. jlst will probably know who that is at the moment.
I suspect that that particular problem would be upriver from me. I don't know that many
people who have 28 partitions! :) In good logic, I can only undo what I have done.

Best I can do, David, best I can do.

BFN.
Last edited by musher0 on Mon 22 Aug 2016, 09:42, edited 1 time in total.
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#50 Post by musher0 »

Hello all.

I just added the description of two features in the features post : dailies and partview.

Also how to update your wmx menu after you've installed a new app.

BFN.
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#51 Post by davids45 »

G'jour/day musher0,

Just to answer your previous questions:

Program Icon placement:
Yes, the 'random' placement was my doing. I prefer to use the desktop for access to frequently used programs so drag and drop the .desktop files or binaries of my 'favourite' programs to the desktop of each Pup.
Extra clicking to bring up menus that then involve more clicking to run a regular program is a bit too fussy and time consuming (in my case, error-causing, if I'm honest).

Drive/partition icons
I don't want them across the middle of the screen. At booting, I am used to seeing them neatly lined up across the bottom of the screen (as per most Pups), preferably in numerical order. Lately the sorting is not quite numerical with sdb11, sdb12, .. getting ahead of sdb2, sdb3, ..
I expect the woof code has been updated but regressed for this package?

Editing .xinitrc
Done, and worked as expected.

Games icon.
Removed. Individual games as desktop icons as per my usual modus operandi.

Pwidgets
They work once I removed the later conky and loaded in the older conky version. Of course, I should try to use conky just by itself as others do to produce pleasant system and similar on-desktop monitors. Another unremembered New Year's resolution of mine (to 'learn' conky).
Thanks to Moat's earlier post, I was reminded of his excellent widgets set-up in his ChloePup, so during some wet weather here, I have been trying to update/upgrade pwidgets based on his attractive pwidgets version. I've got a working xenial pwidgets sfs but so far, the weather forecast widget display loses its layout in slacko and tahr. Are all text editors/terminals the same? The / at each line end seems to behave differently.
Moat's first suggestion (in his post) did not work - getting the widgets right with the old conky then updating conky in puduan - the widget-framing came back and each widget had a task-bar button (the middle bar at the of the screen bottom if that's what it's called) which is not what should be happening with pwidgets.

So I've deleted my Frugal Puduan's current save file and will wait for any fixes to get puduan starting up to suit my computer set-up and booting preferences.

Thanks for your time & trouble,

David S.

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#52 Post by musher0 »

Hi David.

Thanks for your reply and comments. Always appreciated.

I can't seem to find Moat's ChloePup neither on this forum nor in the puppylinux
list at the Internet Archive
https://archive.org/browse.php?field=su ... puppylinux.

You say that you have made an sfs of Moat's adaptation of the pwidgets? Is that
what you tested on this Puduan Pup? Would it be asking too much of you to make
that sfs available for perusal?

Or maybe I should ask Moat directly if he is interested in producing an adaptation of
his work for this Puduan. Or even initial author zigbert, if he would consider it?

I prefer my own initial set-up of course, but pwidgets are so characteristic of Puppy.
If we had a working adaptation/update of the pwidgets, then we could offer the
choice, possibly at 1st boot.

What are your thoughts on this? Thanks in advance.

