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 Forum index » Advanced Topics » Additional Software (PETs, n' stuff) » Games
ZDoom .pet??
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Haut_Dawg


Joined: 25 Nov 2012
Posts: 27
Location: Portland OR

PostPosted: Sun 25 Nov 2012, 20:38    Post subject:  ZDoom .pet??
Subject description: Learning to pet..
 

Howdy, Pupsters!!
This is my first post. WHOOPIE! Anyways, I just wanted to introduce myself. I've been using Puppy for a few months now. Right now I have Precise 5.4.1. I want to get better using Puppy, so I though I'd try and make a .pet. I think this project will help me learn the guts of Puppy. I'm doing this in my free time when I'm not working or volunteering at FreeGeek. I'm reading all the documentations I can. I would like to make the .pet compatible with most and/or all Puppy OSes.
I think ZDoom or even GZDoom would be an excellent addition to the Puppy gaming library. Chocolate doom is OK, but I've gotten use to looking up or down. Besides, the new mods Doomers are making these days are absolutely spec·tac·u·lar!
Anyways, any advice from the Puppy community will most welcome.
Thanks again.
Haut_Dawg
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veronicathecow


Joined: 21 Oct 2006
Posts: 530

PostPosted: Mon 26 Nov 2012, 06:31    Post subject: Hi Haut_Dawg
Subject description: Haut_Dawg
 

Just saying hi to welcome you to Puppy linux forum. They are a friendly bunch here.
Sadly I am not a gamer (don't have time) but I wish you luck with your quest.
Tony
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Haut_Dawg


Joined: 25 Nov 2012
Posts: 27
Location: Portland OR

PostPosted: Mon 26 Nov 2012, 10:41    Post subject:  Thanks
Subject description: @veronicathecow
 

Thanks for welcoming me. That was my first time posting in any forum. Check out my Eye Candy in My Puppy is more gorgeous than yours! It may or maybe not more gorgeous than anyone else's, but I'm proud of it. By the way I'm a Tony, too.
Sincerely,
Anthony (Haut_Dawg)
Very Happy
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chrome307


Joined: 15 Jan 2009
Posts: 713

PostPosted: Mon 26 Nov 2012, 14:56    Post subject:  

Regarding ZDoom, I do not think this will be possible because of this:

Quote:


You need to provide your own game IWAD. If you do not have a copy of Doom, Heretic, or Hexen, the easiest way to obtain them is to purchase them from Steam.

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Makoto


Joined: 03 Sep 2009
Posts: 1722
Location: Out wandering... maybe.

PostPosted: Mon 26 Nov 2012, 20:20    Post subject:  

You generally have to do that with all the alternate DOOM interpreters, though. Now, if it didn't allow the shareware DOOM wads, or the alternate/edited wads, that would be a different story.

However, earlier posts I've seen about ZDoom on this forum seem to imply it's closed-source, or that people prefer running the Windows version under Wine much more than anything else. Is there a homepage for ZDoom I can look at? (Yeah, I know, run a websearch. I'm about to leave, unfortunately. Embarassed )

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In memory of our beloved American Eskimo puppy (1995-2010) and black Lab puppy (1997-2011).
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Haut_Dawg


Joined: 25 Nov 2012
Posts: 27
Location: Portland OR

PostPosted: Mon 26 Nov 2012, 20:29    Post subject: About iwads and pwads
Subject description: @chrome307
 

I've been playing Doom since it first came out. Since Doom was the first 1st person shooter to support multiplayer and level designing mods.. in 1992ish methinks.. (Geez, I'm old.). Anyways, many fans over the years have collected iwads and pwads in the thousands. I alone have at least 5 gigs of these level designs.
Getting the iwads or pwads is not the problem, just a simple search at idarchives or doomworld forums. The problem is getting rid of the legacy Windoze dependences and making them Linux friendly or in this case Puppy friendly. There is a ZDoom Linux hack to get it working already, but I gotta have ZDoom in my Puppy. Are there any other Puppy Linux Doomer fans out there?
By the way, thanks chrome307 for responding. I think only people that's going to care about this project o'mine probably already have all the iwads and pwads needed to play this already. Please keep the input coming! Thanks again!
Sincerely,
Haut_Dawg Laughing
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Makoto


Joined: 03 Sep 2009
Posts: 1722
Location: Out wandering... maybe.

PostPosted: Mon 26 Nov 2012, 22:20    Post subject:  

Does it support the 'HD' Doom efforts? (Have to find the link to those, again...)

Anyway, for anyone who might want to attempt it, I'll go ahead and include a link to the The official "ZDoom on Linux" thread. post from the ZDoom forums; there might be something useful in there for anyone who's willing to attempt to compile it in Puppy. Maybe. Embarassed

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In memory of our beloved American Eskimo puppy (1995-2010) and black Lab puppy (1997-2011).
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Haut_Dawg


Joined: 25 Nov 2012
Posts: 27
Location: Portland OR

PostPosted: Mon 26 Nov 2012, 22:33    Post subject:  Gettin' started..
Subject description: @Makoto
 

From Zdoom Linux Wiki:

Install dependencies

ZDoom needs certain dependencies in order to compile. These versions are known to work with recent ZDoom versions:

gcc 4.1–4.5 or 3.4.6
cmake 2.6 or 2.4
fmodex 4.26.36
SDL 1.2.8–1.2.13
zlib (optional - ZDoom has a copy of it and will be statically compiled in if not found)
libbzip2 (optional - possibly static)
libjpeg (optional - possibly static)
nasm 2.03.90–2.05.01 or 0.98.39 (optional)
GTK2 (optional)
Mesa (if compiling GZDoom); or any other GL implementation provider
gxmessage (needed to show the crash log in a window)

You can presumably use any higher versions of these programs, however that might not be the case. FMOD Ex, notably, does not have a constant API and using a version newer than the one listed above can prevent the successful compilation or execution of ZDoom.

Aren't most of these in Precise 5.4.1??


By the way HD Doom sprites never look right, however, the high rez level textures are awesome. Besides I like old school pixeled look. Cool
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john biles


Joined: 17 Sep 2006
Posts: 1379
Location: Australia

PostPosted: Thu 13 Dec 2012, 09:16    Post subject:  

Just added Prboom a port of Doom to Legacy OS 2 Repository.
While its been tested in Legacy OS 2 it may be worth while running Live in other Puppy versions.

http://murga-linux.com/puppy/viewtopic.php?t=68499

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Haut_Dawg


Joined: 25 Nov 2012
Posts: 27
Location: Portland OR

PostPosted: Tue 18 Dec 2012, 22:03    Post subject:  Slowly but surely..  

Still sorting stuff out. I keep making mistakes, but with every setback I'm learning more. I was thinking, if I finally get this to work right, why not make a frontend for all the different Doom engine's and you can play with any engine you wanted to with just one pet. I'm not that good, yet, but it's possible.
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Haut_Dawg


Joined: 25 Nov 2012
Posts: 27
Location: Portland OR

PostPosted: Wed 19 Dec 2012, 12:09    Post subject:  For those interested in HD Doom stuph try here..  

http://www-personal.umich.edu/~jimw/ClassicFPS/
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