Puppy Linux Discussion Forum Forum Index Puppy Linux Discussion Forum
Puppy HOME page : puppylinux.com
"THE" alternative forum : puppylinux.info
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

The time now is Fri 29 Aug 2014, 14:25
All times are UTC - 4
 Forum index » Advanced Topics » Additional Software (PETs, n' stuff) » Games
Open Arena--Tiny Quake 3 Game
Post new topic   Reply to topic View previous topic :: View next topic
Page 1 of 2 [16 Posts]   Goto page: 1, 2 Next
Author Message
kirk

Joined: 11 Nov 2005
Posts: 1400
Location: florida

PostPosted: Mon 11 Dec 2006, 23:39    Post subject:  Open Arena--Tiny Quake 3 Game  

Here's a small version of Open Arena 0.60.


Quote:

About OpenArena

OpenArena is an open-source content package for Quake III Arena licensed under the GPL, effectively creating a free stand-alone game. You do not need Quake III Arena to play this game.

Bots were added starting in 0.6.0. They will spout taunts and everything!



The graphics quality has been reduced to make it smaller. I replaced the ioquake3 engine with an ioquake3 engine I compiled several months ago. The engine included with Open Arena requires openAL. This one does not. It's a 18MB download:

http://dotpups.de/dotpups/Games/OpenArena-tiny.tar.bz2

Thanks to MU for hosting!


You'll need SDL and Hardware video accelaration.

If you like you can download the High quality version. I think it's 84MB.

The Open Arena home page:

http://openarena.ws/


There are many mods for quake3, to install a mod just place the mod's folder in the same directory as the base3q folder. Then start the game and select mods from the menu.

Some good mods:

Urban terror (448MB) http://www.urbanterror.net/news.php

Reaction Quake (493MB) http://www.rq3.com/

Western Quake (163MB) http://forums.westernquake3.net/
Back to top
View user's profile Send private message 
sunburnt


Joined: 08 Jun 2005
Posts: 5016
Location: Arizona, U.S.A.

PostPosted: Tue 12 Dec 2006, 00:50    Post subject:  

Aaaaahhh... QUAKE !!!

I've followed the series from the very first one, just bought Q4 but haven't tried it yet.

This & a bunch of other killer games should be made into a Puppy Squash file addon.


This brings to mind the idea of a GUI menu for loading & unloading Squash ".sfs" files.
So Puppy would boot with a preset Squash file mounted that can be swapped for others.
This would require ununioning and/or reunioning the mounted files.
Back to top
View user's profile Send private message 
klhrevolutionist


Joined: 08 Jun 2005
Posts: 1124

PostPosted: Tue 12 Dec 2006, 01:10    Post subject:  

sunburnt: Nathan F. has a gui for loading/unloading squash files. Could probably be edited to fit work with puppy if it does'nt already.
_________________
Heaven is on the way, until then let's get the truth out!
Back to top
View user's profile Send private message 
sunburnt


Joined: 08 Jun 2005
Posts: 5016
Location: Arizona, U.S.A.

PostPosted: Tue 12 Dec 2006, 01:42    Post subject:  

Thanks klhrevolutionist; (Nice to see your still with us).

I keep saying other folks have to have thought of this stuff too.
Maybe Nathan will pop in here about what he has... If not I'll PM him.
Back to top
View user's profile Send private message 
Pizzasgood


Joined: 04 May 2005
Posts: 6270
Location: Knoxville, TN, USA

PostPosted: Tue 12 Dec 2006, 12:38    Post subject:  

I played with the cli version (I think) in one of the beta versions of Grafpup (around May 2006). It wasn't quite working right, but I think I was doing it wrong. I got it to work eventually, and it was pretty nice.
_________________
Between depriving a man of one hour from his life and depriving him of his life there exists only a difference of degree. --Muad'Dib

Back to top
View user's profile Send private message Visit poster's website 
kirk

Joined: 11 Nov 2005
Posts: 1400
Location: florida

PostPosted: Thu 14 Dec 2006, 13:55    Post subject:  

Quote:
This & a bunch of other killer games should be made into a Puppy Squash file addon.


