DeaDBeeF 0.5.6 and 0.6.1 and 0.6.2

Audio editors, music players, video players, burning software, etc.
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jlst

#21 Post by jlst »

This is my favorite audio player, it should be the default audio player in Puppy Linux.. it's just amazing :shock: :)

jlst

#22 Post by jlst »

I compiled DeaDBeeF 0.6.1 in Precise Puppy 5.7.1

PET: deadbeef-0.6.1-i686_precise.pet (2.2MB)

Missing deps in PP 5.7.1: deadbeef_deps-0.6.1-ubuntu_precise.pet (290kb)
(from ubuntu precise repo):
- libimlib (artwork.so)
- libwavpack (wavpack.so)
- libzip (vfs_zip.so)

To play MIDI files download freepats: http://freepats.zenvoid.org/
(--> freepats-20060219.tar.bz2 (25MB) <--)

Place it in /opt and extract

Download this midi file and click it: http://www.free-midi.org/midi1/q/queen- ... to_son.mid

------------------------------------

....I wrote a very *special* script for this, it can 'puppify' a deadbeef build (integrate it to rox, make it the default audio player and split it into 3 packages (optional))...

Example:

deadbeef_basic-0.6.1-i686_precise.pet (844kb)
deadbeef_extended-0.6.1-i686_precise.pet (320kb)
deadbeef_extra_codecs-0.6.1-i686_precise.pet (1.1MB)
Attachments
deadbeef_build__fix-update_full.tar.gz
special script to puppify deadbeef builds......
(4.01 KiB) Downloaded 408 times

musher0
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#23 Post by musher0 »

OscarTalks wrote:Hello Charlie6,

The ones I compiled do not have the wildmidi plugin. I think it needs timidity which is not included in Puppy so it shows an error in console. For this reason I disable it so it is not built, but it is easy to compile with it included if you want, the default is "enabled" actually. I enabled all the plugins that work, even though some of them will probably never be needed. Only the ones like pulse and gtk3 are removed because Puppy does not need or use them

If you want to use the static package I just deleted that plugin so you could download the package and add that one wildmidi .so lib back into the directory and it would work.
Hi, guys.

There is a Timidity for Puppy here:
http://ftp.ussg.iu.edu/linux/puppylinux ... 2.13.0.pet

BFN.

