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ndujoe1
Joined: 04 Dec 2005 Posts: 779
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Posted: Fri 23 Dec 2005, 17:25 Post subject:
Mahjongg clone |
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I downloaded the following Mahjongg cone fro Tucows. I attempted to install it but the operation said that I did not have the proper cc, which I assume is a C+ compiler.
Would an enterprising Puppy Linux user with these tools compile and make a Pup version of this game. If that is doable. thanks.
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syzygy
Joined: 03 Jul 2005 Posts: 76 Location: wollongong
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Posted: Thu 29 Dec 2005, 05:11 Post subject:
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i've compiled xmahjongg but, instead of making as a dotpup, i've used makeself.sh script to make it as a self-extracting bzipped executable.
i've upx'ed it & kept only the gnome tileset, getting it down to 412kbytes.
it runs fine on my puter. my only question is where would i upload it to?
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MU

Joined: 24 Aug 2005 Posts: 13648 Location: Karlsruhe, Germany
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Posted: Thu 29 Dec 2005, 05:15 Post subject:
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attach it to a personal message to me, and I will add it to dotpups.de
You also can attach programs up to 1 MB to a forum-message.
Mark
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syzygy
Joined: 03 Jul 2005 Posts: 76 Location: wollongong
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Posted: Thu 29 Dec 2005, 05:41 Post subject:
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you're very quick mark. i'd never even noticed the "add attachment" button before!
here it is. i've bzipped it as when i sent to somebody unzipped it lost executable permissions. hopefully it still works!
didn't realise that makeself.sh has a "--nox11" option so that console window isn't created. have amended to include this.
cheers
Last edited by syzygy on Fri 30 Dec 2005, 05:23; edited 2 times in total
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syzygy
Joined: 03 Jul 2005 Posts: 76 Location: wollongong
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Posted: Thu 29 Dec 2005, 05:44 Post subject:
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how come the bzip2 extension is disallowed for file postings?
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MU

Joined: 24 Aug 2005 Posts: 13648 Location: Karlsruhe, Germany
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Posted: Thu 29 Dec 2005, 05:50 Post subject:
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best is tar.gz
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syzygy
Joined: 03 Jul 2005 Posts: 76 Location: wollongong
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Posted: Thu 29 Dec 2005, 06:05 Post subject:
re: gsoko |
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i've done same thing for gsoko & it appears to work ok.
again i've added the --nox11 option to makeself.sh, so doesn't create console window.
Description |
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Filename |
gsoko.tar.gz |
Filesize |
66.19 KB |
Downloaded |
1280 Time(s) |
Last edited by syzygy on Sat 09 Sep 2006, 08:01; edited 1 time in total
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syzygy
Joined: 03 Jul 2005 Posts: 76 Location: wollongong
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Posted: Fri 30 Dec 2005, 05:37 Post subject:
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following rarsa's post about using "strip -s", followed by upx, to reduce the size of a binary following make, i applied same to xmahjongg.
(see http://www.murga.org/%7Epuppy/viewtopic.php?t=3242&highlight=strip)
this gave a fourfold reduction in size so i've reposted the xmahjongg.tar.gz file.
i tried similar with gsoko binary but difference was neglible so kept the original file as is.
Description |
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Filename |
xmahjongg.tar.gz |
Filesize |
103.28 KB |
Downloaded |
1114 Time(s) |
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muggins
Joined: 20 Jan 2006 Posts: 6747 Location: hobart
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Posted: Mon 10 Dec 2007, 09:41 Post subject:
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Following on from a query, from koolie, here's a .pet of xmahjongg. To run, Menu->Fun->Xmahjongg.
Description |
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Filename |
xmahjongg-3.7.pet |
Filesize |
99.88 KB |
Downloaded |
1776 Time(s) |
Description |
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Filesize |
37.83 KB |
Viewed |
5943 Time(s) |

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Last edited by muggins on Wed 17 Mar 2010, 06:57; edited 1 time in total
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koolie
Joined: 12 Mar 2007 Posts: 554
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Posted: Mon 10 Dec 2007, 16:37 Post subject:
Mahjongg clone Subject description: Chess clone |
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ah, muggins, you are over here now.
Thankyou for the dotpet. We are spoiled for choice now.
You are undoubtedly the king of games, and you have such an excellent filing system too.
Are you able to put your finger on a good CHESS game
that you could share with us?
If it is not a dotpet, that is ok, I can make one.
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muggins
Joined: 20 Jan 2006 Posts: 6747 Location: hobart
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Posted: Mon 10 Dec 2007, 18:57 Post subject:
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koolie,
I know that GuestToo has a .pup for gnuchess available on this page here:
http://puppylinux.org/wikka/DotPups
Note that this is a commandline chess engine, but that a gui frontend, eboard, is available on the same page.
I've got another frontend, linechec, here:
http://www.murga-linux.com/puppy/viewtopic.php?t=21623
Does anyone know of any others?
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koolie
Joined: 12 Mar 2007 Posts: 554
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Posted: Mon 10 Dec 2007, 23:44 Post subject:
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Thankyou, my friend.
I knew you would deliver.
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muggins
Joined: 20 Jan 2006 Posts: 6747 Location: hobart
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Posted: Wed 12 Dec 2007, 19:46 Post subject:
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koolie,
Plus I forgot that gtkboard has available both a chess game, plus Antichess:
http://www.murga-linux.com/puppy/viewtopic.php?t=8449
Plus, look in this list for mahjongg variants reported as working with wine:
http://appdb.winehq.org/appbrowse.php?iCatId=78
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jonyo
Joined: 28 Dec 2006 Posts: 2725
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Posted: Wed 12 Dec 2007, 20:30 Post subject:
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muggins wrote: | I've got another frontend, linechec, here: |
Tried this out in 2.15, opens up, click on a pawn & try to drag it to another position - poof.. game is gone..
Any dragging (mighty touchy) causes a crash. Figured out that you click on a piece & then click an appropriate location.
Tried the other frontend..can't figure out how to move a piece.. Dragging works but the piece returns to the original spot. (using - gnuchess507.pup)
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muggins
Joined: 20 Jan 2006 Posts: 6747 Location: hobart
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Posted: Wed 12 Dec 2007, 23:08 Post subject:
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Yes Jonyo,
linechec is very frisky! Also, although I'm quite ignorant of the nuances of chess, my French is worse! So I could never work out how to set the gnuchess opponent as the default.
So, at the moment, when you start up, to manually play against gnuchess, you need to select from the menu:
Arreter Gnuchess.
And you need to wait awhile after your move, as gnuchess considers the next response.
As to using Eboard. I've never used it so I'm not sure. We'll have to put that one down as a stalemate.
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