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sc0ttman

Joined: 16 Sep 2009 Posts: 2201 Location: UK
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Posted: Fri 11 Jun 2010, 13:26 Post subject:
MUGEN Subject description: a customisable 2D fighting game engine |
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MUGEN
A customisable 2D fighting engine
MUGEN is a 2D fighting engine that can be used to create a custom 2D fighting game
Latest Documentation: http://www.elecbyte.com/mugendocs/readme.txt
You can get extra characters and stages here:
http://mugencharacters.ucoz.com/load/
http://gcnmario.free.fr/mugen/characters.html
http://www.mugencharacters.org/
http://www.mugen-infantry.net/
http://www.mugenation.com/
http://www.heroesofgaming.com/mugen
http://www.geocities.jp/RatonMalo_AR/download.html
You could also search around for 'complete games' or MUGEN 'packs',
and just copy over all the characters and stages that you want.
Or try and create a Puppy Linux fighting game with these tutorials:
http://www.mugenfury.com/tutorials/en/docs.rar
Download here: http://ppm.scottjarvis.com/games/mugen/mugen.pet (2mb)
NOTE: This is the latest version available on Linux.
The resolution is very low - making the window very small,
but I've seen elsewhere that this can be adjusted (not sure how, yet)
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Last edited by sc0ttman on Mon 11 Apr 2011, 19:06; edited 1 time in total
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Makoto

Joined: 03 Sep 2009 Posts: 1408 Location: Out wandering... maybe.
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Posted: Fri 11 Jun 2010, 17:11 Post subject:
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There's a Linux port of MUGEN? Huh. I didn't know that. Was half-expecting this to be a post about how to get the Windows version working with Wine.
I'll have to go dig up all my Japanese MUGEN character links, now...
_________________ [ Puppy 4.3.1 JP, Frugal install | 1GB RAM | 1.3GB swap ] * My Pidgin Builds for Puppy 4.3.1
In memory of our beloved American Eskimo puppy (1995-2010) and black Lab puppy (1997-2011).
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sc0ttman

Joined: 16 Sep 2009 Posts: 2201 Location: UK
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Posted: Fri 11 Jun 2010, 19:08 Post subject:
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| Makoto wrote: | There's a Linux port of MUGEN? Huh... I'll have to go dig up all my Japanese MUGEN character links, now...  |
Yep, although it's not the latest version - WinMUGEN is much more updated
Although this PET file is the latest version available on Linux.
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Makoto

Joined: 03 Sep 2009 Posts: 1408 Location: Out wandering... maybe.
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Posted: Fri 11 Jun 2010, 22:00 Post subject:
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Is the Linux version parallel with the equivalent Windows version? I wouldn't know how significant the updates are, though.
_________________ [ Puppy 4.3.1 JP, Frugal install | 1GB RAM | 1.3GB swap ] * My Pidgin Builds for Puppy 4.3.1
In memory of our beloved American Eskimo puppy (1995-2010) and black Lab puppy (1997-2011).
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sc0ttman

Joined: 16 Sep 2009 Posts: 2201 Location: UK
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Posted: Sat 12 Jun 2010, 04:43 Post subject:
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| Makoto wrote: | Is the Linux version parallel with the equivalent Windows version? I wouldn't know how significant the updates are, though.  |
The linux version is a LOT older than the Windows version, which has been kept alive by a comminuty of dedicated fans, who have hacked it up to include more hi-res graphics and stages..
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Makoto

Joined: 03 Sep 2009 Posts: 1408 Location: Out wandering... maybe.
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Posted: Sat 12 Jun 2010, 14:04 Post subject:
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Hmm... okay, it's not going to be completely compatible with all the stages and characters I might find, out there? Or maybe the Windows port just scales everything better, I don't know.
I know I see a new Windows version once in a while from Elecbyte - or at least I think I did, anyway.
_________________ [ Puppy 4.3.1 JP, Frugal install | 1GB RAM | 1.3GB swap ] * My Pidgin Builds for Puppy 4.3.1
In memory of our beloved American Eskimo puppy (1995-2010) and black Lab puppy (1997-2011).
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sc0ttman

Joined: 16 Sep 2009 Posts: 2201 Location: UK
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Posted: Sat 12 Jun 2010, 15:09 Post subject:
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| Makoto wrote: | | Hmm... okay, it's not going to be completely compatible with all the stages and characters I might find, out there? |
i think not... i tested a few and it crashed a few times.. I wanna make an sfs addon with a few characters and stages though...
at some point...
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Makoto

Joined: 03 Sep 2009 Posts: 1408 Location: Out wandering... maybe.
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Posted: Sun 13 Jun 2010, 03:00 Post subject:
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...which means a lot of testing.
Nobody's willing to pick up development for the Linux port, I take it?
_________________ [ Puppy 4.3.1 JP, Frugal install | 1GB RAM | 1.3GB swap ] * My Pidgin Builds for Puppy 4.3.1
In memory of our beloved American Eskimo puppy (1995-2010) and black Lab puppy (1997-2011).
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sc0ttman

