Here is the new link:
https://docs.google.com/file/d/0B2qC9qL ... sp=sharing
Here is a list of changes:
*Found on puppy: Switching from fullscreen to windowed and back will leave you with a blank fullscreen – BE VERY CAREFUL WITH GTK SPLASH SREENS. The esiest fix is to just hit Alt-Enter and play in windowed mode, or, save and restart the game.Main changes:
-Full-featured map editor with support of Dune2-compatible maps as well as the extended map format
-Integration of OpenSuperDune (a replacement to the original SuperDune)
-Unit/Structure stats and the techtree is read from a config file
-Used scaler (Nearest Neighbor or Scale2x) is configurable (default = Scale2x)
-Game completely localizable (except helping menu)
-Harvesters now have a return command
-Trying to place a structure on a tile which is already occupied by (your own) units orders them to move away
-Add support for multiple different AI implementations
-Improved AI: Base is now built up faster and more compact
-New single and multiplayer maps
Further changes:
-Determine username automatically upon first start up
-Pressing an assigned number twice centers the screen on the selected units
-Destroyed units might spawn a soldier (Probability depends on the type of unit)
-Quad, Trike and Infantry units have a bumpy moving style when moving over rocks, mountains and thick spice
-Idling units randomly turn around
-Bullets now have an explosion animation when hitting
-Spice blooms have now their own animation
-Full Harvesters move 40% slower than empty ones
-Units are defined badly damaged (smoke, only one weapon) if < 50% max. health (instead of 30%)
-Sardaukar Troopers and Fremen Troopers are no unit types on its own anymore (just normal Troopers)
-Deviation chance is now house specific
-Starport prices are now normal distributed (instead of uniform)
-Limiting number of palaces to one is now optional (default = off)
As in Dune II killed sandworms no longer respawn; old behavior is now an option (default = off)
-New game option: Sandworms drop spice when killed (default = off)
-Changes to game speed: Globally configurable; saved to and loaded from savegame; configurable before start of a multiplayer game
-Update enet to version 1.3.6
-Code was refactored in order to have a more consistent style
-Bugfix: Sand damage was using the wrong graphics
-Bugfix: Make it possible to order any type of unit from the starport if specified in the CHOAM section
-Bugfix: Build with SDL 1.2.14 on Mac OS X for Lion compatibility
-Bugfix: Allow special units to be delivered by reinforcements
-Bugfix: Correct order of houses is Harkonnen, Atreides, Ordos, Fremen, Sardaukar, Mercenary as in the color palette
-Bugfix: Minimap was not updated correctly when playing with fog-of-war enabled
-Bugfix: Stopping a unit that was awaiting pickup could "freeze" the carryall
Bugfix: It was possible to exceed the spice storage limit (it's still possible to circumvent the limit but it's more complex)
-Bugfix: Harvester returns after the last tile of spice on the map is cleared
-Bugfix: Playing xmi music on Windows was broken
-Bugfix: Various fixes to the correct handling of music and sfx volume changes
Known issues:
-Multiplayer games still have a rare chance of getting out of sync
Original Site:
http://sourceforge.net/apps/mediawiki/d ... =Main_Page
If you have any problems, don't hesitate to post.
Enjoy!
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Older News:
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Hello again,
For those of us that like RTS and the Dune Novels I bring you...both rolled into one!
It can be found here and requires SDL and SDL_Mixer.
https://docs.google.com/open?id=0B2qC9q ... 2hndzB2dVE (new link
Package Bugs (I'll fix these when I have time):
*installs to /usr/local/share and not /usr/share --fixed
*package removal doesn't remove some files --fixed
*package manager hangs after uninstall in puppy 5.3, don't know why
Dependency checking should work.
WARNING: this package contains some proprietary files!
Other than the above, it should just work.
I shall see you on the desert planes..."May thy knife chip and shatter!"
Yours,
S