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bark_bark_bark
Joined: 05 Jun 2012 Posts: 1935 Location: Wisconsin USA
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Posted: Tue 27 Aug 2013, 11:08 Post subject:
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Hello, I have a really ludicrous idea about a puppy derivative. I need to know, how can I get the current code in the woof build system into the original pUPnGo. Also how to a compile a glibc from scratch?
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starhawk
Joined: 22 Nov 2010 Posts: 5056 Location: Everybody knows this is nowhere...
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Posted: Tue 27 Aug 2013, 11:27 Post subject:
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Just curious, bark_bark_bark, what's your idea...?
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bark_bark_bark
Joined: 05 Jun 2012 Posts: 1935 Location: Wisconsin USA
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Posted: Tue 27 Aug 2013, 12:17 Post subject:
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The idea I had, was my vision of a modular puppy distro.
There will be:
-different kernel options
-different base tool chains
-different desktop options
while having a big online repo and having some unity no matter what modules you have loaded. I want this to be distro that will benefit all (whether want to use on a P3 system, Atom netbook, or on some thousand core gaming system), there will be something for everyone.
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greengeek

Joined: 20 Jul 2010 Posts: 5834 Location: Republic of Novo Zelande
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Posted: Wed 28 Aug 2013, 03:28 Post subject:
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In order to ever make that work I imagine you would have to have a very tightly written set of definitions and parameters that different people could work to. And then lots of testing, bug fixing, and rewriting of the definitions and parameters..
I don't know if thats gonna fly...
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technosaurus

Joined: 18 May 2008 Posts: 4878 Location: Blue Springs, MO
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Posted: Thu 29 Aug 2013, 08:20 Post subject:
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It is possible, not too difficult and has been done (mostly via zdrv.sfs), but dont expect all apps from other distros to work with other kernel versions, they dont all build packages against a lowest common denominator ... Fyi If you build packages against Linux 2.32, glibc-2.6ish and gtk2.12 (and corresponding dependencies) they are pretty likely to work on other distros... Basically build against the oldest version that will build it if you can. There are other considerations like stack smashing, etc... Someone really should post a portability howto wiki somewhere for other builders.
_________________ Check out my github repositories. I may eventually get around to updating my blogspot.
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goingnuts
Joined: 07 Dec 2008 Posts: 927
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Posted: Thu 29 Aug 2013, 14:29 Post subject:
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bark_bark_bark wrote: | Hello, I have a really ludicrous idea about a puppy derivative. I need to know, how can I get the current code in the woof build system into the original pUPnGo. Also how to a compile a glibc from scratch? |
I have not tried any of the two so cant advise here. You are sure pupngo is a healthy starting point? (I'm not)...
Maybe Debian or some other large distro already close to target?
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bark_bark_bark
Joined: 05 Jun 2012 Posts: 1935 Location: Wisconsin USA
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Posted: Thu 29 Aug 2013, 18:25 Post subject:
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Well, I kind of wanted to use a tiny base.
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goingnuts
Joined: 07 Dec 2008 Posts: 927
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Posted: Fri 30 Aug 2013, 00:29 Post subject:
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bark_bark_bark wrote: | Well, I kind of wanted to use a tiny base. |
I see - a tiny base with at large repo? I do not know if Debian could start small - net-install?
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bark_bark_bark
Joined: 05 Jun 2012 Posts: 1935 Location: Wisconsin USA
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Posted: Fri 30 Aug 2013, 16:13 Post subject:
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goingnuts wrote: | bark_bark_bark wrote: | Well, I kind of wanted to use a tiny base. |
I see - a tiny base with at large repo? I do not know if Debian could start small - net-install? |
I was saying that pupngo was tiny. Debian is way too heavy and big to use as a base.
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technosaurus

Joined: 18 May 2008 Posts: 4878 Location: Blue Springs, MO
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Posted: Fri 30 Aug 2013, 21:32 Post subject:
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Here is the low down. Since pupngo's multicall binaries were statically built against a kernel older than any major distro uses, they can be used with all of them.
Now, some stuff (not much) will need to use the distro version like squash tools where newer versions are now in the vanilla kernel and stable but were only patches in the older kernels and are incompatible.
_________________ Check out my github repositories. I may eventually get around to updating my blogspot.
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greengeek

Joined: 20 Jul 2010 Posts: 5834 Location: Republic of Novo Zelande
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Posted: Sat 07 Sep 2013, 18:03 Post subject:
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bark_bark_bark wrote: | Well, I kind of wanted to use a tiny base. |
Iguleder has recently started working on a similar sort of concept here:
http://www.murga-linux.com/puppy/viewtopic.php?p=724427#724427
Sounds like it runs the sfs addons in a sandboxed environment which is quite a nice idea.
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Ted Dog

Joined: 13 Sep 2005 Posts: 4013 Location: Heart of Texas
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Posted: Sat 07 Sep 2013, 18:44 Post subject:
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technosaurus wrote: | Here is the low down. Since pupngo's multicall binaries were statically built against a kernel older than any major distro uses, they can be used with all of them.
Now, some stuff (not much) will need to use the distro version like squash tools where newer versions are now in the vanilla kernel and stable but were only patches in the older kernels and are incompatible. |
Oh, I wondered why you where doing so muchwork to a very old base, I kept waiting for something newer... Now it makes sense, except that I do not see any newer roll outs, are they being uploaded somewhere?
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goingnuts
Joined: 07 Dec 2008 Posts: 927
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Posted: Sun 08 Sep 2013, 08:12 Post subject:
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greengeek: Thanks for the link - will be exiting to follow Iguleders work. Remind me slightly of booting xwoaf, basic linux or tinycore via sfs in pupngo
Ted Dog: The possibilities for posting new variants of pupngo are huge but for the moment my ideas for posting other than what would be considered remasters are not present.
Other developers much more skilled than I deliver small basis with package managers to build up custom systems. Atm the static linked principle seems the most unique pupngo feature still not handled by most other puplets. So I cruise around, collect apps that potentially add functionality/variability to a possible future pupngo - but at the same time can be used today in a broad range of puppy versions (and beyond..).
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greengeek

Joined: 20 Jul 2010 Posts: 5834 Location: Republic of Novo Zelande
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Posted: Mon 09 Sep 2013, 15:52 Post subject:
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How did you capture those vids? They are very clear.
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goingnuts
Joined: 07 Dec 2008 Posts: 927
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Posted: Thu 12 Sep 2013, 01:38 Post subject:
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They were done in Windows running pupngo in vmware - I do not recall the name of capture software - sorry. Hopefully same quality can eventually be done with xvidcap but I haven't been able yet to do that.
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