Fluxbox-0.9.14-PuppyMenuGenerator

Stuff that has yet to be sorted into a category.
Post Reply
Message
Author
User avatar
MU
Posts: 13649
Joined: Wed 24 Aug 2005, 16:52
Location: Karlsruhe, Germany
Contact:

Fluxbox-0.9.14-PuppyMenuGenerator

#1 Post by MU »

Image

http://dotpups.de/dotpups/WindowManager ... erator.pup (7 kb)

Simply install, it overrides your fluxbox-menu.
It will have just 2 entries, the fluxbox-menu and "Create Puppy Menu".

Click on that, and you have all entries from your JWM-Menu.

This Program "jwm2fluxbox" is a simple Puppybasic-Script :P

If you want to add menu-entries manually, use menu-template , not menu, as menu will be completely replaced by the script.

Greets, Mark
Last edited by MU on Mon 05 Dec 2005, 04:24, edited 1 time in total.

User avatar
Lobster
Official Crustacean
Posts: 15522
Joined: Wed 04 May 2005, 06:06
Location: Paradox Realm
Contact:

#2 Post by Lobster »

A simple basic script that works

went to prompt typed "xwin startfluxbox" (you must have Marks fluxbox)

and here I am in fluxbox with an intelligible menu - good job Mark 8)
Puppy Raspup 8.2Final 8)
Puppy Links Page http://www.smokey01.com/bruceb/puppy.html :D

jcagle
Posts: 637
Joined: Thu 29 Sep 2005, 20:34

#3 Post by jcagle »

It worked in Grafpup. :D

User avatar
MU
Posts: 13649
Joined: Wed 24 Aug 2005, 16:52
Location: Karlsruhe, Germany
Contact:

#4 Post by MU »

Great :P

I updated the Dotpup, now it automatically runs the script to remove dead entries from the Dotpups-Menu when you "Reload Menu".

(you must install this one too, so that it works):
http://www.murga.org/~puppy/viewtopic.php?t=4345

Mark

User avatar
MU
Posts: 13649
Joined: Wed 24 Aug 2005, 16:52
Location: Karlsruhe, Germany
Contact:

#5 Post by MU »

removed message
Last edited by MU on Mon 05 Dec 2005, 17:13, edited 1 time in total.

User avatar
MU
Posts: 13649
Joined: Wed 24 Aug 2005, 16:52
Location: Karlsruhe, Germany
Contact:

#6 Post by MU »

I could speed up the Icons by using a small C-program that scales them to a "Cache" to 12x12 Pixel.
This also gives better quality than letting fluxbox scale them.
And when you add entries with the menueditor, they will appear before the puppy-menu.

Image

You now can choose in the "fluxbox menu", if you want icons or not.
You also can start fluxconf from there, and you can "Empty Icon Cache".
The last just is needed, when the original jwm-icons are replaced, for example when you update to Puppy 2.6.81.

Image

Simply download/install the Dotpup again.
Building the cached icons the first time will take some seconds.

Before installing, backup menu-template if you edited it with the menueditor, as it will be overwritten by the installer!

Mark

User avatar
Lobster
Official Crustacean
Posts: 15522
Joined: Wed 04 May 2005, 06:06
Location: Paradox Realm
Contact:

#7 Post by Lobster »

The icons make a huge difference to ease of use (using this fluxbox now - no problems!)
This seems even with the icons, the fastest of the usable menus - be interested how others get on . . .

8)
Puppy Raspup 8.2Final 8)
Puppy Links Page http://www.smokey01.com/bruceb/puppy.html :D

User avatar
MU
Posts: 13649
Joined: Wed 24 Aug 2005, 16:52
Location: Karlsruhe, Germany
Contact:

#8 Post by MU »

hm.. the 12 Pixel-Icons looked ok in the Aqua-Theme, but ugly in larger ones like "daft".

I uploaded a new version, that lets you select between 12 and 16 Pixel.
Maybe I should add an input-dialog for free choice tomorrow.
Mark

jcagle
Posts: 637
Joined: Thu 29 Sep 2005, 20:34

#9 Post by jcagle »

I think I'm fine without the icons. :)

soliars
Posts: 3
Joined: Fri 01 Feb 2008, 07:33
Contact:

#10 Post by soliars »

jcagle wrote:I think I'm fine without the icons. :)
I can not agree with any more.

Snow123
Posts: 3
Joined: Wed 26 Mar 2008, 14:05
Contact:

#11 Post by Snow123 »

i also think this also gives better quality than letting fluxbox scale them. :D

Post Reply