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 Forum index » Advanced Topics » Puppy Derivatives
Mageia 2-Based Puppies - LAST BETA RELEASE
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Billtoo


Joined: 07 Apr 2009
Posts: 2078
Location: Ontario Canada

PostPosted: Mon 23 Jul 2012, 12:40    Post subject: Mageia 2 Puppy, Mage and 'qtpuppy'  

I installed mage2 on a dual core pc and added qt etc
Then installed vlc-2.0.1 that I had compiled on racy 5.3,then added
firmware for the hauppauge 150 card in this pc and rebooted.

I downloaded mageia-2 64 bit and installed it on a quad core
pc,installed vlc-2.0.1 from the package manager,then added the
firmware for the hauppauge 250 card in the quad core and rebooted.

Vlc works great in both the puppy version of mage2 and the 64 bit
mageia-2 official release.

Anyhow, having fun with mage2, finding it very stable apart from a few
missing icons here and there.
Looking forward to the next alpha or beta whichever it may be Smile
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darkcity


Joined: 23 May 2010
Posts: 2439
Location: near here

PostPosted: Mon 23 Jul 2012, 18:58    Post subject:  

added page about qt on puppy to wiki
http://puppylinux.org/wikka/QTonPuppy

comment corrections below page, or just edit ; -)

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scsijon

Joined: 23 May 2007
Posts: 1026
Location: the australian mallee

PostPosted: Mon 23 Jul 2012, 20:14    Post subject:  

thanks billtoo for the new geany, I shall use it in the next release. ?missing icons, here and there? ?where, as I thought I had sorted the mageia / puppy icons differances.

thanks darkcity for the wiki page, you might add a note that qt5 is a 'different' beastie to qt3/qt4 which we use, as it's more a cloud application builder base than qt4's workstation/server base.

Can anyone finding / found a problem, list it NOW please, if you haven't already done so! I want to cleanup what there is and have the list now down to five problems left!

Now, I have just built a new 3.3.6 kernel and amongst settings upgraded the processor limit to 16, added pre-emptive settings, usb gadget support (some mobile devices can also use this, but game console 'stuff' uses this), braile support, raid 4,5,6 and raid multicore processing and anti-hang support. Kernel code will be 3.3.6-pfrg-pae-i586 and I shall put the three packages up after testing.

I shall try it on my current test alpha, which is otherwise perfectly stable, and if still so I have decided I will go for a beta release next.

And, oh yes as a note, using xz to build with saves some 35meg in the puppy sfs so it will be used from now on.

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Billtoo


Joined: 07 Apr 2009
Posts: 2078
Location: Ontario Canada

PostPosted: Mon 23 Jul 2012, 23:02    Post subject:  

scsijon wrote:
thanks billtoo for the new geany, I shall use it in the next release. ?missing icons, here and there? ?where, as I thought I had sorted the mageia / puppy icons differances.


I'm having a problem with hardinfo and pmount.
James C showed a screenshot of hardinfo, same thing here.
Pmount will crash if I click on refresh or preferences, tried it on a
new install,same thing.
Ayttm seems to start working but then just disappears.
Viewnoir won't start.
icons.tar.gz contains screenshots of missing icons that I found as I went
through the menus.
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Billtoo


Joined: 07 Apr 2009
Posts: 2078
Location: Ontario Canada

PostPosted: Tue 24 Jul 2012, 14:16    Post subject:  

Gnuxo wrote:
I just noticed that I don't see Razor-qt or eggwm in any of the screenshots?


Razor-qt is in ppm, it's working but I doubt that I have it configured correctly, I like icewm better Smile
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scsijon

Joined: 23 May 2007
Posts: 1026
Location: the australian mallee

PostPosted: Tue 24 Jul 2012, 23:35    Post subject:  

the razorqt in mageia 2 is for an openbox base (I think it was), you need both mageia package sets and their dependancies to use it and it's also a X11R6 not X11R7 build. It will need quite a few libs we don't use in puppy so won't be a small addition. The version I will be building will be for qlwm on qtpuppy and a lot less dependancies, etc., as we use busybox and not multi-user, etc.

billtoo, you did add the extra link in a reply above/last page and the two extra mageia packages I mentioned in a second, didn't you. Smile (dated 19july). Funny thing is that the two packages aren't always needed, it seems to depend on the video driver, but as they are small I shall include anyway by default.

A Ayttm bug is new and hasn't been mentioned before, I shall see if I can duplicate, any extra information please as I don't use it?

New kernel build is !good, and with pre-emptive turned on it is visably faster than the old when making the processor work in a multi-dimensional database, so I will go with it for the future unless problems appear in beta.

I have both a braile and LH keyboards on the way (short term loan only) so I can carry out some basic tests.

Beta 1 (1.9.90) will come out next.

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scsijon

Joined: 23 May 2007
Posts: 1026
Location: the australian mallee

PostPosted: Wed 25 Jul 2012, 22:16    Post subject:  

Ayttm problem fixed, my bad typing Rolling Eyes in a link to link script. It works multiple times for me now anyway!

Everything is now (hopefully) fixed except for a package/lib-locations problem with the difference between puppy and mageia 2, and at present 'mage2' seems to be handling that problem in itself and allowing both to run, so I'm not going to play with it.

