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The time now is Tue 21 Oct 2014, 03:48
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 Forum index » House Training » Beginners Help ( Start Here)
how can I install direct x 9 in puppy precise
Moderators: Flash, Ian, JohnMurga
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mikeb


Joined: 23 Nov 2006
Posts: 8342

PostPosted: Fri 22 Aug 2014, 14:18    Post subject:  

Hmm sounds like a missing perl module.

Perl is pretty sparse on puppy though I thought the devx filled in some blanks. ..the parser module it seems

mike
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stemsee


Joined: 27 Jun 2013
Posts: 442
Location: London

PostPosted: Fri 22 Aug 2014, 14:34    Post subject:  

I run XBMC.exe on wine with full video acceleration! EmSeeV2.2
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mikeb


Joined: 23 Nov 2006
Posts: 8342

PostPosted: Fri 22 Aug 2014, 14:42    Post subject:  

Quote:
I run XBMC.exe on wine with full video acceleration! EmSeeV2.2

why?
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ardvark


Joined: 01 Jul 2013
Posts: 1009
Location: USA

PostPosted: Fri 22 Aug 2014, 16:18    Post subject:  

mikeb wrote:
Yes I must dispute that info...I have MX4000 which is a varient of the MX440 chipset and it runs with direct x 9c. Misinformation on the internet is common...I usually try to get 2 or 3 sources saying the same thing.


Yes, I was mistaken on my last post, I should have dug a little deeper. My apologies to the OP. However, if the OP's GPU only supports up to DirectX7, then any software that requires version 8 or 9 (or even above) won't work. Please see here and here. Wink

@leon8200: Wine serves as a compatibility layer for Windows software. The program and process of getting software to work on it is not a perfect science, so I think results will vary from user to user and distribution. I apologize for the error in my last post. Sad

Regards...
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mikeb


Joined: 23 Nov 2006
Posts: 8342

PostPosted: Fri 22 Aug 2014, 16:53    Post subject:  

No apologies needed... Its quite a murky grey area since it seems not all are the same anyway...
Quote:
NVIDIA GeForce 2 (DirectX 7.0), Geforce4 MX Series no Vertex and Pixel in GPU (DirectX 7.0a), only Geforce 3 Series (Vertex Shader 1.1 Pixel Shader 1.1) (DirectX 8.0), Geforce4 Ti Series (Vertex Shader 1.1, Pixel shader 1.3) (DirectX 8.0a), GeForce FX Series (Vertex Shader 2.0+, Pixel shader 2.0+) (DirectX 9.0a and Direct X 9.0b??) and Geforce 6 Series (Vertex Shader 3.0, Pixel shader 3.0) (DirectX 9.0c)

For example my specific card does support direct x 8.1 but not pixel shaders...... but another similar may only be ok for 7... and then again its not always clear on the definition of support...eg could be missing certain features regardless..... software usually silently or not so silently drops any missing features when it tests the cards abilities.

Installing and doing direct x 9 tests only confuses the picture Very Happy

I am not 100% if wine translates to opengl anyway... in this case the card is around version 1.2-1.3 .

I have gone crosseyed in a 3D way....

mike
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stemsee


Joined: 27 Jun 2013
Posts: 442
Location: London

PostPosted: Sat 23 Aug 2014, 03:32    Post subject:  

mikeb wrote:
why?


Because the latest version is easy to get for windows. The linux version is behind and has unusual missing dependencies, which I don't want to chase around for!
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mikeb


Joined: 23 Nov 2006
Posts: 8342

PostPosted: Sat 23 Aug 2014, 04:46    Post subject:  

well why XBMC generally and why pop that in this topic Very Happy

mike
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