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 Forum index » Advanced Topics » Puppy Derivatives
Puppy Stardust 007
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drongo


Joined: 10 Dec 2005
Posts: 353
Location: UK

PostPosted: Sun 31 Jan 2010, 06:46    Post subject: Downloaded OK  

Thanks 01micko. Tried uget, clicked on hyperlink to get the URL and downloaded it with Seamonkey!
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zigbert


Joined: 29 Mar 2006
Posts: 5649
Location: Valåmoen, Norway

PostPosted: Sun 31 Jan 2010, 09:36    Post subject:  

trio wrote:
Ziggy,

When you reach Final (will there be any final?...It's such ajoy building an OS Laughing ), why don't you make a retro version? Or may be you'd like to give the Stardust magic generator script (making stardust from 431 retro) or the detailed list of what you've changed. Many would love to have stardust on their dinosaurs

Cheers
Let things settle a bit, before we spread the Stardust code. It is much easier to keep the developer role (rather than; Manager of compatibility issues) when working inside a hardcoded Puppy Stardust.


Sigmund

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zigbert


Joined: 29 Mar 2006
Posts: 5649
Location: Valåmoen, Norway

PostPosted: Sun 31 Jan 2010, 09:46    Post subject: Re: Looks good here  

prehistoric wrote:
Does this mean I didn't find anything wrong? (I have a reputation to consider.) No, the screen-shot application lacks a tool-tip message on mouse over. (Whew! Thank goodness I found something. Now, I can go to bed.) Wink
Let's talk about snap-shot tools. I think ttuuxxx/minhundhetteperro have made a great tool, but it's too big for Stardust. I will recommend it to those who are looking for a power-tool. Now look at Trios snap-shot tool in Puppy/Stardust. The main problem is not the function, but its name: mtpaintsnapshot.sh interferes with mtpaint when Stardust tries to detect icon (see mtpaint in Favorites menu) via globicons. It would be nice to have it renamed and a new .desktop file. Also; why not let the user set the delay time. 10 sec could be the default choice.


Sigmund

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zigbert


Joined: 29 Mar 2006
Posts: 5649
Location: Valåmoen, Norway

PostPosted: Sun 31 Jan 2010, 09:52    Post subject:  

trio wrote:
The one click "theme-color-tone" is crazy.......we should expand more
Very Happy


Be aware that these themes will require more ram, even if they are not in the iso. I decided to choose those 4 colors based on what I have seen of screenshots on this forum. Violet is also used........ In the end we need to keep a balance between size and feature.

....but, oh yeah, it has a LOT more potential, than Stardust 007 shows.


Sigmund

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zigbert


Joined: 29 Mar 2006
Posts: 5649
Location: Valåmoen, Norway

PostPosted: Sun 31 Jan 2010, 10:00    Post subject:  

ttuuxxx
Thanks a lot for the compiled packages!!!!

Uget is already in Puppy 4.3.1, but your pack is newer. I have included getez in Stardust. Is this doing the same as uget? I could possibly remove getez?

galculator??? I wonder why Barry never decided to use this galculator. I guess he has his reasons since it is added to the official repo?

Hopefully we manage in the future to give you a non-goth option using the global color schemes.


Sigmund

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Ray MK


Joined: 05 Feb 2008
Posts: 760
Location: UK

PostPosted: Sun 31 Jan 2010, 10:02    Post subject:  

Hi

Very, very nice
Runs well on my old laptop.
(7yr old Patriot with 96mb ram and a 1Ghz celeron proc.)
frugal install along with several other puppy's.

This has to be one of the best puppy's for n00b's.

Fantastic - many thanks and very best regards - Ray
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zigbert


Joined: 29 Mar 2006
Posts: 5649
Location: Valåmoen, Norway

PostPosted: Sun 31 Jan 2010, 10:03    Post subject:  

technosaurus
MhWaveEdit is already included for 008. - Thank you so much.

As ttuuxxx, I wonder about the glib. MhWaveEdit works with the old version. I see that your glib compile is much smaller, and that is of course interesting........but, is it safe ???


Sigmund

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ttuuxxx


Joined: 05 May 2007
Posts: 10747
Location: Ontario Canada,Sydney Australia

PostPosted: Sun 31 Jan 2010, 10:08    Post subject:  

Hi Zigbert Pup-Shots size issue is due to libImlib2, iif you remove that lib the pet package is 33kb Smile
libImlib2 is used by many programs these day, even micko was talking about it a few months back for pwidgets I think it was. But I know where your coming from about justifying the size for one application Smile been doing it myself with 2.14X.
ttuuxxx

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http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games Smile

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ttuuxxx


Joined: 05 May 2007
Posts: 10747
Location: Ontario Canada,Sydney Australia

PostPosted: Sun 31 Jan 2010, 10:30    Post subject:  

zigbert wrote:
ttuuxxx
Thanks a lot for the compiled packages!!!!