Joined: 16 Sep 2009 Posts: 2201 Location: UK
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Posted: Sun 13 Jun 2010, 04:35 Post subject:
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| Makoto wrote: | ...which means a lot of testing.
Nobody's willing to pick up development for the Linux port, I take it? |
Yes, lots of testing is required..
And no, onone is developing hte linux version anymore..
As I said earilier, I'll try and make an SFS addon with a few characters and stages..
Maybe we could make a Street Fighter sfs addons, a Mortal Kombat sfs and so on...
For now, we have this wrapper script from 01micko:
| Code: | #!/bin/sh
#cd /usr/local/mugen
#wrapper script for mugen hacked out by 01micko
case $1 in
-help)
echo "M.U.G.E.N is a cool 2D fighter"
echo "options"
echo " -help ...displays this help and exits"
echo " -conf ...adjusts game res"
echo "=============================================="
echo "Ported to Puppy by sc0ttman"
echo "=============================================="
exit
;;
-conf)
changeres () {
oldwidth=`grep -w "Width" /usr/local/mugen/data/mugen.cfg`
oldheight=`grep -w "Height" /usr/local/mugen/data/mugen.cfg`
[ "$SMALL" = "true" ] && newwidth='Width = 320'&& newheight='Height = 240'
[ "$MEDIUM" = "true" ] && newwidth='Width = 640'&& newheight='Height = 480'
[ "$LARGE" = "true" ] && newwidth='Width = 800'&& newheight='Height = 600'
echo "sed -i 's/$oldwidth/$newwidth/' /usr/local/mugen/data/mugen.cfg" >/tmp/mugenwidth
echo "sed -i 's/$oldheight/$newheight/' /usr/local/mugen/data/mugen.cfg" >/tmp/mugenheight
. /tmp/mugenwidth
. /tmp/mugenheight
}
export -f changeres
export GUI='
<window title="M.U.G.E.N res config" resizable="false">
<vbox>
<text><label>Select your desired Resolution</label></text>
<radiobutton>
<variable>SMALL</variable>
<label>320x240</label>
<default>$SMALL</default>
</radiobutton>
<radiobutton>
<variable>MEDIUM</variable>
<label>640x480</label>
<default>$MEDIUM</default>
</radiobutton>
<radiobutton>
<variable>LARGE</variable>
<label>800x600</label>
<default>$LARGE</default>
</radiobutton>
<hbox>
<button tooltip-text="Click to apply changes">
<input file icon="gtk-apply"></input>
<label>Change res</label>
<action>changeres</action>
<action>exit:changedres</action>
</button>
</hbox>
</vbox>
</window>'
gtkdialog3 -p GUI
unset GUI
exit
;;
*)
cd /usr/local/mugen
/usr/local/mugen/mugen "$@"
;;
esac |
Run 'mugen -conf' in the terminal to change resolutions!
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Makoto

Joined: 03 Sep 2009 Posts: 1408 Location: Out wandering... maybe.
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Posted: Sun 13 Jun 2010, 04:52 Post subject:
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Nah - the point of MUGEN is to have them all mashed into one ridiculous mess of a fighter.
Still, I'd wonder why no one seems willing to work on or patch the Linux version as they are the Windows version.
_________________ [ Puppy 4.3.1 JP, Frugal install | 1GB RAM | 1.3GB swap ] * My Pidgin Builds for Puppy 4.3.1
In memory of our beloved American Eskimo puppy (1995-2010) and black Lab puppy (1997-2011).
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sc0ttman

Joined: 16 Sep 2009 Posts: 2201 Location: UK
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Posted: Sun 13 Jun 2010, 06:54 Post subject:
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| Makoto wrote: | Nah - the point of MUGEN is to have them all mashed into one ridiculous mess of a fighter.  |
haha.. Agreed.. I'm currently working on my own "mess of a fighter"
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battleshooter

Joined: 14 May 2008 Posts: 1006 Location: Australia
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Posted: Sun 13 Jun 2010, 19:04 Post subject:
Re: MUGEN Subject description: a customisable 2D fighting game engine |
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| sc0ttman wrote: |
Or try and create a Puppy Linux fighting game with these tutorials:
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Are we thinking about Superpup vs. Bill Gates?
Battleshooter
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kandkyo
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Posted: Mon 14 Jun 2010, 11:34 Post subject:
Re: MUGEN Subject description: a customisable 2D fighting game engine |
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I already have this one, but I think this is the older version of mugen for linux, there's a problem in this version, the AI doesn't work for this version.
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kandkyo
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Posted: Mon 14 Jun 2010, 11:44 Post subject:
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| sc0ttman wrote: | | Makoto wrote: | | Hmm... okay, it's not going to be completely compatible with all the stages and characters I might find, out there? |
i think not... i tested a few and it crashed a few times.. I wanna make an sfs addon with a few characters and stages though...
at some point...  |
some characters and stages are not compatible in this version.
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sc0ttman

Joined: 16 Sep 2009 Posts: 2201 Location: UK
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Posted: Mon 14 Jun 2010, 12:37 Post subject:
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| kandkyo wrote: | | I already have this one, but I think this is the older version of mugen for linux, there's a problem in this version, the AI doesn't work for this version... some characters and stages are not compatible in this version. |
I've tested a number of characters, and found about 20 good quality characters that work.. Even the AI..
But I do get crashes sometimes on the VS screen...
Is this related to the issue you are talking about?
And can you make a pet of your latest version?
If you can, please post the updated PET here!!
Mine is the latest i could find anywhere!
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