Puppy Linux Discussion Forum Forum Index Puppy Linux Discussion Forum
Puppy HOME page : puppylinux.com
"THE" alternative forum : puppylinux.info
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

The time now is Sat 25 Oct 2014, 19:38
All times are UTC - 4
 Forum index » Advanced Topics » Additional Software (PETs, n' stuff) » Games
Anyone got a copy of Super Mario War?
Post_new_topic   Reply_to_topic View_previous_topic :: View_next_topic
Page 1 of 2 Posts_count   Goto page: 1, 2 Next
Author Message
Deacon


Joined: 19 Mar 2013
Posts: 65

PostPosted: Mon 25 Nov 2013, 05:02    Post_subject:  Anyone got a copy of Super Mario War?  

My son wanted to play that, but as I lost it in my previous install, it appears it's out of the repos and the original download site leads to a dead link.

Any idea if it's still available on anyone's repo?
Back to top
View user's profile Send_private_message 
mikeb


Joined: 23 Nov 2006
Posts: 8368

PostPosted: Mon 25 Nov 2013, 07:24    Post_subject:  

Do you mean the platform game with mario characters..got to version 1.8.b2 ?

if so let me know... got it as a 12mb lzm but easily converted.
I think I lobbed the 1.7 version.

mike
Back to top
View user's profile Send_private_message 
Deacon


Joined: 19 Mar 2013
Posts: 65

PostPosted: Mon 25 Nov 2013, 12:25    Post_subject:  

mikeb wrote:
Do you mean the platform game with mario characters..got to version 1.8.b2 ?

if so let me know... got it as a 12mb lzm but easily converted.
I think I lobbed the 1.7 version.

mike


That's the one!
Back to top
View user's profile Send_private_message 
mikeb


Joined: 23 Nov 2006
Posts: 8368

PostPosted: Mon 25 Nov 2013, 13:03    Post_subject:  

Well it turns out I did have both versions.

I built them as sfs4 on Lucid and a quick test said it needed the full SDL package abd asymlink for libpng.so.3 to whatever is in ther but you may have those already.

https://dl.dropboxusercontent.com/u/110545536/Puppy/SMW-1.8b2_sfs4.sfs

https://dl.dropboxusercontent.com/u/110545536/Puppy/SMW-1.7_sfs4.sfs

Hope it works for you...tis a fun game .. we did four player with gamepads ....

mike
Back to top
View user's profile Send_private_message 
Deacon


Joined: 19 Mar 2013
Posts: 65

PostPosted: Wed 27 Nov 2013, 20:30    Post_subject:  

mikeb wrote:
Well it turns out I did have both versions.

I built them as sfs4 on Lucid and a quick test said it needed the full SDL package abd asymlink for libpng.so.3 to whatever is in ther but you may have those already.

https://dl.dropboxusercontent.com/u/110545536/Puppy/SMW-1.8b2_sfs4.sfs

https://dl.dropboxusercontent.com/u/110545536/Puppy/SMW-1.7_sfs4.sfs

Hope it works for you...tis a fun game .. we did four player with gamepads ....

mike


Wow! Thanks! Testing.

EDIT- I forget how I got these to work before, but I have to do a few things. 1.7 goes further.



Got this when I ran it-- the first time it segfaulted with the above as well.

This should be interesting.[/img]
Back to top
View user's profile Send_private_message 
mikeb


Joined: 23 Nov 2006
Posts: 8368

PostPosted: Wed 27 Nov 2013, 21:41    Post_subject:  

Well the show stopper seems to be libpng.so.3

What are you testing on?

My thoughts would be to grab libpng from an older puppy , 2 or 4 series. I will actually try it in Lucid this time..see if I get the same results. ... its only actually been run in slax 6 which is about puppy 4 era but that roughly matches what it would have been built on.

I cannot remember if it needs opengl working or not even though its a 2d game some still do. I will be able to test tomorrow

mike
Back to top
View user's profile Send_private_message 
mikeb


Joined: 23 Nov 2006
Posts: 8368

PostPosted: Thu 28 Nov 2013, 08:11    Post_subject:  

Ok loaded into Lucid.
Added the SDL libraries.
Made a link from libpng12.so.0.42.0 to libpng.so.0

Started up fine with no errors...both versions.

So it looks like they have broken forward compatibility with the png library...another linux joke funny I noticed.

Solution...uploaded the linpng from Lucid with a symlink to it....

