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 Forum index » Advanced Topics » Puppy Derivatives
108 gameCD 2
Moderators: Flash, JohnMurga
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kirk

Joined: 11 Nov 2005
Posts: 1437
Location: florida

PostPosted: Sun 07 May 2006, 16:17    Post_subject:  108 gameCD 2  

I've updated the game ISO to include Tempestuous mach64 updates and the proprietary Nvidia (geforce & quadro) driver. The ISO now creates a pup777 file instead of a pup001. I removed the Reaction quake mod and added usr_devx, glxgears, and the pup777 zip file for NTFS. So now it's a 270MB download. If you select the Nvidia option from the xorgwizard it mounts usr_devx from the CD and runs the Nvidia installer / compiler.

Might support these cards:

* ATI Rage 128 cards 3D Rage Fury, 3D Rage Magnum, XPERT 2000, XPERT 128, XPERT 99, All-in-Wonder 128
* ATI r100 Radeon, Radeon VIVO, Radeon VE, Radeon 7800 or below
* ATI r200 Radeon 8500 to 9250, FireGL 8700/8800
* ATI Mach64 3D Rage Pro, 3D Rage LT Pro, 3D Rage XL, 3D Rage Mobilit, XPERT 98/LCD/XL, XPERTOPlay/Work, All-in-Wonder Pro
* ATI r300 Radeon 9500-9700
* Intel i810/i815 chips
* Intel i915 chips
* Matrox G200/G400 cards, Millenium G200 to G450, Mystique G200
*Nvidia (geforce & quadro)
* SIS cards
* 3dfx Voodoo 3/4/5 cards, Banshee, Velocity 100/200
* S3Savage, Savage3D, SavageMX/IX, Savage4, Supersavage, Prosavage/Twister/DDR
* Via unichrome

(Use 16bit color during setup, some cards only support DRI in 16bit)

I tested it on a Nvidia Geforce fx go5200, ATI Radeon 7500, 8000, & 9250 (r100 & 200). Can run ram boot only

All games are launched from the Start menu and run off the CD with out having to install them. Games included:

Quake 3 -- This is the icculus.org version of the GPLed ID software code compiled from svn (CVS) on 3/11/06. It includes the ID software Demo game data and some extra bots.

Armagetronad -- A tron light-cycle game, supports network/internet play. Updated to latest version.

D2X -- A 3D space shooter. Includes shareware data. You'll want to adjust the screen size, it's under options, screen res.

Supertux -- Popular knock-off of Super Mario Bros.

Tuxmath -- Math game for 6-9 year olds.

bzflag --- A FPS tank game, supports network/internet play.

ppracer --- A fork from Tux Racer. Compiled from CVS 4/2006.


http://www.puppyfiles.us/v1.0.8/

Thanks to Babbs for hosting!
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kirk

Joined: 11 Nov 2005
Posts: 1437
Location: florida

PostPosted: Wed 31 May 2006, 21:30    Post_subject:  

I see this has been downloaded 473 times, I guess it's working for most?
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genoobie

Joined: 08 Jul 2006
Posts: 1

PostPosted: Sat 08 Jul 2006, 02:06    Post_subject: Can't get the games to work  

Games are not usually my thing and I've already spent far too much time on this already, but, I booted up the CD everything went okay, but I can't get the games to run, I adjusted the CD-ROM setup and now if I click on a game it spins the CD but that's it. Loaded into RAM. Thanks, Sam
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kirk

Joined: 11 Nov 2005
Posts: 1437
Location: florida

PostPosted: Sat 08 Jul 2006, 16:09    Post_subject:  

The games won't run if 3d acceleration is not working. What kind of video card do you have? What does "I adjusted the CD-ROM setup" mean?
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Chuck the Plant


Joined: 04 Nov 2005
Posts: 17
Location: USA

PostPosted: Sun 09 Jul 2006, 16:35    Post_subject: Action Quake 2  

Please oh please add Action Quake 2 to this pack. An easy to set up Linux version of AQ2 would be heaven! Especially if it included good LAN support.

There's a not-too-bad Win version at http://action.marsmodule.com/ but I'd like to leave Windows behind forever. AQ2 is one of my last remaining ties to the Microsoft world. An AQ2 Puppy would save me!
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MU


Joined: 24 Aug 2005
Posts: 13644
Location: Karlsruhe, Germany

PostPosted: Mon 10 Jul 2006, 04:01    Post_subject:  

http://qudos.quakedev.com/linux/quake2/mods/

If you have problems with installation, tell me.
The tar.bz2 should include instructions (had not look yet at it).

