OpenTyrian with SDL for Slacko and Carolina

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starhawk
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OpenTyrian with SDL for Slacko and Carolina

#1 Post by starhawk »

I really really REALLY miss playing an older game I learned to love back in the really early days of the Internet -- TYRIAN.

Tyrian was made by a company called Epic MegaGames. Epic Megagames became Epic Games (of Unreal Tournament and Gears of War fame) shortly after releasing Tyrian2000 in 1999. As a side note, Epic Games is headquartered within an hour's drive of me, according to Wikipedia -- they're in Cary, NC (USA) and I'm in Siler City -- small world and all that jazz.

Turns out that someone has released an earlier version of Tyrian (TYRIAN 2.1) as freeware. Now there is a F|OSS version called OPENTYRIAN.

OPENTYRIAN is here --> https://code.google.com/p/opentyrian/

Can someone compile and make a *.pet of it for me?

I'd prefer it to work with Slacko 5.3.3 -- someday, SOMEDAY I'll migrate my laptop over to jejy69's GNOME 2.32 'Petit Pois' puplet, which uses that version of Slacko.

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666philb
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#2 Post by 666philb »

Bionicpup64 built with bionic beaver packages http://murga-linux.com/puppy/viewtopic.php?t=114311
Xenialpup64, built with xenial xerus packages http://murga-linux.com/puppy/viewtopic.php?t=107331

starhawk
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#3 Post by starhawk »

Wow, that was quite fast! THANK YOU!

I'll check it out in a bit.

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Geoffrey
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#4 Post by Geoffrey »

Nice, this also works in Carolina
I compiled SDL_net-1.2.8 in Carolina.
Attachments
SDL_net-1.2.8.pet
(18.22 KiB) Downloaded 457 times
[b]Carolina:[/b] [url=http://smokey01.com/carolina/pages/recent-repo.html]Recent Repository Additions[/url]
[img]https://dl.dropboxusercontent.com/s/ahfade8q4def1lq/signbot.gif[/img]

starhawk
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#5 Post by starhawk »

I feel bad that I haven't had a chance to poke around with this yet... sorry guys. Soon. (And then there will be feedback!)

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666philb
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#6 Post by 666philb »

Image
Last edited by 666philb on Sat 13 Apr 2013, 02:46, edited 1 time in total.
Bionicpup64 built with bionic beaver packages http://murga-linux.com/puppy/viewtopic.php?t=114311
Xenialpup64, built with xenial xerus packages http://murga-linux.com/puppy/viewtopic.php?t=107331

starhawk
Posts: 4906
Joined: Mon 22 Nov 2010, 06:04
Location: Everybody knows this is nowhere...

#7 Post by starhawk »

Had some fun with this while we were experiencing Forum: Interrupted ;) Gave me goosebumps.

I remember playing some version of Tyrian right around the turn of the century (would have been somewhere between 1998 and 2001) on my mother's Packard Bell Legend ... somethingorother. That heap had an original Pentium CPU clocked at 75 MHz and 16mb of RAM. Hard drive was just over a gig.

Actually, that Pac-Re-Tard Bell (as I tend to call it -- and it was quite deserving of the name) came with only 8mb when we brought it home from Circuit City. After a tremendous amount of what I'll call arguing (it quite nearly involved a lawyer) we got Circuit City to upgrade it -- and neither I nor my mother have set foot in a Circuit City from that day until they went bust decades later. It was that much of a pain.

...back on topic. I pestered Mom into buying me the CD of Tyrian (whatever version it was -- I have the CD, somewhere, but I can only seem to find it about once per decade...) at a Kroger's grocery in downtown Chapel Hill NC (that location no longer exists as of at least ten years ago) for like $10-20 -- Mom was in law school and in America you live on your student loans while you're turning into a lawyer (no jobs allowed, for legal students at least), so that was a goodly bit of money for us at the time.

I played that game SO MUCH. Loved it. Most of the time I never got past the second level (Asteroids, Pt. 2) -- my reflexes are positively HORRID to begin with -- but I spent HOURS on that game. Hours and hours and hours. Fun times ;)

So when I brought up OpenTyrian, using my mother's elderly VAIO (long since sidelined with its second bad hard drive in a row), a CD of Slacko 533, a CardBus USB2 hub (four ports), USB mouse, and USB stick with the install files -- it was quite nice to see that they changed basically nothing, and it really brought me back to those days playing the original on a now-incredibly-primitive computer that was "more trouble than a rented mule".

A good time was had by all :D

Oh, yeah, and I wasn't fast enough with the mouse (it was having problems -- graph paper makes for a poor improvised mousepad) and got blown up towards the end of the first level :P Some things never change...

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