MUPEN64, Nintento 64 emulator for puppy

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Master_wrong
Posts: 452
Joined: Thu 20 Mar 2008, 01:48

MUPEN64, Nintento 64 emulator for puppy

#1 Post by Master_wrong »

here is the mupen 64 plus for puppy 528,

mupen64-n64.emulator.pet...... taken from .deb files : mupen64plus_1.5+dfsg1-11_i386.deb
mupen64-dependency.pet..... dependency needed to run
dejavusans.ttf.pet..... needed font

need package Xorg_High-1.1-Lucid.pet.
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mupen64-dependency.pet
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Cluster-Pup v.2-Puppy Beowulf Cluster
[url]http://www.murga-linux.com/puppy/viewtopic.php?p=499199#499199[/url]

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battleshooter
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#2 Post by battleshooter »

Hey thanks Master_wrong, works great on 528 just like you said. It's nice to have a N64 emulator going, in the past, frame rates have been useless for me, but now with this pet I'm finally getting decent game play, thanks man :)

Battleshooter
[url=http://www.murga-linux.com/puppy/viewtopic.php?t=94580]LMMS 1.0.2[/url], [url=http://www.murga-linux.com/puppy/viewtopic.php?t=94593]Ardour 3.5.389[/url], [url=http://www.murga-linux.com/puppy/viewtopic.php?t=94629]Kdenlive 0.9.8[/url]

Master_wrong
Posts: 452
Joined: Thu 20 Mar 2008, 01:48

#3 Post by Master_wrong »

thanks battleshooter,
its nice to hear a good feedback.

btw i'm still not satisfied because i still cannot use rumblepack, i think thats because i did not get all dependancy...

btw what did you play and what fps did you get ?
I play roadrash 64, i got 20-40 fps gameplay. i use Glide64 - graphic plugin - configuration
640x480 fullscreen
Last edited by Master_wrong on Sun 25 Sep 2011, 06:54, edited 1 time in total.
Cluster-Pup v.2-Puppy Beowulf Cluster
[url]http://www.murga-linux.com/puppy/viewtopic.php?p=499199#499199[/url]

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battleshooter
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#4 Post by battleshooter »

Ah yup, rumble pack didn't bother me cause I was just using a regular keyboard.

I mostly was messing around with Spider-man, (beats running around in real life with tights on ;) ) fps was usually 56-59, mostly 59. Starfox was about there too. Super Smash Bros. slowed down the most to 49 fps on some levels.

CPU is 2.0 dual core with integrated Intel graphics.

I just used the default settings, Rice and 640x480 windowed. I have a feeling fullscreening will slow things down a fair bit.

Wasted way too much time yesterday ;)

Battleshooter
[url=http://www.murga-linux.com/puppy/viewtopic.php?t=94580]LMMS 1.0.2[/url], [url=http://www.murga-linux.com/puppy/viewtopic.php?t=94593]Ardour 3.5.389[/url], [url=http://www.murga-linux.com/puppy/viewtopic.php?t=94629]Kdenlive 0.9.8[/url]

Master_wrong
Posts: 452
Joined: Thu 20 Mar 2008, 01:48

#5 Post by Master_wrong »

wow 56-59 fps, thats must feel like flying hehehee
:D glad that you enjoy it

btw i just realize why rumble pack cannot be used.

http://code.google.com/p/mupen64plus/wiki/RumbleSupport
* [blight's SDL input plugin]: No rumble supported on N64 joystick #1

This could be caused by lack of kernel support or by using a joystick which does not support force feedback
In order to use the Rumble Pak feature in Mupen64Plus, you must have the HID Force Feedback module enabled in your kernel, and you must have the proper HID force feedback driver for your gamepad also enabled in your kernel
my gpad is working in mint, so it is puppy's kernel...
any idea how i can patch the kernel...
http://www.spinics.net/lists/linux-input/msg13853.html

modprobe, install patch ?
or is it just too much effort ?
http://www.murga-linux.com/puppy/viewtopic.php?p=500184
Cluster-Pup v.2-Puppy Beowulf Cluster
[url]http://www.murga-linux.com/puppy/viewtopic.php?p=499199#499199[/url]

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