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 Forum index » Advanced Topics » Additional Software (PETs, n' stuff) » Games
OpenGTA
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game sfs


Joined: 01 Oct 2012
Posts: 47

PostPosted: Mon 06 May 2013, 22:31    Post_subject:  OpenGTA
Sub_title: 200kb
 

Smile
http://ogta.fifengine.de
http://de.gta.wikia.com/wiki/OpenGTA


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game sfs


Joined: 01 Oct 2012
Posts: 47

PostPosted: Mon 06 May 2013, 23:33    Post_subject:  

Read description :
http://linux.softpedia.com/get/GAMES-ENTERTAINMENT/TBS/Action/OpenGTA-40225.shtml

Requirements:

· Original game files.
· OpenGL
· SDL
· SDL_mixer
· SDL_sound
· PhysicsFS
· Loki
· g++
· GNU Make
· Lua (optional)

Compiling

Only tested on GNU Linux using gcc & make; I assume that GL, SDL and PhysicsFS are installed, Loki is downloaded and compiled automatically.

Just run 'make' or specifically 'make viewer'.

The other programs are/were used for development or debugging.

The distributed win32 binaries are created with a cross-compiler.

The file doc/compiling.txt in the source code release contains more information about the build process.

Installing the data-files

You can download the game from
http://www.rockstargames.com/classics/
http://www.rockstargames.com/gta/extras/demos.html

These programs expect to find the data in the current directory, either directly in the file-system or in a ZIP file (named 'gtadata.zip'). You want the content of the original game directory GTADATA, but not the directory itself. See doc/using_mods.txt for a slightly longer description.

Needed:
*.FXT, *.FON, *.CMP

STYLE*.GRY (for 8-bit graphics)
STYLE*.G24 (for 24-bit graphics)

Will be needed (in the future):
MISSION.INI
*.RAT ( 8 bit menu graphics)
*.RAW (24 bit menu graphics)
AUDIO/*.RAW AUDIO/*.SDT (sound effects)
AUDIO/*.WAV (cutscene text; in legacy format)

You may also want to keep the music (even though it isn't used yet).
It is safe to assume that Ogg Vorbis [ http://vorbis.com/ ] will
be supported, so you can encode the music files.

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