Puppy Arcade 7

For talk and support relating specifically to Puppy derivatives
Message
Author
User avatar
puppyluvr
Posts: 3470
Joined: Sun 06 Jan 2008, 23:14
Location: Chickasha Oklahoma
Contact:

#21 Post by puppyluvr »

Hello,
Gave Puppy Arcade 7 a test run...
Test machine: Compaq P3 600 w/384mb ram..i810 video..22" LCD
Using to post this...

All emulators run except Commadore.., dont have roms to test all, but they all start...and the ones I have work...
PS2 CD`s wont run either, but could be a lack of graphics on my machine..
Installed zsnes as it works better on i810...
Gamepad a no go, modprobe joydev good, modprobe usb fatal, (no module loaded..)
Other than that, works well, nice GUI, good Seamonkey bookmarks..
Nice job on wbar...crisp icons...
And I like MU`s Muppy stuff...
All in all, a winner..(except the usb thing...)
I`ll be back....
Close the Windows, and open your eyes, to a whole new world
I am Lead Dog of the
Puppy Linux Users Group on Facebook
Join us!

Puppy since 2.15CE...

kandkyo

Re: xmame vs sdlmame

#22 Post by kandkyo »

sc0ttman wrote:
kandkyo wrote:this is great!, vbam works well, but i can't play neocd?
Do you have a NeoGeo CD burned and inserted when you try to load the NeoCD emulator?

I don't have a neogeo CD :( , I thought that was the same with Neorage from windows.

User avatar
Makoto
Posts: 1665
Joined: Fri 04 Sep 2009, 01:30
Location: Out wandering... maybe.

#23 Post by Makoto »

puppyluvr wrote: PS2 CD`s wont run either, but could be a lack of graphics on my machine..
From reading the topic - though sc0ttman will have to correct me if I'm wrong - Arcade 7 doesn't include a PS2 emulator, just PSX (the original Playstation, not the PS2). There aren't any PSX emulators out there that'll handle PS2 CDs/DVDs, to the best of my knowledge.

Can't remember if there was a Linux version of PCSX2, and whether or not it was up-to-date, though. (...and whether or not it falls outside of Puppy Arcade's original goals, because you do tend to need a powerful system for PS2 emulation...)
[ Puppy 4.3.1 JP, Frugal install ] * [ XenialPup 7.5, Frugal install ] * [XenialPup 64 7.5, Frugal install] * [ 4GB RAM | 512MB swap ]
In memory of our beloved American Eskimo puppy (1995-2010) and black Lab puppy (1997-2011).

User avatar
sc0ttman
Posts: 2812
Joined: Wed 16 Sep 2009, 05:44
Location: UK

#24 Post by sc0ttman »

Makoto wrote:
puppyluvr wrote: PS2 CD`s wont run either, but could be a lack of graphics on my machine..
From reading the topic - though sc0ttman will have to correct me if I'm wrong - Arcade 7 doesn't include a PS2 emulator, just PSX
Correct... PS2 is not emulated by any emulators in Puppy Arcade, although PSCX2 is indeed available for linux..

I've read PS2 emulation on linux slow and buggy, and requires a powerful PC..
But do not take my word for it- I've yet to test it myself... I may be wrong.

I will eventually make available extra emulators as dot pets that are not included as standard in the ISOs...
[b][url=https://bit.ly/2KjtxoD]Pkg[/url], [url=https://bit.ly/2U6dzxV]mdsh[/url], [url=https://bit.ly/2G49OE8]Woofy[/url], [url=http://goo.gl/bzBU1]Akita[/url], [url=http://goo.gl/SO5ug]VLC-GTK[/url], [url=https://tiny.cc/c2hnfz]Search[/url][/b]

User avatar
sc0ttman
Posts: 2812
Joined: Wed 16 Sep 2009, 05:44
Location: UK

#25 Post by sc0ttman »

puppyluvr wrote:Hello,
Gave Puppy Arcade 7 a test run...
Test machine: Compaq P3 600 w/384mb ram..i810 video..22" LCD
Using to post this...

