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 Forum index » Advanced Topics » Additional Software (PETs, n' stuff) » Multimedia
Openshot-1.4.2 For Saluki
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battleshooter


Joined: 14 May 2008
Posts: 1070
Location: Australia

PostPosted: Thu 08 Nov 2012, 10:10    Post subject:  Openshot-1.4.2 For Saluki  

I know 1.4.3 is available, but I forgot update the SFS before uploading it. It's not hard to install over the SFS though if you're game to try it.

Download:
openshot-1.4.2.sfs

About Openshot:

OpenShot Video Editor is a free, open-source video editor for Linux. OpenShot can take your videos, photos, and music files and help you create the film you have always dreamed of. Easily add sub-titles, transitions, and effects, and then export your film to DVD, YouTube, Vimeo, Xbox 360, and many other common formats. Check out the full feature list, view screenshots, or watch videos of OpenShot in action!

Openshot's pretty cool. I like its title rendering features and the cool effects you can get (relatively) easily compared to Kdenlive.

I didn't really have anything to do with this package. It's just straight out of the Saluki repo with the fix that lets you play media without Openshot crashing. I figured if I found it annoying installing all the individual files for every new pupsave, someone else might find all in one convenience handy.

Install:
Best to apply on a clean pupsave or one without Python, Pyobject or any of the Openshot dependencies.


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LMMS 1.0.2, Ardour 3.5.389, Kdenlive 0.9.8

Last edited by battleshooter on Fri 09 Nov 2012, 03:09; edited 1 time in total
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p310don

Joined: 19 May 2009
Posts: 698
Location: Brisbane, Australia

PostPosted: Thu 08 Nov 2012, 18:28    Post subject:  

Hi Battleshooter,

I have had no luck with either of your recent video editor SFS's in Saluki.

Openshot doesn't even start for me in Saluki 021.

Terminal output gives me this:

Code:
------------------------- ERROR 1 ------------------------------
Failed to import 'from openshot import main'
Error Message: cannot import name main
----------------------------------------------------------------

** (process:17662): WARNING **: Trying to register gtype 'GMountMountFlags' as enum when in fact it is of type 'GFlags'

** (process:17662): WARNING **: Trying to register gtype 'GDriveStartFlags' as enum when in fact it is of type 'GFlags'

** (process:17662): WARNING **: Trying to register gtype 'GSocketMsgFlags' as enum when in fact it is of type 'GFlags'
--------------------------------
   OpenShot (version 1.4.2)
--------------------------------
Process no longer exists: 10421.  Creating new pid lock file.
Segmentation fault



Any suggestions?
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battleshooter


Joined: 14 May 2008
Posts: 1070
Location: Australia

PostPosted: Thu 08 Nov 2012, 19:30    Post subject:  

Awkward. I've only tested them in 019. I think I have a download of 023 hanging around somewhere so I'll try and reproduce the error. Could you try the SFS on a clean pupsave?
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LMMS 1.0.2, Ardour 3.5.389, Kdenlive 0.9.8
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battleshooter


Joined: 14 May 2008
Posts: 1070
Location: Australia

PostPosted: Thu 08 Nov 2012, 19:55    Post subject:  

The closest Saluki iso I have to 021 is 022. Hopefully it gives close enough results. On a separate clean pupsaves both Kdenlive and Openshot work. Just in case there was a problem with both together on the same pupsave I test that too and they both worked. It leaves me to think there is dependency clash happening on your system.

I quickly googled the error you're getting and it seems to be related to Pygobject being compiled before March this year and not being patched. Do you have existing versions of Pygobject, or GooCanvas on your system? I think I remember reading somewhere on the forum that SFSs do not override system files so the SFS may be using your previously installed versions.

But that only discusses Openshot, When you say "no luck with either of your recent video editor SFS's in Saluki." You mean Kdenlive as well right? What error message are you getting for that?

