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 Forum index » House Training » Users ( For the regulars )
how to use joysticks
Moderators: Flash, Ian, JohnMurga
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blaarghalltheusernamesare

Joined: 14 Feb 2010
Posts: 92

PostPosted: Thu 24 Feb 2011, 19:26    Post subject:  how to use joysticks  

how would i get puppy 4.2.1 to recognize a logitech wingman gamepad extreme(partnumber 863163-0000) with a usb adapter and a logitech rumblepad 2?

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Last edited by blaarghalltheusernamesare on Mon 28 Feb 2011, 12:37; edited 2 times in total
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tempestuous

Joined: 10 Jun 2005
Posts: 5234
Location: Australia

PostPosted: Fri 25 Feb 2011, 08:29    Post subject:  

EDIT: blaarghalltheusernamesare has a gamepad, not joystick. See my later post -
http://www.murga-linux.com/puppy/viewtopic.php?p=499203#499203

Last edited by tempestuous on Sat 26 Feb 2011, 22:57; edited 1 time in total
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sc0ttman


Joined: 16 Sep 2009
Posts: 2376
Location: UK

PostPosted: Fri 25 Feb 2011, 10:03    Post subject:  

tempestuous wrote:
Joystick support has been standard in Linux for many years now. Generally you just need to load 2 modules; usbhid and joydev. Thus -
Code:
modprobe usbhid
modprobe joydev

Getting them calibrated and working with whatever applications you intend to use is a separate issue that you must investigate yourself. Google is your friend.


JSCalibrate:
http://murga-linux.com/puppy/viewtopic.php?p=489396

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blaarghalltheusernamesare

Joined: 14 Feb 2010
Posts: 92

PostPosted: Fri 25 Feb 2011, 19:38    Post subject: mouse keys in puppy  

is there anything similiar to windows mouse keys in puppy linux? if so, how do i use them?
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sc0ttman


Joined: 16 Sep 2009
Posts: 2376
Location: UK

PostPosted: Fri 25 Feb 2011, 19:56    Post subject: Re: mouse keys in puppy  

blaarghalltheusernamesare wrote:
is there anything similiar to windows mouse keys in puppy linux? if so, how do i use them?
Smile thanks! Smile

What do you mean by "mouse keys"?

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blaarghalltheusernamesare

Joined: 14 Feb 2010
Posts: 92

PostPosted: Fri 25 Feb 2011, 20:44    Post subject:  

you're controlling the mouse with the number pad. press 6 and the mouse moves right, etc
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tempestuous

Joined: 10 Jun 2005
Posts: 5234
Location: Australia

PostPosted: Sat 26 Feb 2011, 00:21    Post subject:  

blaarghalltheusernamesare,
Often the forum members here with good technical knowledge can only give you information in theory, since we don't have access to the hardware in question. So a bit of hands-on experimentation is necessary to sort out problems.
I suggest you just go ahead and install the calibration dotpet, then load the 2 modules I mentioned, and do some testing yourself.
Who knows, maybe the mouse keys will just work?
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blaarghalltheusernamesare

Joined: 14 Feb 2010
Posts: 92

PostPosted: Sat 26 Feb 2011, 14:14    Post subject:  

wait, i put this in the joystick thread? oops Embarassed
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tempestuous

Joined: 10 Jun 2005
Posts: 5234
Location: Australia

PostPosted: Sat 26 Feb 2011, 22:56    Post subject:  

Now that you have been more clear about the type of device in question, the information I provided earlier is slightly wrong; the 2 modules you should load are "usbhid" and "gameport". Thus -
Code:
modprobe usbhid
modprobe gameport


Now what applications can be controlled with the gamepad? You may need to join in the discussions in the "Games" section of the forum -
http://www.murga-linux.com/puppy/index.php?f=38

Be aware that 3D graphics drivers need to be installed in order to play 3D games.
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blaarghalltheusernamesare

Joined: 14 Feb 2010
Posts: 92

PostPosted: Mon 28 Feb 2011, 12:34    Post subject:  

i said it had a USB adapter. it works fine.

P.S. is it possible to use the rumbler on the rumblepad?
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tempestuous

Joined: 10 Jun 2005
Posts: 5234
Location: Australia

PostPosted: Tue 01 Mar 2011, 04:13    Post subject:  

blaarghalltheusernamesare wrote:
it works fine.

It's unclear whether your success depends on loading the 2 modules I mentioned; "usbhid" and "gameport"
so I did some further digging in the kernel configuration.
It turns out that Puppy's kernel supports a range of USB Human Interface Devices, with no less than 27 separate drivers available for different brands of device, including the hid-logitech driver for the gamepad mentioned in this thread. Any of these devices should be automatically recognised at bootup (by its device ID) and the relevant driver should automatically load.
So I think if blaarghalltheusernamesare was to run the "lsmod" command, the "hid-logitech" module will almost certainly be listed. The "usbhid" module is also likely to have automatically loaded.

So what of "gameport" module? I don't know. Maybe this adds some functionality?

blaarghalltheusernamesare wrote:
is it possible to use the rumbler on the rumblepad?

If the "force feedback" extra function is enabled in the kernel configuration, then yes ... but Puppy's kernel does not have this function enabled.
I might be able to compile an updated driver for this, but it will need to wait a few days.
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tempestuous

Joined: 10 Jun 2005
Posts: 5234
Location: Australia

PostPosted: Wed 02 Mar 2011, 05:16    Post subject:  

Well I don't have a Puppy 4.1.x development installation anymore, but for Puppy 5.1/5.2 I have just compiled the Logitech gamepad driver with "force feedback" function enabled, now available here -
http://www.murga-linux.com/puppy/viewtopic.php?p=500184#500184
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tempestuous

Joined: 10 Jun 2005
Posts: 5234
Location: Australia

PostPosted: Thu 03 Mar 2011, 06:22    Post subject:  

It turns out my Puppy 4.1 hard drive is OK, so the force feedback-enabled gamepad driver for Puppy 4.1/4.2 is now available here
http://www.murga-linux.com/puppy/viewtopic.php?p=500494#500494
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