You could just make a DVD with your games and Puppy on it. Set them up to run from one directory if needed, put them all in a folder and then:

mkisofs -J -l -D -allow-lowercase -allow-multidot -no-iso-translate -o /mnt/home/game.iso -b isolinux.bin -c boot.cat -no-emul-boot -boot-load-size 4 -boot-info-table /mnt/home/gamefolder/

Then you can just mount the CD/DVD and run the games. Though, some run slow off the CD/DVD. Quake 3 runs well from a CD/DVD.
Back to top
View user's profile Send private message 
sunburnt


Joined: 08 Jun 2005
Posts: 5016
Location: Arizona, U.S.A.

PostPosted: Thu 14 Dec 2006, 16:26    Post subject:  

Best to have a Squash file so the wad is 40% the size for putting on the HD.

If apps. in the Squash file could be mounted but not unioned, that'd be great!
So no library files to go in /lib or /usr/lib, no configs. to go in /etc, & so on.
The whole thing would mount at /mnt/games-1 & would mostly stand alone.
These kinds of app. wads could be added & subtracted with no problems at all...

This relates to the posted discussion on changing the Linux dir. structure.
If apps. contained ALL the files they need (minus common libraries of course).
So append new paths to point to the app's. libraries, or maybe create links in /lib,
then they could be attached to the dir. tree without need to union them.
Back to top
View user's profile Send private message 
wow

Joined: 29 Jun 2006
Posts: 986
Location: Peru

PostPosted: Thu 14 Dec 2006, 22:08    Post subject:  

I've downloaded the game from the official site (78.4 MB), requires libopenal , libartsc and openGL stuff, nice game Smile

===SYSTEM REQUIREMENTS===
* Pentium II 233MHz / AMD K6-2 300MHz or equally powerful processor
* 64MB of system memory
* OpenGL supported video card with 16MB of video memory. (Voodoo Banshee, TNT and up)
* 50MB of hard drive space

_________________

Back to top
View user's profile Send private message 
wilmer

Joined: 05 Feb 2008
Posts: 1

PostPosted: Tue 05 Feb 2008, 22:50    Post subject: i dunno how to install it  

how do you install it ? Confused
Back to top
View user's profile Send private message 
mrkcee

Joined: 22 Jan 2008
Posts: 19

PostPosted: Tue 05 Feb 2008, 23:56    Post subject:  

Just extract the file and run the 'quake3' file (i think that's the filename).

Very Happy
Back to top
View user's profile Send private message 
changturkey

Joined: 29 Dec 2007
Posts: 67

PostPosted: Mon 11 Feb 2008, 18:13    Post subject:  

Can one run the normal version too?
Back to top
View user's profile Send private message 
mrkcee

Joined: 22 Jan 2008
Posts: 19

PostPosted: Tue 12 Feb 2008, 10:10    Post subject:  

changturkey wrote:
Can one run the normal version too?

What do you mean by normal version? If you mean the official vesion, I think you can. wow was able to get it running. Very Happy
Back to top
View user's profile Send private message 
changturkey

Joined: 29 Dec 2007
Posts: 67

PostPosted: Tue 12 Feb 2008, 10:28    Post subject:  

Because the one provided uses a modded engine or something? Where can I get OpenAL? I am using Dingoalpha6.
Back to top
View user's profile Send private message 
kirk

Joined: 11 Nov 2005
Posts: 1400
Location: florida

PostPosted: Tue 12 Feb 2008, 13:42    Post subject:  

Ya, for some reason they use openal. The one I posted I compiled without it.. Urban Terror is now a stand-alone game. Still quake 3 based. It doesn't use openal.

Here's a openal package for dingo. I built it in T2. Haven't tested it. Good luck.
openal-0.0.8.tar.bz2
Description 
bz2

 Download 
Filename  openal-0.0.8.tar.bz2 
Filesize  142.85 KB 
Downloaded  619 Time(s) 
Back to top
View user's profile Send private message 
changturkey

Joined: 29 Dec 2007
Posts: 67

PostPosted: Tue 12 Feb 2008, 14:05    Post subject:  

How do I install them?
Back to top
View user's profile Send private message 
Display posts from previous:   Sort by:   
Page 1 of 2 [16 Posts]   Goto page: 1, 2 Next
Post new topic   Reply to topic View previous topic :: View next topic
 Forum index » Advanced Topics » Additional Software (PETs, n' stuff) » Games
Jump to:  

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © 2001, 2005 phpBB Group
[ Time: 0.0722s ][ Queries: 13 (0.0047s) ][ GZIP on ]