And finally, the tried and true just in case it's a simple problem:

MD5sums
ab0a9e4969217979429adb94c06d9a6d openshot-1.4.2.sfs
987162a7d3db074e43c99e5cebb77207 Kdenlive-0.9.2.sfs
660c93ac22d83da40f6b1465ba6d0f1c KDE_Basic-4.8.sfs

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LMMS 1.0.2, Ardour 3.5.389, Kdenlive 0.9.8
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p310don

Joined: 19 May 2009
Posts: 698
Location: Brisbane, Australia

PostPosted: Fri 09 Nov 2012, 02:17    Post subject:  

ok, I restarted saluki with pfix=ram and openshot ran ok, as stable as it does on anything else I've used, so its my saluki that is the problem.

I don't know what to do to change my pygobject files. Can I just copy the ones out of your SFS and over write the ones in my save file?
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battleshooter


Joined: 14 May 2008
Posts: 1070
Location: Australia

PostPosted: Fri 09 Nov 2012, 03:02    Post subject:  

The pygobject files are just from the repo, so if you want to download that pet, it'll probably be easier than trying to find them in the SFS. Hopefully that will sort it out Confused If not, just stick the new error message down and we'll try to make sense of it.
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mini-jaguar

Joined: 13 Nov 2008
Posts: 462

PostPosted: Wed 12 Dec 2012, 11:22    Post subject:  

I've had problems (crashes, locks, etc.) with every single version of Openshot I've tried, for Lucid, Slacko and this one. But this one works and it's useable, especially if I save my work often.

(edit: unfortunately, after trying this for a while, it seems counterproductive. It takes more than 20 minutes to edit 20 seconds because of the crashes, and I'm not working frame by frame. Also hard to sync because it slows down too much, but that may be because my computer is too weak, although it does run Windows Movie Maker fine, even if that is a more limited program in theory.)

Hard to tell if it's a problem with the source code, or if my computer is not powerful enough.

In any case, I just wanted to post that this .sfs will stop working if you install Java (jre), but I figured out a hack:

1. find the libavcodec.so.53 in /usr/lib/ and copy it somewhere, in root for example.
2. install the jre .pet
3. put the above mentioned file back into the /usr/lib. Now you will have both Java and Openshop working in Saluki.
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mikeslr


Joined: 16 Jun 2008
Posts: 777
Location: Union New Jersey USA

PostPosted: Wed 22 Jan 2014, 17:17    Post subject: Openshot 1.4.2 for Saluki works in Slacko 5.6 non-PAE  

Hi Battleshooter & all,

Just thought I should mention that your Openshot 1.4.2 seems to work OK OOTB in Slacko 5.6 with the 3.4.52 kernel AKA, Slacko 5.6.4G-NON-PAE. I don't know if using it would interfere with applications using newer libs or a newer base system. But I haven't notice any conflict with my usual apps.

There's a youtube suggesting that while kdenlive maybe better for assembling projects, some people have complained about it crashing while rendering. If that's the case, then openshot can be used to render a kdenlive project.
http://www.youtube.com/watch?v=OVA10Z573Zs.

If that technique is of interest, you may want to try Battleshooter's kdenlive:
http://www.murga-linux.com/puppy/viewtopic.php?p=753059#753059

Your openshot works fine in Saluki 012, which unfortunately seems no longer to be available. You've mentioned that it works in Saluki 019. So the chances are that it will also work in Saluki 013 thru 018, which together with 019 can be found here: http://www.smokey01.com/saluki/isos/

mikesLr
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CatDude


Joined: 03 Jan 2007
Posts: 1470
Location: UK

PostPosted: Mon 31 Mar 2014, 14:39    Post subject: Re: Openshot 1.4.2 for Saluki works in Slacko 5.6 non-PAE  

Hi

mikeslr wrote:
..Your openshot works fine in Saluki 012, which unfortunately seems no longer to be available...

You will find versions 006 thru 012 here: http://www.smokey01.com/jemimah/saluki/isos/

CatDude
.

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