musher0
musher0
~~~~~~~~~~
"You want it darker? We kill the flame." (L. Cohen)

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don570
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#24 Post by don570 »

There's a version of deadbeef 6 that runs on Racy.
.... and I tested it on the French versions Rolx and Wolx

http://dotpups.de/puppy5/racy/multimedia/
________________________________________________

xan
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Re: DeaDBeeF 0.5.6 and 0.6.1

#25 Post by xan »

OscarTalks wrote:Version 0.6.1 was released and then the developer added some fixes.
The builds named as "0.6.1.3" are downloaded as source from git with (I believe) those fixes included.
Thank you for your hard work packaging this music player. The older versions of Deadbeef didn't include Hotkeys, and when they were first introduced they were Global only, and I found that to be almost useless. Local Hotkeys were then introduced and I think should be included in this version, but I can't see them in the preference menu.

The developer has a newer version out 0.6.2 and I tried their static package and the Local Hotkeys are present in preferences and work. The developer has made some good improvements with the creation and allocation of Hotkeys as well.

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OscarTalks
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#26 Post by OscarTalks »

I have packaged deadbeef-static 0.6.2 for Puppy and uploaded it.
This is bigger than the specific builds from source but it is fully functional including such things as support for the OPUS codec. Seems to work in several Pups including Racy, Lucid, Wheezy and Slacko.

I removed the GTK3 plugins but left wildmidi in there in case people want to install it. It is the only plugin which gives an error but a plugin failing to load is not really a problem I don't think. Oh, I think the gme plugin gives a symbol error in Racy.

I also added 2 file associations for .m3u and .pls playlist files in /root/Choices/MIME-types. These are quite common with audio streams from Shoutcast/Winamp and IceCast and without them ROX just complains that it does not know what to do with such files.

I might do some builds from source in specific Pups later, but the problem is you have to do several of them. Even recent Slackos have different ffmpeg versions from each other.

http://smokey01.com/OscarTalks
Oscar in England
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ozboomer
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#27 Post by ozboomer »

HI, folks..

I'm new to using deadbeef... and while it's pretty good "out of the box", I'd like to install some of the plugins that are available for it... but I can't seem to get them to be recognized or work.

First, the environment: Puppy Linux Slacko v5.6.4, Linux kernel v3.4.52, using the static/portable build of deadbeef: deadbeef-static_0.6.2-2_i686.tar.bz2. PC uses Pentium Dual-COre E6500 @ 3 GHz, with 4MB RAM and NVIDIA GeForce 6200/PCI graphics, Western Digital and Seagate 500GB hard disks.

I have unpacked the .bz2 archive (with paths) so the deadbeef executable resides at: /usr/local/deadbeef-0.6.2/deadbeef. I also have a symbolic link from there into /usr/local/bin/deadbeef. There are also doc, locale, pixmaps and plugins directories under the .../deadbeef-0.6.2 directory.

Running deadbeef works Ok with no problems. However, getting any non-bundled plugins to work IS a problem.

Specifically, I'm trying to use the "File Browser" and "Musical Spectrum" plugins, as detailed on the web site at http://deadbeef.sourceforge.net/plugins.html.

Whether I use the archives directly linked from that web page OR I go to the authors' web sites and retrieve THEIR versions, whilst I can extract the *.so files, deadbeef appears to not see them, no matter where I place them.

For example, with the "Musical Spectrum" plugin, I've tried placing the "ddb_vis_musical_spectrum_GTK2.so" (and equivalent GTK3 file) into the following directories (in one directory only at a time), and at no time does the "Insert..." or "Replace with..." right-click items in "View > Design mode" ever include anything except the list of bundled plugins:-

Code: Select all

/root/.local/lib/deadbeef

/usr/lib/deadbeef/

/usr/local/deadbeef-0.6.2/plugins/

/opt/deadbeef
I also have the same problem with the "File Browser" plugin, which I'd like to be able to use.

Perhaps I'm mis-understanding how to enable/use the plugin... or I'm looking for it in the wrong place?

NOTE: I've also tried using OscarTalks' "deadbeef-static-0.6.2-i686.pet" ...but it still doesn't seem to be "receptive" to using non-bundled plugins.

I would appreciate any suggestions you might have that will let me use these plugins.

Thanks.

Edit: 17-Jan-2015 - After some significant testing on a number of PCs running Slacko 5.6.4, it seems the addition of the missing libraries takes care of things... and it's only an addition of a some MB.. So, thanks again for everyone's help in getting the program working here. :D
Last edited by ozboomer on Sat 17 Jan 2015, 02:48, edited 1 time in total.

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ttuuxxx
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#28 Post by ttuuxxx »

here's the latest compiled on Slacko deadbeef 0.6.2, made the icons smaller in file size and coloured the play/pause button. made it default audio player. etc
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)

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ozboomer
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#29 Post by ozboomer »

ttuuxxx wrote:here's the latest compiled on Slacko deadbeef 0.6.2, made the icons smaller in file size and coloured the play/pause button. made it default audio player. etc
Thanks for your efforts... but there are a couple of issues with the installation resulting from the use of 'deadbeef-0.6.2-i386.pet'...

The Help file isn't loaded when any of the 'Help' menu items are selected... and if I double-click on a single track (to play the track immediately), the interface goes into some crazy endless loop of continual scrolling while (I guess) it's trying to load the cover art.

I've attached my ~/.config/deadbeef/config file in case there might be something awry with that (note it's in a .zip file owing to phpBB requirements).

Also, perhaps you could try to get the 'File Browser' plugin to work, as I still can't get it working here (see my post above from 4-Nov-2014).

Thanks.
Attachments
config.zip
Unpack this to / ...there is an embedded path for the correct (default) location. Be sure to save your own config file first!
(1.64 KiB) Downloaded 232 times

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ttuuxxx
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#30 Post by ttuuxxx »

I don't usually include help files, I make packages oldschool , Smallest package size. But this time here you go.
Also added the File Browser plugin compiled on slacko. It configures on the plugin screen under preferences.
ttuuxxx
Attachments
deadbeef-fb-1.00-i386.pet
(28.81 KiB) Downloaded 327 times
deadbeef-doc-0.6.2.pet
