experimental minimalist backgrounds

Themes, icons, wallpapers, etc.
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bugman

experimental minimalist backgrounds

#1 Post by bugman »

i have a single-pixel background that i use most of the time [actually 3, black, dark gray, and steely blue]

i was thinking about growing it to 2x2 and slightly shifting the color to make it more complex

when using the stretch feature, this turned out to be kinda interesting, so i played with it some more

here are a few i like, #10 is ubuntu-y, #13 is rasta [more experimenting later]
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13.png
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11.png
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10.png
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9.png
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8.png
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7.png
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4.png
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abushcrafter
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#2 Post by abushcrafter »

Thanks. I do like these. Could you do a blue one please!

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gposil
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#3 Post by gposil »

Second that, a light blue would be good.... :)
[img]http://gposil.netne.net/images/tlp80.gif[/img] [url=http://www.dpup.org][b]Dpup Home[/b][/url]

bugman

#4 Post by bugman »

whatsamatter, you guys don't know how to edit pixels in mtpaint?

:P

anyways, here's a few in blue
#14 is most interesting as the colors are so close that the lattice pattern disappears, very smooth--but i prefer the stormy feel of #16 . . .

#18 is kinda elegant, i got lost in the close colors and went mildly random

EDIT - added 2 very nice ones at the end [20, 21], 20 is my favorite, it is sublime . . .
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21.png
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20.png
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18.png
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17.png
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16.png
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15.png
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14.png
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dejan555
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#5 Post by dejan555 »

several of those are somewhere in wallpapers thread. Blu one of mine was in 4.2 backgrounds i think.
puppy.b0x.me stuff mirrored [url=https://drive.google.com/open?id=0B_Mb589v0iCXNnhSZWRwd3R2UWs]HERE[/url] or [url=http://archive.org/details/Puppy_Linux_puppy.b0x.me_mirror]HERE[/url]

bugman

#6 Post by bugman »

baroque minimalism?

i was considering a vague similarity of these to the paintings of mark rothko

so decided to do some 'paintings' of my own, in an 8 x 6 pixel format

here are the first 4, with names

tree and mountain are not so good [too much figurative effort?], but sunset and sunrise are quite nice

[remember to stretch]
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tree.png
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sunset.png
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sunrise.png
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mountain.png
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bugman

#7 Post by bugman »

three more, each 1 x 6 pixels, inspired by places i have lived

[and full rothko stylee]
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ocean.png
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prairie.png
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desert.png
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`f00
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#8 Post by `f00 »

.. and they really go well (screenie 125k) with a pekwm theme I mod'd and probably will fuss with a bit more, creamy tan and turq go well together and the off-gray I used may seem a bit blah - wmsetbg does nice at scaling and smoothing mins; but sometimes there's nice texture in 'happy accidents' :lol: , Bob Ross haunts me at times - nope, Spring ain't here yet for sure.

good thing too, the spare change from shoveling snow is keeping me and the cat fed..

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technosaurus
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#9 Post by technosaurus »

For those of use with bad eyes and/or twitchy fingers here is a tarball of bugman's images - seeing that you, yourself wear glasses (your pic?), i have come to the conclusion that you must be a bit sadistic
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backgrounds.tar.gz
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Check out my [url=https://github.com/technosaurus]github repositories[/url]. I may eventually get around to updating my [url=http://bashismal.blogspot.com]blogspot[/url].

bugman

#10 Post by bugman »

@f00, thanks for the screenpic, that looks nice, must look into pekwm

@technosaurus, yes, a sadist and a masochist [i can't see the damn things either]

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`f00
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#11 Post by `f00 »

.. in testing pups (occasionally rewards, hehhehheh)

bgmin works well with..

..various methods of setting a background (depending on your preferences - generally I have wmsetbg, hsetroot and a few others to choose from) even better if a minimal working palette (about a dozen colors) is smeared to create blends. Up to the user which setter and options work best. Alpha/opacity can also figure in, but probably not so good on the Xvesa patterned root (for me, that looks like a dense chainlink texture) rather than the deep black of Xorg. Quite likely a simple layer animation effect could be achieved with a simple script or randomizer so a bg need not be 'boring' or even resource hungry .. strangely enough there seem to be subtle pseudo-movement shifts/effects even without that on my CRT and card. Then again, sounding brass and tinkling chimes in shadows and light (;

big (236k) howto screenie, for some 'if-you-didn't-already-know' mtpaint tips

a few samples attached for demo - gs.png is fairly finished imo, ksdotohone.png shows those blocky distractions (which some may like, so much goes on in hwr,s/w,etc that it may not show .. YMMV)

ps - wjaguar's 'tips' for 3.31 in a nice 2.5mb pkg, I wish many docs were available in this form (but noooo.. instead and far too often you get a broken local 'help' or spend way too much time searching and filtering or simply giving up on what may be a terrific app if only it had some decent readable documentation so one could use it effectively :roll: /rant)

thanks, fscap is one of the reasons I use wine (a bit overkill to justify textnotes in its mini-editor, but even that can be a left-handed performance gauge)
Attachments
ksdotohone.png
various distractions :|
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gs.png
oki - this is the one in the big screenie
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Last edited by `f00 on Tue 09 Mar 2010, 16:32, edited 2 times in total.

bugman

#12 Post by bugman »

nice...

and very nice screenshot

and i learned something - i didn't know mtpaint had an eyedropper until now :oops:

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abushcrafter
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#13 Post by abushcrafter »

`f00 wrote:.. in testing pups (occasionally rewards, hehhehheh)

bgmin works well with..

..various methods of setting a background (depending on your preferences - generally I have wmsetbg, hsetroot and a few others to choose from) even better if a minimal working palette (about a dozen colors) is smeared to create blends. Up to the user which setter and options work best. Alpha/opacity can also figure in, but probably not so good on the Xvesa patterned root (for me, that looks like a dense chainlink texture) rather than the deep black of Xorg. Quite likely a simple layer animation effect could be achieved with a simple script or randomizer so a bg need not be 'boring' or even resource hungry .. strangely enough there seem to be subtle pseudo-movement shifts/effects even without that on my CRT and card. Then again, sounding brass and tinkling chimes in shadows and light (;

big (236k) howto screenie, for some 'if-you-didn't-already-know' mtpaint tips

a few samples attached for demo - gs.png is fairly finished imo, ksdotohone.png shows those blocky distractions (which some may like, so much goes on in hwr,s/w,etc that it may not show .. YMMV)
Nice! :)

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