All emulators run except Commadore..,
As mentioned earlier, you can type 'frodo' in the terminal for 'out of the box' C64 emulation...
Vice will not load up until you've installed the correct roms, as detailed in the main post. Type 'x64' in the terminal for proof..
puppyluvr wrote: Gamepad a no go, modprobe joydev good, modprobe usb fatal, (no module loaded..)
Did you have the joypad inserted before the desktop loads up? If so it should work...

Puppy Arcade 7 has a script script that loads joypads at startup already - it runs the following at each boot:

Code: Select all

modprobe joydev
modprobe analog
NOTE: Not 'modprobe usb' as you have used... Maybe this will help...
puppyluvr wrote:Other than that, works well, nice GUI, good Seamonkey bookmarks..
Nice job on wbar...crisp icons...
And I like MU`s Muppy stuff...
All in all, a winner..(except the usb thing...)
I`ll be back....
Glad you like it.... :)


By the way - how is auto-connect to LAN working out for everyone??

It works fine for me - no need to configure a connection, I just open the browser and surf the web...
[b][url=https://bit.ly/2KjtxoD]Pkg[/url], [url=https://bit.ly/2U6dzxV]mdsh[/url], [url=https://bit.ly/2G49OE8]Woofy[/url], [url=http://goo.gl/bzBU1]Akita[/url], [url=http://goo.gl/SO5ug]VLC-GTK[/url], [url=https://tiny.cc/c2hnfz]Search[/url][/b]

ICPUG
Posts: 1308
Joined: Mon 25 Jul 2005, 00:09
Location: UK

#26 Post by ICPUG »

sc0ttman

Thanks for your helpful replies to my earlier points re the Commodore emulator. I see puppyluvr has been deceived by the behaviour as well.

Personally, I think it is better to give an error message that the appropriate files have not been found rather than simply abort and leaving the user non the wiser.
I have not installed the Amiga ROM files either but at least the emulator front end starts and I can see it is working.

Another thing I found was that, if I selected the C64 option during the session, on shutdown my computer didn't. I had to manually press the off button. When I did not select the C64 emulator all was well. Not sure what would happen if I had the C64 ROM/BIOS files in place of course.

One thing I have to test. I cannot remember but I thought taking a Commodore PET option didn't work on Arcade 7 either. It did on Arcade 5. Did all the Commodore options use Frodo on Arcade 5?

User avatar
sc0ttman
Posts: 2812
Joined: Wed 16 Sep 2009, 05:44
Location: UK

Commodore Stuff

#27 Post by sc0ttman »

ICPUG wrote:I think it is better to give an error message that the appropriate files have not been found rather than simply abort and leaving the user non the wiser.
Agreed.. I did wanna do that, but never quite finished such a script to a satisfactory standard.

I even toyed with the idea of adding a script that will download the required BIOS files before certain emulators are loaded, if the BIOS files are not found in the correct place..

Now that I seem (please confirm, people..) to have auto-connect to LAN working, I may do that next time - as I realise it's a pain in the arse to find and download BIOS files.. I hate it..
ICPUG wrote:Another thing I found was that, if I selected the C64 option during the session, on shutdown my computer didn't. I had to manually press the off button. When I did not select the C64 emulator all was well. Not sure what would happen if I had the C64 ROM/BIOS files in place of course.
I've never had that problem, it may (or may not! :() be hardware related.. I'll look into it..
ICPUG wrote:I cannot remember but I thought taking a Commodore PET option didn't work on Arcade 7 either. It did on Arcade 5. Did all the Commodore options use Frodo on Arcade 5?
All the Commodore emulation in Arcade 5 was indeed provided by Frodo...
Frodo ONLY emulates C64, not the other systems, such as PET, C128 and so on...

Only VICE supports multiple commodore systems..

Each system emulated in VICE requires system-specific BIOS files..
These should be added to the relevant folder in /usr/lib/vice/

After adding all the BIOS files required for VICE, I has everything working fine...
Although I did try some BIOS that didn't work for some reason.. I replaced them with another set of files and I was good to go..

I made the decision to leave in Frodo because I don't like VICE.. Frodo is easier to get running, simper and faster..