Uget is already in Puppy 4.3.1, but your pack is newer. I have included getez in Stardust. Is this doing the same as uget? I could possibly remove getez?

galculator??? I wonder why Barry never decided to use this galculator. I guess he has his reasons since it is added to the official repo?

Hopefully we manage in the future to give you a non-goth option using the global color schemes.


Sigmund

Yes Galculator is great, if you click view, you can change it to 3 different modes, the default is the basic mode, then you have scientific, paper mode. If you wanted to have it scientific mode by default just change it then copy over the /root/.galculator config to the iso.
Uget will replace getez 100%+, also it will replace pwsget also. Since Uget has passwords and username support. SO you can remove 2 apps.

As for the goth mode lol, the taskbar and menu are great, just the apps are a bit difficult like rxvt and Geany, Geany is really hard to focus on the code.

ttuuxxx

_________________
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games Smile

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ttuuxxx


Joined: 05 May 2007
Posts: 10747
Location: Ontario Canada,Sydney Australia

PostPosted: Sun 31 Jan 2010, 10:41    Post subject:  

zigbert wrote:
technosaurus
MhWaveEdit is already included for 008. - Thank you so much.

As ttuuxxx, I wonder about the glib. MhWaveEdit works with the old version. I see that your glib compile is much smaller, and that is of course interesting........but, is it safe ???


Sigmund


Well glib is okay to change but you'll have to update a devx, and remove the older parts and add the newer ones.
ttuuxxx

_________________
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games Smile

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prehistoric


Joined: 23 Oct 2007
Posts: 1255

PostPosted: Sun 31 Jan 2010, 11:10    Post subject: Stardust 007 on recalcitrant machine + my votes  

Just succeeded in getting Stardust 007 working on a machine with a frustrating BIOS. (I've been unable to get it to recognize more than 256 MB of installed RAM, or any SATA or IDE drives. It only boots off one particular USB drive.) This has allowed me to get new information about the problems. Even ignoring eye candy, 007 is useful as a patched version of 4.3.1. I'd suggest a service pack pet for BarryK.

Galculator is my choice for calculator. In keeping with my name, I'm committed to using RPN mode calculators. Others leave me in doubt about what will happen when I press a button. (Will it perform one operation, or several that were already pending?) This one gives me a choice without denying others the choice of algebraic mode. Same thing applies to scientific versus ordinary or paper tape. Considering all the different calculators it can replace, this is very compact.

I don't like a lot of bells and whistles on screen-shot utilities. When I want to use them, I'm generally thinking about something else -- the thing I want to show. Zigbert's suggested modification sounds very satisfactory.

I'm familiar with the overhead in things using Imlib. Unless you have another reason to include these, I would remove them.

Having CUPS smoothly integrated into the release may change my whole attitude to CUPS. It is starting to feel like an asset. I'm still chasing problems in supporting more printers with minimum overhead.
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ttuuxxx


Joined: 05 May 2007
Posts: 10747
Location: Ontario Canada,Sydney Australia

PostPosted: Sun 31 Jan 2010, 11:41    Post subject:  

Here's a mime update I only change the mimes that were actually smaller in file size, about 80% of them are changed. The only one which was a tiny bit larger was the pet package icon, like 1/2kb larger, lol
Also Zigbert if you really want to weed out some space, if you go to /usr/local/lib/X11/mini-icons around 60% of them don't belong to anything, they are from a legacy linux icons from either X or fvwm95, I forget, I did sort them out once and sent Barry a updated icon pack, but he never used it, lol
ttuuxxx
updated-mimes.pet
Description 
pet

 Download 
Filename  updated-mimes.pet 
Filesize  58.67 KB 
Downloaded  288 Time(s) 

_________________
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games Smile

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ttuuxxx


Joined: 05 May 2007
Posts: 10747
Location: Ontario Canada,Sydney Australia

PostPosted: Sun 31 Jan 2010, 12:25    Post subject:  

here's a BMP package I just compiled on stardust
There are 2 versions a basic version and a tap/ladspa version, to use tap/ladspa you click on the preferences/Plugins/Effects then
tick the bock and select preferences,Then select one from the left side and click add, then click configure:) , you'll have around 20 plugin with tons of settings, I like the EQ one Smile
ttuuxxx
bmp-0.9.7.1-i386-tap-ladspa.pet
Description 
pet

 Download 
Filename  bmp-0.9.7.1-i386-tap-ladspa.pet 
Filesize  600.4 KB 
Downloaded  684 Time(s) 
bmp-0.9.7.1-i386-basic.pet
Description 
pet

 Download 
Filename  bmp-0.9.7.1-i386-basic.pet 
Filesize  519.88 KB 
Downloaded  375 Time(s) 
bmp-0.9.7.1-locales-dev.pet
Description  Locales and Dev files
pet

 Download 
Filename  bmp-0.9.7.1-locales-dev.pet 
Filesize  444.9 KB 
Downloaded  321 Time(s) 

_________________
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games Smile

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ttuuxxx


Joined: 05 May 2007
Posts: 10747
Location: Ontario Canada,Sydney Australia

PostPosted: Sun 31 Jan 2010, 12:50    Post subject:  