Thanks to all the testers, both in this thread and by pm for helping me to achieve this.

Therefore I am immediately declaring a lockdown and will begin building the Mage 2 Beta 1 for internal testing with a public release for testing date of the 1st of August.

See you then!
scsijon
ps, doesn't mean you can't package, comment, complain or come up with ideas to be incorporated in qtpuppy though Wink

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scsijon

Joined: 23 May 2007
Posts: 1026
Location: the australian mallee

PostPosted: Tue 31 Jul 2012, 22:33    Post subject:  

I Have found a mplayer problem relating to a number of aussie sites so further releases are on hold for a week until I sort it out.

EDIT: http://www.murga-linux.com/puppy/viewtopic.php?t=80140

was the problem and fix.

EDIT2: 8 Aug: Me and my big mouth, i've broken mplayer's gui 'gmplayer' with my changes. However since mageia 2 doesn't use it under normal conditions, but audio is through gstreamer, i'm awaiting a query against it and depending on the answer i'll beta with or without mplayer as everything else seems to work.

Beta is now due 15Aug.

regards
scsijon
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bohocmasni

Joined: 01 Jun 2012
Posts: 17
Location: Hungary

PostPosted: Thu 09 Aug 2012, 12:06    Post subject:  

BTW nokia sells qt to digia
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scsijon

Joined: 23 May 2007
Posts: 1026
Location: the australian mallee

PostPosted: Thu 09 Aug 2012, 22:23    Post subject:  

I take it you mean this post http://blog.qt.nokia.com/2012/08/09/digia-extends-its-commitment-to-qt-with-plans-to-acquire-full-qt-software-technology-and-business-from-nokia
Digia extends Its commitment to Qt with plans to acquire full Qt software technology and business From Nokia - by Qt Blog Admin on August 9, 2012

Doesn't give a problem as Digia has been working with Nokia for at least the last year on qt, my perspective is that it's just a change of 'leader'.

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scsijon

Joined: 23 May 2007
Posts: 1026
Location: the australian mallee

PostPosted: Sun 12 Aug 2012, 23:07    Post subject: Mage2 1.9.90 Beta1 due 18 August  

Beta 1 building is finally underway.

It has a newly built Kernel that includes braile interfaces,usb 'gadget' access, a pre-emptive kernel, multi-core and raid 4 to 6 access for scsi, barcode readers, speach synthesis, backlight and contrast control for lcd screens (a pm request), and is auto 4/64gig selective. You may need to use modprobe to get a driver to work as most are not there by default.

Mplayer has been removed due to considerable problems as Mageia 2 uses gstreamer both for itself and it's version of Mplayer and was having serious library interaction interferance problems with puppy's Mplayer. It looks like it needs a total 'mageia' rebuild, including the associated libs, if anyone wants to tackle it. I might add that we have lost some 9meg on the iso by removing it all, gstreamer looks like adding about 5meg.

The beta1 should be out this coming weekend, after some heavy testing by my local alpha testers, for open testing.

Final release will be a fortnight later if no worrysome problems are found!

regards
scsijon

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scsijon

Joined: 23 May 2007
Posts: 1026
Location: the australian mallee

PostPosted: Sun 19 Aug 2012, 22:35    Post subject:  

Mage 2 Beta 1 has finally been released after a problem or two, some additional notes can be found at the top of page1 and as promised it has shrunk in size by about 40meg. Hopefully I haven't removed anything anyone needs. It won't shrink much more, if at all, as it does retain what is wanted for a Development System.

So, it's now up to the wider community to test and find problems.

I shall add links for Kernel pets when built and uploaded tonight.

regards
scsijon

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bohocmasni

Joined: 01 Jun 2012
Posts: 17
Location: Hungary

PostPosted: Mon 20 Aug 2012, 11:31    Post subject:  

it has still lot of missing icons and broken links, and sometimes lies he is wary
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scsijon

Joined: 23 May 2007
Posts: 1026
Location: the australian mallee

PostPosted: Mon 20 Aug 2012, 18:56    Post subject:  

bohocmasni wrote:
it has still lot of missing icons and broken links, and sometimes lies he is wary


bohocmasni, where? I and my local testers are not getting any of these results.

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scsijon

Joined: 23 May 2007
Posts: 1026
Location: the australian mallee

PostPosted: Mon 20 Aug 2012, 19:39    Post subject:  

Sorry, you'll have to cut and paste if you want these, the bbs doesn't like sfs's.
Code:

It has a new kernel build in case anyone else wants to try it or needs the sources for a dev build.

The Kernel Sources are found here:-http://www.lamiaworks.com.au/puppy/mage2/kernel/kernel_sources-3.3.6-mage2-p64gsw-i586.sfs .

The Kernel Headers:-http://www.lamiaworks.com.au/puppy/mage2/kernel/kernel_headers-3.3.6-mage2-p64gsw-i586.pet .

The Kernel Itself:-http://www.lamiaworks.com.au/puppy/mage2/kernel/linux_kernel-3.3.6-mage2-p64gsw-i586.pet.
Remember that you need to use a aufs-3 to compile, it's mentioned earlier with a link, and is on my site.

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