If anyone wants it, frodo homepage: http://frodo.cebix.net/
Attachments
c64-manual.txt.gz
C64 manual, if anyone wants it
(95.09 KiB) Downloaded 1942 times
[b][url=https://bit.ly/2KjtxoD]Pkg[/url], [url=https://bit.ly/2U6dzxV]mdsh[/url], [url=https://bit.ly/2G49OE8]Woofy[/url], [url=http://goo.gl/bzBU1]Akita[/url], [url=http://goo.gl/SO5ug]VLC-GTK[/url], [url=https://tiny.cc/c2hnfz]Search[/url][/b]

User avatar
sc0ttman
Posts: 2812
Joined: Wed 16 Sep 2009, 05:44
Location: UK

Puppy Arcade 7 Bug fix

#28 Post by sc0ttman »

Bugfix

A small bugfix dot pet file is now available (805kb).
This fixes transmission, epdfview and a few other things.

Details here...

Download here
Last edited by sc0ttman on Thu 04 Mar 2010, 11:32, edited 1 time in total.
[b][url=https://bit.ly/2KjtxoD]Pkg[/url], [url=https://bit.ly/2U6dzxV]mdsh[/url], [url=https://bit.ly/2G49OE8]Woofy[/url], [url=http://goo.gl/bzBU1]Akita[/url], [url=http://goo.gl/SO5ug]VLC-GTK[/url], [url=https://tiny.cc/c2hnfz]Search[/url][/b]

User avatar
sc0ttman
Posts: 2812
Joined: Wed 16 Sep 2009, 05:44
Location: UK

FCEU!! Best NES emulator!

#29 Post by sc0ttman »

FCEU, with netplay support and gtk frontend..
This will probably be included as the default NES emulator in Puppy Arcade 8

It optionally supports OpenGL, netplay not tested.

[UPDATE] Frontend had a small error with OpenGL enable/disable..
Now fixed and updated in pet file. Re-download!


This should work in all versions of Puppy Arcade.
Other puplets will need (at least some of) the following:

Code: Select all

# ldd /usr/games/fceu
        linux-gate.so.1 =>  (0xffffe000)
        libz.so.1 => /lib/libz.so.1 (0xb7f50000)
        libSDL-1.2.so.0 => /usr/lib/libSDL-1.2.so.0 (0xb7ed0000)
        libc.so.6 => /lib/libc.so.6 (0xb7dd5000)
        libm.so.6 => /lib/libm.so.6 (0xb7db3000)
        libstdc++.so.5 => /usr/lib/./libstdc++.so.5 (0xb7cfc000)
        libdl.so.2 => /lib/libdl.so.2 (0xb7cf8000)
        libX11.so.6 => /usr/X11R7/lib/libX11.so.6 (0xb7c26000)
        libXext.so.6 => /usr/X11R7/lib/libXext.so.6 (0xb7c1a000)
        libpthread.so.0 => /lib/libpthread.so.0 (0xb7c05000)
        /lib/ld-linux.so.2 (0xb7f60000)
        libgcc_s.so.1 => /usr/lib/./libgcc_s.so.1 (0xb7bfa000)
        libXau.so.6 => /usr/X11R7/lib/libXau.so.6 (0xb7bf7000)
        libXdmcp.so.6 => /usr/X11R7/lib/libXdmcp.so.6 (0xb7bf1000)
Last edited by sc0ttman on Mon 01 Mar 2010, 11:13, edited 1 time in total.
[b][url=https://bit.ly/2KjtxoD]Pkg[/url], [url=https://bit.ly/2U6dzxV]mdsh[/url], [url=https://bit.ly/2G49OE8]Woofy[/url], [url=http://goo.gl/bzBU1]Akita[/url], [url=http://goo.gl/SO5ug]VLC-GTK[/url], [url=https://tiny.cc/c2hnfz]Search[/url][/b]

ICPUG
Posts: 1308
Joined: Mon 25 Jul 2005, 00:09
Location: UK

#30 Post by ICPUG »

sc0ttman

The bug fix is very welcome for me - for the revised C64 menu, operation and warning message. Thanks for taking note of my input.

However, when I select C64simple and click continue the dialog box disappears and nothing happens, just llike before. I presume Frodo is supposed to run.

I can run Frodo from a terminal although I seem to be having issues with the keyboard. I cannot find the '=' key. The key to the left of the return key on a PC keyboard - # here in the UK - doesn't seem to work. I'll have to go back to Arcade 5 and see what I am supposed to use.