Here's a mp4/4aac plugin for BMP.
bmp-mp4-20050912-i386.pet
Description 
pet

 Download 
Filename  bmp-mp4-20050912-i386.pet 
Filesize  223.63 KB 
Downloaded  625 Time(s) 

_________________
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games Smile

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zigbert


Joined: 29 Mar 2006
Posts: 5649
Location: Valåmoen, Norway

PostPosted: Sun 31 Jan 2010, 13:04    Post subject:  

ttuuxxx wrote:
Here's a mime update I only change the mimes that were actually smaller in file size, about 80% of them are changed. The only one which was a tiny bit larger was the pet package icon, like 1/2kb larger, lol
Also Zigbert if you really want to weed out some space, if you go to /usr/local/lib/X11/mini-icons around 60% of them don't belong to anything, they are from a legacy linux icons from either X or fvwm95, I forget, I did sort them out once and sent Barry a updated icon pack, but he never used it, lol
ttuuxxx
These are really nice icons. Much better than the default, - and smaller Smile - Thank you!!!

I have been looking at the mini-icons. Deleted some, and hopefully later on improve the left ones. These are removed
Code:
rm /usr/local/lib/X11/mini-icons/burniso2cd.xpm
rm /usr/local/lib/X11/mini-icons/cgtkcalc.xpm
rm /usr/local/lib/X11/mini-icons/gdmap.xpm
rm /usr/local/lib/X11/mini-icons/gfnrename.png
rm /usr/local/lib/X11/mini-icons/nicoedit.png
rm /usr/local/lib/X11/mini-icons/Pdisk.xpm
rm /usr/local/lib/X11/mini-icons/gtkdialog2.xpm
rm /usr/local/lib/X11/mini-icons/zmixer.xpm
rm /usr/local/lib/X11/mini-icons/WizardWizard.xpm
rm /usr/local/lib/X11/mini-icons/d2.xpm #gtk-stock
rm /usr/local/lib/X11/mini-icons/html.xpm #who would use a netscape icon?
rm /usr/local/lib/X11/mini-icons/idea16.xpm #gtk-stock
rm /usr/local/lib/X11/mini-icons/imposter.xpm #not in use
rm /usr/local/lib/X11/mini-icons/kde_16x16.xpm
rm /usr/local/lib/X11/mini-icons/mini.audiovol.xpm #similar to mini-audiovol.xpm
rm /usr/local/lib/X11/mini-icons/mini.blah.xpm #never seen in use
rm /usr/local/lib/X11/mini-icons/mini-bug1.xpm #similar but smaller than mini-bug2.xpm
rm /usr/local/lib/X11/mini-icons/mini-cd-green.xpm #used in older pmount
rm /usr/local/lib/X11/mini-icons/mini.checkmark.xpm
rm /usr/local/lib/X11/mini-icons/mini-cross.xpm #gtk-stock
rm /usr/local/lib/X11/mini-icons/mini.cut.xpm #gtk-stock
rm /usr/local/lib/X11/mini-icons/mini.destroy.xpm #similar to mini-bomb.xpm
rm /usr/local/lib/X11/mini-icons/mini-doc1.xpm
rm /usr/local/lib/X11/mini-icons/mini.fvwm.xpm #retired
rm /usr/local/lib/X11/mini-icons/mini-hdisk-green.xpm #used in older pmount
rm /usr/local/lib/X11/mini-icons/mini-mouse.xpm #not in use
rm /usr/local/lib/X11/mini-icons/mini.netscape.xpm #retired
rm /usr/local/lib/X11/mini-icons/mini-news.xpm #not in use
rm /usr/local/lib/X11/mini-icons/mini-nscape.xpm #retired
rm /usr/local/lib/X11/mini-icons/mini-x2.xpm #similar to mini-x.xpm
rm /usr/local/lib/X11/mini-icons/mini-xkeycaps.xpm
rm /usr/local/lib/X11/mini-icons/mini.xlock.xpm
rm /usr/local/lib/X11/mini-icons/mozilla-bin.xpm #retired
rm /usr/local/lib/X11/mini-icons/mozilla.xpm #retired
rm /usr/local/lib/X11/mini-icons/MouseWizard.xpm #retired
rm /usr/local/lib/X11/mini-icons/onyx1616.xpm
rm /usr/local/lib/X11/mini-icons/paste.xpm #gtk-stock
rm /usr/local/lib/X11/mini-icons/pupget.xpm #retired
rm /usr/local/lib/X11/mini-icons/scribus.xpm
rm /usr/local/lib/X11/mini-icons/sportal16.xpm
rm /usr/local/lib/X11/mini-icons/wmconfig.xpm #retired
rm /usr/local/lib/X11/mini-icons/x16.xpm
rm /usr/local/lib/X11/mini-icons/xkbconfigmanager.xpm #retired
rm /usr/local/lib/X11/mini-icons/xterm.xpm
rm /usr/local/lib/X11/mini-icons/xterm16.xpm



Sigmund

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