Quake2 itself is a dotpup:
http://www.murga.org/~puppy/viewtopic.php?t=7013
You need:

quake2.pup
QuDos.pup
quake2launch.pup
(optional) quake2max-0.45.pup
(recommended, but huge) quake2-retexture.pup

Mark

Edited_times_total
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MU


Joined: 24 Aug 2005
Posts: 13644
Location: Karlsruhe, Germany

PostPosted: Mon 10 Jul 2006, 05:08    Post_subject:  

To use it with my Quake2-launcher:
extract the actionquake.tar.bz2 to /usr/local/quake2

This creates a new folder
/usr/local/quake2/action

Now create a new textfile
/usr/local/quake2/modlaunch/mod_actionquake2
Code:
#!/bin/sh
#action
cd ..
./quake2.sh +game action


Then start the quakelauncher, and you can select actionquake in the list on the left.
Click on one of the engines like "QuDos" to start it.
This will start the Quake2-console, so hit "escape" to enter the setup-screen.
Choose "multi" to set up a networkgame.
Mark
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malbicho

Joined: 12 Jul 2006
Posts: 4

PostPosted: Wed 12 Jul 2006, 08:55    Post_subject:  

Hia ppl, my name is malbicho and i'm a quake2 addict, ajaja

Just found this guy is working in another project, stoped for now =( but i tried in my machine and is faster than his main QuDos engine.

MU, a pup would be nice =)

http://www.quakesrc.org/forums/viewtopic.php?t=6573

Also a big high resolution textures zip is available in his site qudos.quakedev.com/linux/quake2/textures

Btw, every day enjoying more puppy linux, veeeery nice work
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MU


Joined: 24 Aug 2005
Posts: 13644
Location: Karlsruhe, Germany

PostPosted: Wed 12 Jul 2006, 10:01    Post_subject:  

the download-links are dead, can you please send me the files as attachment?

Would like to make a dotpup Cool


Puppys Quake2 has a texturepack, too:
http://dotpups.de/dotpups/Games/quake2/

Thanks, Mark

Edited_time_total
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malbicho

Joined: 12 Jul 2006
Posts: 4

PostPosted: Wed 12 Jul 2006, 11:51    Post_subject:  

MU wrote:
the download-links are dead, can you please send me the files as attachment?

MarkUlrich@gmx.de

Would like to make a dotpup Cool


Puppys Quake2 has a texturepack, too:
http://dotpups.de/dotpups/Games/quake2/

Thanks, Mark


Thanks Mark.

Direct link is in the post, not the first link but yes the last, working here

http://qudos.quakedev.com/linux/quake2/engines/Q2P/
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MU


Joined: 24 Aug 2005
Posts: 13644
Location: Karlsruhe, Germany

PostPosted: Wed 12 Jul 2006, 12:20    Post_subject:  

ah I see, I thought you mean kaos.
I tried the q2p-binary, but can not run iz as root.
Now I try to compile it myself, maybe I can alter the source.
I had to remove the ogg-support, as it gives errors during compilation.
I'll keep you informed, if it works.
Thanks Smile Mark
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MU


Joined: 24 Aug 2005
Posts: 13644
Location: Karlsruhe, Germany

PostPosted: Wed 12 Jul 2006, 13:40    Post_subject:  

ok, works.
Water looks good, shadows too, fog too.
You cannot setup the options in the menu, but must edit q2e.cfg

I will try some different values, and make a dotpup then.

Unfortunately it does not support particles? (smoke, realistic explosions)

Mark
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MU


Joined: 24 Aug 2005
Posts: 13644
Location: Karlsruhe, Germany

PostPosted: Wed 12 Jul 2006, 13:45    Post_subject:  

ok, works.
Water looks good, shadows too, fog too.
You cannot setup the options in the menu, but must edit q2e.cfg

I will try some different values, and make a dotpup then.

Unfortunately it does not support particles? (smoke, realistic explosions)

Mark
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MU


Joined: 24 Aug 2005
Posts: 13644
Location: Karlsruhe, Germany

PostPosted: Wed 12 Jul 2006, 14:41    Post_subject:  

ok, Dotpup is ready Smile
http://www.murga.org/~puppy/viewtopic.php?t=7013&start=16

If you find other good things, I'd like to hear from you.
Thanks, Mark
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malbicho

Joined: 12 Jul 2006
Posts: 4

PostPosted: Wed 12 Jul 2006, 20:48    Post_subject:  

MU wrote:
ok, Dotpup is ready Smile
http://www.murga.org/~puppy/viewtopic.php?t=7013&start=16

If you find other good things, I'd like to hear from you.
Thanks, Mark


Dude, thanks a lot Wink

Runs very nice, i've noticied that default water reflection was set to 1, set to a valor 0.3 to 0.7 and also water_surf to 1 or 0, was set to 0.3.

I sent an email to the creator about your inclusion in puppy distro and asking please don't stop the develop, i'll cross the fingers.

Browsing and searching for qudos/quake2 i've found some recent threads in gentoo forums
http://forums.gentoo.org/viewtopic-t-477984.html

What about a kmquake2 Dotpup Mark, very nice engine. QuDos engine looks like is officialy accepted in gentoo ebuilds, good point.

There are some other quake 1 engines out there in his site and i've found this, no luck, the link was removed
http://www.quakeone.com/forums/showthread.php?t=344&page=6

Oops, my boss ajajjaa.

Wink
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