Thanks once again for the bug fix. I've got myself a CD full of .D64 files for the Commodore 64 that I cannot wait to try!

User avatar
sc0ttman
Posts: 2812
Joined: Wed 16 Sep 2009, 05:44
Location: UK

#31 Post by sc0ttman »

However, when I select C64simple and click continue the dialog box disappears and nothing happens, just llike before. I presume Frodo is supposed to run.
It is indeed... Frodo pops up for me... and I've rebooted, re-installed and retried... I can only think you have some changes made that may have affected it.

Have you tried booting without a save file (pfix=ram) and then installing the bugfix?
This should help you test that...
[b][url=https://bit.ly/2KjtxoD]Pkg[/url], [url=https://bit.ly/2U6dzxV]mdsh[/url], [url=https://bit.ly/2G49OE8]Woofy[/url], [url=http://goo.gl/bzBU1]Akita[/url], [url=http://goo.gl/SO5ug]VLC-GTK[/url], [url=https://tiny.cc/c2hnfz]Search[/url][/b]

User avatar
sc0ttman
Posts: 2812
Joined: Wed 16 Sep 2009, 05:44
Location: UK

fceu updated

#32 Post by sc0ttman »

FCEU has been updated. The frontend now works perfectly - if it didn't work for you before, it should now..

FCEU and the gtk frontend can be downloaded here
[b][url=https://bit.ly/2KjtxoD]Pkg[/url], [url=https://bit.ly/2U6dzxV]mdsh[/url], [url=https://bit.ly/2G49OE8]Woofy[/url], [url=http://goo.gl/bzBU1]Akita[/url], [url=http://goo.gl/SO5ug]VLC-GTK[/url], [url=https://tiny.cc/c2hnfz]Search[/url][/b]

User avatar
sc0ttman
Posts: 2812
Joined: Wed 16 Sep 2009, 05:44
Location: UK

SDLMAME

#33 Post by sc0ttman »

I've made this pet of SDLMAME..
It will work in all versions of Puppy Arcade (I think)..

Type 'sdlmame' in the terminal to get it running.
You need to follow the on-screen instructions in order to get it working...

Download SDLMAME: http://www.multiupload.com/GQ1CQPCNC5

[edit] Can some test whether or not this runs on a Pentium 3 PC?
That'd be lovely...
[b][url=https://bit.ly/2KjtxoD]Pkg[/url], [url=https://bit.ly/2U6dzxV]mdsh[/url], [url=https://bit.ly/2G49OE8]Woofy[/url], [url=http://goo.gl/bzBU1]Akita[/url], [url=http://goo.gl/SO5ug]VLC-GTK[/url], [url=https://tiny.cc/c2hnfz]Search[/url][/b]

ICPUG
Posts: 1308
Joined: Mon 25 Jul 2005, 00:09
Location: UK

#34 Post by ICPUG »

sc0ttman,

I followed your suggestion and started Arcade 7 with no pupsave, (deleted existing pupsave and started with pfix=ram), immediately applied the fix.

It did not make any difference. When I tried 'C64 simple' dialog box disappeared and nothing happened (I had no ROM files installed).

I cannot see why it does not work for me. Does a script get called by this option? I'd like to look at it if so.

User avatar
Nikukyu
Posts: 15
Joined: Mon 12 Oct 2009, 14:40
Location: Zipangu
Contact:

#35 Post by Nikukyu »

Hi sc0ttman
I made mamepgui :D

Sdlmame that you made is necessary to operate mamepgui.
It tries

mamepgui-1.4.9e.pet

User avatar
sc0ttman
Posts: 2812
Joined: Wed 16 Sep 2009, 05:44
Location: UK

#36 Post by sc0ttman »

ICPUG wrote:...When I tried 'C64 simple', the dialog box disappeared and nothing happened (I had no ROM files installed).
[edit] I forgot to include a symlink in the pet file, but it was present on my system...
I have updated the bugfix file, re-download, all should be fine...