(31.48 KiB) Downloaded 306 times
Last edited by ttuuxxx on Mon 05 Jan 2015, 08:32, edited 1 time in total.
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)

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ttuuxxx
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#31 Post by ttuuxxx »

To use the file Browser you need to right click on the gui main screen, a purple screen will show with replace screen with, just select the plugin you want to use. Just used the file Browser and works fine.
ttuuxxx
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)

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ttuuxxx
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#32 Post by ttuuxxx »

also here's that other plugin you wanted, It didn't work for you before because you didn't have fftw, I compiled fftw statically and then compiled the plugin to reduce the over size by a lot, The plugin does work you just need to get to that purple screen to enable it.
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)

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ttuuxxx
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#33 Post by ttuuxxx »

make sure you have "View/Design mode" ticked in the window. Or you won't get the purple screen.
ttuuxxx
Attachments
Screenshot.jpg
(75.52 KiB) Downloaded 451 times
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)

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ozboomer
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#34 Post by ozboomer »

Hi, again...

MANY thanks for organizing the updates - they work a treat..

*except*

...that the 'File Browser' item doesnt appear in either the 'purple screen' in 'Design Mode' nor in the Edit > Preferences > PLugins dialog.

I tried a few different locations.. and re-downloading the .pet... but I can't see the file browser anywhere.

Any clues?

Thanks a heap.

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ttuuxxx
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#35 Post by ttuuxxx »

ozboomer wrote:Hi, again...

MANY thanks for organizing the updates - they work a treat..

*except*

...that the 'File Browser' item doesnt appear in either the 'purple screen' in 'Design Mode' nor in the Edit > Preferences > PLugins dialog.

I tried a few different locations.. and re-downloading the .pet... but I can't see the file browser anywhere.

Any clues?

Thanks a heap.
Make sure its 100% shut down, no DB icon in the taskbar :) then
Delete /root/.config/deadbeef and /root/.local/share/recently-used.xbel and see if that works.
The location the File Browser plugin pet package is perfect for main DB package I made, no need to move it.
ttuuxxx
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)

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ozboomer
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#36 Post by ozboomer »

ttuuxxx wrote:Make sure its 100% shut down, no DB icon in the taskbar :) then
Delete /root/.config/deadbeef and /root/.local/share/recently-used.xbel and see if that works.
No joy. Dang.

I tried rebooting completely after removing the files you described.. Tried another 'clean' save file with the DeaDBeef .pets all installed ... and still no sign of the 'File Browser' on 'right-click' in 'Design Mode' nor in the PLugins...

*mumble, grumble* ... Puppy is being a tenacious lil' pup.. *grrrr*.. holding back the File Browser somehow.. hmm...

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ttuuxxx
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#37 Post by ttuuxxx »

ozboomer wrote:
ttuuxxx wrote:Make sure its 100% shut down, no DB icon in the taskbar :) then
Delete /root/.config/deadbeef and /root/.local/share/recently-used.xbel and see if that works.
No joy. Dang.

I tried rebooting completely after removing the files you described.. Tried another 'clean' save file with the DeaDBeef .pets all installed ... and still no sign of the 'File Browser' on 'right-click' in 'Design Mode' nor in the PLugins...

*mumble, grumble* ... Puppy is being a tenacious lil' pup.. *grrrr*.. holding back the File Browser somehow.. hmm...
here try my config files, it has the file browser included in the config, so you still need the file browser plugin pet installed then add this one. Since its just the config files.
ttuuxxx
Attachments
deadbeef-config-0.6.2.pet
(1.85 KiB) Downloaded 334 times
Last edited by ttuuxxx on Mon 29 Dec 2014, 11:58, edited 1 time in total.
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)

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ozboomer
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#38 Post by ozboomer »

ttuuxxx wrote:here try my config files, it has the file browser included in the config, so you still need the file browser plugin pet installed then add this one. Since its just the config files.
Using your config and dspconfig files hasn't helped.

BTW, the recent .pet for the config file unpacks into the '/' path instead of '/root'... but no nevermind; I simply put the config and dspconfig files into the right places.

As this is getting weird, I'm thinking about the actual files and how they're built/located. For example, the 'Musical Spectrum' plugin has no troubles at all. It's in the 'right-click-Replace' AND in the 'PLugins' and is usable and configurable in both places, so that file is Ok.

So, I'm wondering if there's a path missing in a make file or something (this, from someone who's never built a big project under Linux(!))... or if there's a special location that the 'File Browser' plugin has to be stored in at compile time. Maybe it's even as weird as being dependent on the file system we're each using (I'm using ext2 on this save file)...?

Whether it's relevant or not, here's a couple of md5 checksums on the files, so maybe you can see if they're the same on your system:-

Code: Select all

2bbcec606aecef6a37a8e917961e7f2e  /usr/lib/deadbeef/ddb_misc_filebrowser_GTK2.so.0.0.0

2dcc1d456bc2066637b94849b4951620  /usr/lib/deadbeef/ddb_vis_musical_spectrum_GTK2.so
...and the link is a 'soft' link, I think?.. so that shouldn't matter, I would think.

Remembering: I'm using Slacko 5.6.4 ...and it's a Frugal Install of Puppy.

I appreciate you helping to try and nut this out... :)

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ttuuxxx
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#39 Post by ttuuxxx »

lol I rushed that config pet, its now been fixed in the right location. :)
Also the md5's of both files you posted match mine 100%.
I'm using slacko 5.9.3 So it has to be a configure somewhere, some place, Its also my last day working on this for 2-4 days, I'm going camping early tomorrow and its 11pm here in Sydney Australia :)
ttuuxxx
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)

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ozboomer
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#40 Post by ozboomer »

ttuuxxx wrote:I'm going camping early tomorrow and its 11pm here in Sydney Australia :)
Ditto in MEL, au :D Thanks again for your help.. I'll keep trying things out and will post if I have any joy...

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