Open Arena--Tiny Quake 3 Game

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kirk
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Open Arena--Tiny Quake 3 Game

#1 Post by kirk »

Here's a small version of Open Arena 0.60.

About OpenArena

OpenArena is an open-source content package for Quake III Arena licensed under the GPL, effectively creating a free stand-alone game. You do not need Quake III Arena to play this game.

Bots were added starting in 0.6.0. They will spout taunts and everything!
The graphics quality has been reduced to make it smaller. I replaced the ioquake3 engine with an ioquake3 engine I compiled several months ago. The engine included with Open Arena requires openAL. This one does not. It's a 18MB download:

http://dotpups.de/dotpups/Games/OpenArena-tiny.tar.bz2

Thanks to MU for hosting!


You'll need SDL and Hardware video accelaration.

If you like you can download the High quality version. I think it's 84MB.

The Open Arena home page:

http://openarena.ws/


There are many mods for quake3, to install a mod just place the mod's folder in the same directory as the base3q folder. Then start the game and select mods from the menu.

Some good mods:

Urban terror (448MB) http://www.urbanterror.net/news.php

Reaction Quake (493MB) http://www.rq3.com/

Western Quake (163MB) http://forums.westernquake3.net/

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sunburnt
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Location: Arizona, U.S.A.

#2 Post by sunburnt »

Aaaaahhh... QUAKE !!!

I've followed the series from the very first one, just bought Q4 but haven't tried it yet.

This & a bunch of other killer games should be made into a Puppy Squash file addon.


This brings to mind the idea of a GUI menu for loading & unloading Squash ".sfs" files.
So Puppy would boot with a preset Squash file mounted that can be swapped for others.
This would require ununioning and/or reunioning the mounted files.

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klhrevolutionist
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#3 Post by klhrevolutionist »

sunburnt: Nathan F. has a gui for loading/unloading squash files. Could probably be edited to fit work with puppy if it does'nt already.
Heaven is on the way, until then let's get the truth out!

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sunburnt
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Location: Arizona, U.S.A.

#4 Post by sunburnt »

Thanks klhrevolutionist; (Nice to see your still with us).

I keep saying other folks have to have thought of this stuff too.
Maybe Nathan will pop in here about what he has... If not I'll PM him.

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Pizzasgood
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Location: Knoxville, TN, USA

#5 Post by Pizzasgood »

I played with the cli version (I think) in one of the beta versions of Grafpup (around May 2006). It wasn't quite working right, but I think I was doing it wrong. I got it to work eventually, and it was pretty nice.
[size=75]Between depriving a man of one hour from his life and depriving him of his life there exists only a difference of degree. --Muad'Dib[/size]
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kirk
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Location: florida

#6 Post by kirk »

This & a bunch of other killer games should be made into a Puppy Squash file addon.
You could just make a DVD with your games and Puppy on it. Set them up to run from one directory if needed, put them all in a folder and then:

mkisofs -J -l -D -allow-lowercase -allow-multidot -no-iso-translate -o /mnt/home/game.iso -b isolinux.bin -c boot.cat -no-emul-boot -boot-load-size 4 -boot-info-table /mnt/home/gamefolder/

Then you can just mount the CD/DVD and run the games. Though, some run slow off the CD/DVD. Quake 3 runs well from a CD/DVD.

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sunburnt
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Location: Arizona, U.S.A.

#7 Post by sunburnt »

Best to have a Squash file so the wad is 40% the size for putting on the HD.

If apps. in the Squash file could be mounted but not unioned, that'd be great!
So no library files to go in /lib or /usr/lib, no configs. to go in /etc, & so on.
The whole thing would mount at /mnt/games-1 & would mostly stand alone.
These kinds of app. wads could be added & subtracted with no problems at all...

This relates to the posted discussion on changing the Linux dir. structure.
If apps. contained ALL the files they need (minus common libraries of course).
So append new paths to point to the app's. libraries, or maybe create links in /lib,
then they could be attached to the dir. tree without need to union them.

wow
Posts: 1052
Joined: Fri 30 Jun 2006, 00:18
Location: Peru

#8 Post by wow »

I've downloaded the game from the official site (78.4 MB), requires libopenal , libartsc and openGL stuff, nice game :)

===SYSTEM REQUIREMENTS===
* Pentium II 233MHz / AMD K6-2 300MHz or equally powerful processor
* 64MB of system memory
* OpenGL supported video card with 16MB of video memory. (Voodoo Banshee, TNT and up)
* 50MB of hard drive space
[url=http://www.puppylinux.com][img]http://i.imgur.com/M4OyHe1.gif[/img][/url]

wilmer
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Joined: Wed 06 Feb 2008, 02:49

i dunno how to install it

#9 Post by wilmer »

how do you install it ? :?

mrkcee
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Joined: Wed 23 Jan 2008, 01:12

#10 Post by mrkcee »

Just extract the file and run the 'quake3' file (i think that's the filename).

:D

changturkey
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Joined: Sun 30 Dec 2007, 03:10

#11 Post by changturkey »

Can one run the normal version too?

mrkcee
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Joined: Wed 23 Jan 2008, 01:12

#12 Post by mrkcee »

changturkey wrote:Can one run the normal version too?
What do you mean by normal version? If you mean the official vesion, I think you can. wow was able to get it running. :D

changturkey
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Joined: Sun 30 Dec 2007, 03:10

#13 Post by changturkey »

Because the one provided uses a modded engine or something? Where can I get OpenAL? I am using Dingoalpha6.

kirk
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Joined: Fri 11 Nov 2005, 19:04
Location: florida

#14 Post by kirk »

Ya, for some reason they use openal. The one I posted I compiled without it.. Urban Terror is now a stand-alone game. Still quake 3 based. It doesn't use openal.

Here's a openal package for dingo. I built it in T2. Haven't tested it. Good luck.
Attachments
openal-0.0.8.tar.bz2
(142.85 KiB) Downloaded 940 times

changturkey
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#15 Post by changturkey »

How do I install them?

kirk
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Joined: Fri 11 Nov 2005, 19:04
Location: florida

#16 Post by kirk »

Just extract it to / and try your game. There is a config file for openal, but you may not have to mess with it.

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