That hopefully is it if there are no further weird changes going on and it definitely does not need opengl.

mike
libpng-lucid.tar.gz
Description 
gz

 Download 
Filename  libpng-lucid.tar.gz 
Filesize  68.22 KB 
Downloaded  169 Time(s) 
Back to top
View user's profile Send_private_message 
Ted Dog


Joined: 13 Sep 2005
Posts: 2373
Location: Heart of Texas

PostPosted: Thu 28 Nov 2013, 11:08    Post_subject:  

cool never knew about this fan made tribute to the wasted hours of my youth! any chance you could reroll the sfs for more current puppies and or 64bits. This type of game was about the level of brain power likes. Never got into the games that require more reading than an encyclopedia.
Back to top
View user's profile Send_private_message 
mikeb


Joined: 23 Nov 2006
Posts: 8368

PostPosted: Thu 28 Nov 2013, 11:39    Post_subject:  

Well the sfs should load on recent puppies and Deacon's feedback should help clear up the libpng situation. Also I do not know what version he is testing on

LibSDL seem to be no problem so I guess an sfs or 2 with SDL and a working libpng should finish the job.

64 bit puppies... not sure what's needed for those in particular if anything.

mike
Back to top
View user's profile Send_private_message 
Ibidem

Joined: 25 May 2010
Posts: 501
Location: State of Jefferson

PostPosted: Thu 28 Nov 2013, 12:44    Post_subject:  

libpng is that way; they managed to constatly break the API without ever making it good.
Back to top
View user's profile Send_private_message 
Deacon


Joined: 19 Mar 2013
Posts: 65

PostPosted: Fri 29 Nov 2013, 02:34    Post_subject:  

mikeb wrote:
Well the sfs should load on recent puppies and Deacon's feedback should help clear up the libpng situation. Also I do not know what version he is testing on

LibSDL seem to be no problem so I guess an sfs or 2 with SDL and a working libpng should finish the job.

64 bit puppies... not sure what's needed for those in particular if anything.

mike


I'm on Slacko 5.6-- downloading the tar.gz file. Where am I symlinking to? (I just usually replace files.)
Back to top
View user's profile Send_private_message 
mikeb


Joined: 23 Nov 2006
Posts: 8368

PostPosted: Fri 29 Nov 2013, 05:39    Post_subject:  

just extract to /usr/lib ... I included a symlink Smile

Let the png begin...... and bouncing..

The music with the 1.8 had me laughing for ages in a strange uncontrollable way.

mike
Back to top
View user's profile Send_private_message 
Deacon


Joined: 19 Mar 2013
Posts: 65

PostPosted: Fri 29 Nov 2013, 07:46    Post_subject:  

mikeb wrote:
just extract to /usr/lib ... I included a symlink Smile

Let the png begin...... and bouncing..

The music with the 1.8 had me laughing for ages in a strange uncontrollable way.

mike


AHA, but now it gets... yet stranger!

SMW 1.7 seems to load ok, but when it switches graphics modes at startup keeps the original window open, rendering the game behind it invisible.

So I removed it and switched back to 1.8.

It seems... to have segfaulted on a pixmap!

[img=http://s23.postimg.org/xchf0qukn/smw_2013_11_29_06_58_38.jpg]

It appears to be missing large tilesets of some sort. Loading 1.7 with 1.8 did not rectify the situations. It appears I must find the pixmaps. (I'm starting to feel like we are all *in* Super Mario World looking for the pieces.)

But definitely sound and graphics are activating, so it appears to simply be a missing library.
Back to top
View user's profile Send_private_message 
mikeb


Joined: 23 Nov 2006
Posts: 8368

PostPosted: Fri 29 Nov 2013, 08:11    Post_subject:  

seems like there is some basic incompatibility with png librariies and the system.

SMW is built for the png that existed from Lucid time and before, there are no sources available to try and rebuild it. Linux is like this. Short lifespans for software. This is why I never got past Lucid as I would have to throw away everything and start again...gets tedious

Out of ideas apart from use an older distro.

mike
Back to top
View user's profile Send_private_message 
Ted Dog


Joined: 13 Sep 2005
Posts: 2373
Location: Heart of Texas

PostPosted: Fri 29 Nov 2013, 09:01    Post_subject:  

Im not against using old versions just for a single program. I have different multisession DVDs just to keep my many projects organized. However which of the old versions work the best?
Back to top
View user's profile Send_private_message 
Display_posts:   Sort by:   
Page 1 of 2 Posts_count   Goto page: 1, 2 Next
Post_new_topic   Reply_to_topic View_previous_topic :: View_next_topic
 Forum index » Advanced Topics » Additional Software (PETs, n' stuff) » Games
Jump to:  

Rules_post_cannot
Rules_reply_cannot
Rules_edit_cannot
Rules_delete_cannot
Rules_vote_cannot
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © 2001, 2005 phpBB Group
[ Time: 0.0772s ][ Queries: 13 (0.0081s) ][ GZIP on ]