@Nikukyu - Thanks.. Again! :)
I really appreciate your effort and work.. :D
Last edited by sc0ttman on Thu 04 Mar 2010, 11:41, edited 2 times in total.
[b][url=https://bit.ly/2KjtxoD]Pkg[/url], [url=https://bit.ly/2U6dzxV]mdsh[/url], [url=https://bit.ly/2G49OE8]Woofy[/url], [url=http://goo.gl/bzBU1]Akita[/url], [url=http://goo.gl/SO5ug]VLC-GTK[/url], [url=https://tiny.cc/c2hnfz]Search[/url][/b]

User avatar
sc0ttman
Posts: 2812
Joined: Wed 16 Sep 2009, 05:44
Location: UK

updated bugfix file

#37 Post by sc0ttman »

Updated the bug fix file...

It was missing a symlink to /usr/local/bin/frodo...
Which needed to be added to /usr/bin..

Other links also updated....
Please re-download and install this bugfix! Sorry!!
[b][url=https://bit.ly/2KjtxoD]Pkg[/url], [url=https://bit.ly/2U6dzxV]mdsh[/url], [url=https://bit.ly/2G49OE8]Woofy[/url], [url=http://goo.gl/bzBU1]Akita[/url], [url=http://goo.gl/SO5ug]VLC-GTK[/url], [url=https://tiny.cc/c2hnfz]Search[/url][/b]

User avatar
sc0ttman
Posts: 2812
Joined: Wed 16 Sep 2009, 05:44
Location: UK

#38 Post by sc0ttman »

MAMEPGUI - now we have a great frontend for SDLMAME, too..

A huge thanks goes go to Nikukyu.. :)
I've tested - it works pretty well..

Download MAMEPGUI
Attachments
mamepgui.png
screenshot
(113.45 KiB) Downloaded 2736 times
[b][url=https://bit.ly/2KjtxoD]Pkg[/url], [url=https://bit.ly/2U6dzxV]mdsh[/url], [url=https://bit.ly/2G49OE8]Woofy[/url], [url=http://goo.gl/bzBU1]Akita[/url], [url=http://goo.gl/SO5ug]VLC-GTK[/url], [url=https://tiny.cc/c2hnfz]Search[/url][/b]

kandkyo

#39 Post by kandkyo »


User avatar
sc0ttman
Posts: 2812
Joined: Wed 16 Sep 2009, 05:44
Location: UK

#40 Post by sc0ttman »

kandkyo wrote:@scottman, check this out! http://www.emuhype.com/index.phtml?s=news
I used it a while ago - because I love 'rival schools'... :) But never used it in Puppy...

So here it is...

Download Zinc

If anyone does not know, 'Zinc' emulates mainly Namco arcade games such as Soul Edge and so on.. :D

This includes netplay, apparently..

NOTE: It will require OpenGL if you want to play games properly!!!

Anyway, here's the emulator - BUT NO FRONTEND .. :( Simply type 'zinc' in the terminal to run and, and to see usage...

This is not tested, but should run fine once it's setup correctly..
Here are some of its options, to get you started...

Code: Select all

ZiNc 1.1 (C)1997-2005 Drunken Muppets (www.emuhype.com)
--help
--list-games
--list-sets
--version
--use-config-file=<value>
--roms-directory=<value>
--renderer=<value>
--use-renderer-cfg-file=<value>
--rotate=<value>                def:  -1 
--controller=<value>
--use-controller-cfg-file=<value>
--use-sound=<yes|no>            def: yes 
--sound-buffers=<value>         def:   4 
--sound-filter-enable=<yes|no>  def: no  
--sound-filter-cutoff=<value>   def: 22050 
--sound-surround-lite-enable=<yes|no> def: no  
--sound-surround-lite-multiplier=<value> def:  40 
--sound-frequency=<value>       def: 44100 
--sound-stereo-exciter=<yes|no> def: no  
--netgame-server
--netgame-connect=<value>
--use-slow-geometry=<yes|no>    def: no  
--use-mem-predict=<yes|no>      def: no  
--use-stackinram-hack=<yes|no>  def: no  
Download Zinc

Note: If anyone finds a frontend for zinc, post it here!
[b][url=https://bit.ly/2KjtxoD]Pkg[/url], [url=https://bit.ly/2U6dzxV]mdsh[/url], [url=https://bit.ly/2G49OE8]Woofy[/url], [url=http://goo.gl/bzBU1]Akita[/url], [url=http://goo.gl/SO5ug]VLC-GTK[/url], [url=https://tiny.cc/c2hnfz]Search[/url][/b]

Post Reply