Bye for now.
~~~~~~~~~~~~
PS. This sentence of yours above is also giving me pause:
> "Extra clicking to bring up menus that then involve more clicking to run a
regular program is a bit too fussy and time consuming (in my case, error-causing,
if I'm honest)."
musher0
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#53 Post by ally »


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#54 Post by musher0 »

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#55 Post by Moat »

Ally - you flippin' rock! :D md5sum - a0a24a8e885883dc9b2ff9c6c11ae70c

Hi musher0! Got the PM - persistent health ( :x ) issues keep me from tinkering with Puppy much these days, but I will do what I can! If acceptable to you, my approach would be to try and get your original Puduan conkies to work (run/trigger) from within Pwidgets, itself - I've had past luck doing just that with more "traditional" conkies from other distros. Pwidgets' *cluster* function should then allow placement of widgets (original Puduan and Pwidgets' own conkies) anywhere desired around the desktop. That should help prevent conkies from overlapping/steppin' on each other.

The idea is... Pwidgets is really a conky switcher (start/stop), and running it alongside a "standard" conky - say, initiated from a startup script - well, they can conflict, usually killing the original conky for example. Running them all from within Pwidgets should eliminate that conflict.

Downloading latest Puduan now...

Bob

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#56 Post by musher0 »

Moat wrote:Ally - you flippin' rock! :D md5sum - a0a24a8e885883dc9b2ff9c6c11ae70c

Hi musher0! Got the PM - persistent health ( :x ) issues keep me from tinkering with Puppy much these days, but I will do what I can! If acceptable to you, my approach would be to try and get your original Puduan conkies to work (run/trigger) from within Pwidgets, itself - I've had past luck doing just that with more "traditional" conkies from other distros. Pwidgets' *cluster* function should then allow placement of widgets (original Puduan and Pwidgets' own conkies) anywhere desired around the desktop. That should help prevent conkies from overlapping/steppin' on each other.

Downloading latest Puduan now...

Bob
Hi, Bob.

Good to hear from you!

First priority is to get rid of those health issues, of course. But when you feel
better... I'm sure myself and other fans of your work can wait. Also, you can go
for any approach, as long as it works! :lol:

Take care! TWYL. BFN.
musher0
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davids45
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Moat's pwidgets

#57 Post by davids45 »

G'day,

Sorry to hear Moat's not feeling the best - get well soon.

Trying not to drag this thread too far away from musher0's puduan :oops: but....

..I've trial-and-errored Moat's modified pwidgets in his ChloePup into versions that have the widgetty things I like to have on my Pup desktops.

For Frugal Pups, this is an sfs in the home directory of my Frugals partition (sda7) so all Frugal Pups can start up with it. I had some missing library files with slacko Pups so have two pwidget sfs, one for tahr/xenial/jessie Pups and one for slacko which includes the missing libs.

For Full Pups, I'm running pwidgets via symlinks from a directory on my data partition. I sometimes have to install any missing libs a Pup wants, from a data partition directory where I collect these lib files I find needed in certain Pups. Simply changing the widget config file on the data partition keeps all Full Pups 'up-to-widget-date'. Ditto for the sfs.

I'm still lacking some of Moat's visual refinements in the widgets but the gist of what I like is there.

One screenshot is of a widgetted Full Pup, the other of a Frugal Pup.

The conky version in the exampled jessie Pup is 1.8 so maybe it's only the very latest conky (1.9) that was upsetting my puduan pwidgets?


David S.
Attachments
jessie_moatwidgets.jpg
frugal jessie Pup running pwidgets from an sfs (both on sda7)
(62.52 KiB) Downloaded 382 times
xenial_moatwidgets160826.jpg
full xenial Pup running pwidgets via symlinks from a data partition
(66.61 KiB) Downloaded 384 times

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#58 Post by musher0 »

Hi David and all.

I don't think you're dragging the thread too far off field, David.

I think people will want a way to reinstate the desktop they are used to.
And it seems you're progressing in that direction for this Puduan Pup. I
believe it would be nice to offer users a back-and-forth option with the
pwidgets, not just a one-way option.

So today could be "debugging day" for the both of us! :)
Because meanwhile, in this part of the world... :)

I believe I have found the bug that caused the "WARNING: terminal not
properly registered" or something like that concerning the st (simple
terminal) in my weather script.

A new version (0.7) of st came out a couple of weeks ago. This time I
paid more attention to the "h" file before compiling, re-read the docs and
did a bit of Internet exploring about the problem, and I think I got rid of
the message. The solution seems to be to define st as "xterm" at
compilation time.

I have just tried this newly compiled version of st, and no warning now
appears in the weather script in the Puduan Jessie. If you could just
double-check? A pet archive is attached. Thanks in advance.

BFN.

~~~~~~~~~
P.S. -- Almost forgot:
I installed Bob's ChloePup-R27 yesterday, and it's an absolutely
magnificent Puppy! :D I think I'll incorporate his fonts and backgrounds
to the Puduan adrv file. Maybe more: I'm still exploring the ChloePup.
Attachments
st-0.7_exec.pet
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New st in /usr/bin

#59 Post by davids45 »

G'day musher0,

I've tried the updated st in a xenial full and a jessie frugal (screenshot attached).

Unfortunately these both gave me the same "press <Return>" message about the terminal not being quite right before displaying the weather for the location selected.

Is there anything else I should have done other than just run the pet in the existing weather installations?

David S.
Attachments
new_st_test.png
new st in /usr/bin - Pupjibaro Jessie Frugal
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Re: New st in /usr/bin

#60 Post by musher0 »

davids45 wrote:G'day musher0,

I've tried the updated st in a xenial full and a jessie frugal (screenshot attached).

Unfortunately these both gave me the same "press <Return>" message about the terminal not being quite right before displaying the weather for the location selected.

Is there anything else I should have done other than just run the pet in the existing weather installations?

David S.
Hi David.

Yes. You may try opening your /root/.bashrc file in your editor and locating
a line that says:

Code: Select all

export TERM=xterm
OR

Code: Select all

TERM=xterm;export $TERM
Those two forms are synonymous. If there is no such line in your .bashrc
file, include it? Then save the file of course.

You may want to double check by typing in a console

Code: Select all

echo $TERM
. The answer should be < xterm >.

After that retry the weather script? You don't need to reboot, or restart X
or anything else after editing .bashrc. The effect should be immediate.

BFN.
musher0
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