Starting Up "Living Water 3.01"

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ttuuxxx
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#41 Post by ttuuxxx »

Subito Piano wrote:Wow! How cool is THAT?!??!

So - BibleTime's bookshelf manager is giving you grief?
Yes I never used BibleTime before I might have to finally read a manual or something :)
But I have a lot of fixes to do, first I think, When I run it via command line it really displays a lot of stuff.
but the hardest part is over , I hope lol :wink:
ttuuxxx
http://audio.online-convert.com/ <-- excellent site
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#42 Post by ttuuxxx »

So far as a pet package its 27MB or extracted is 75MB probably have another 2-5MB to add for missing packages, But still I was right when I estimated the size against Java, What a guess my last java package was 35MB
or bibledesktop with java was 39MB pet
so Actually this next release of living water could be 5-10MB smaller, how funny is that. but bibles are large 3-5mb
ttuuxxx
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)

PastorEd

To add Sword Bibles

#43 Post by PastorEd »

Great job on getting Bibletime running on Puppy!

Oh, a quick thought: I don't know for sure what messages are scrolling by in your terminal when you start Bibletime... but I do know that KDE apps generate a LOT of information which is output to stderr. It's sort of like a running commentary on what the computer is doing... but since your average KDE user is running KDE apps from within the KDE itself, that information is never seen.

SO... unless you specifically see an error that has you worried, I wouldn't worry about it. You *might* get a DCOP error, (I do, whenever I run a KDE app without running the DCOP server), but the APP itself still runs fine.

Set up a menu launch shortcut, and see if it still works. I'm almost sure that it will, without any significant issues...

You mentioned that you didn't know how to get a bible installed. I know of a couple of ways:

"old school":
1) download a RAW zip file. Here's the link for the ESV:

http://crosswire.org/sword/servlet/Swor ... kgType=raw

2) unzip the file to:
~/.sword/
- this will install the correct files into:
~/.sword/modules/texts/ztext/esv
~/.sword/mods.d

3) Start (or restart) Bibletime.

"Bookshelf Manager"
BibleTime offers a dialog to automatically download and manage electronic works. You simply define a library (a remote collection of works, such as Crosswire ), and then you can transfer works from this library to your local bookshelf to use them.

(by the way, this method is almost exactly the same for Gnomesword as well. The raw "old school" method works no matter which sword app you use, and the Gnomesword version of Bookshelf Manager is called Module Manager.)

KFJ - PastorEd

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Re: To add Sword Bibles

#44 Post by ttuuxxx »

PastorEd wrote:Great job on getting Bibletime running on Puppy!

KFJ - PastorEd
I was wondering if you had any ideas about this error when I run it via commandline

# bibletime
kbuildsycoca running...
SWMgr: Can't find 'mods.conf' or 'mods.d'. Try setting:
SWORD_PATH=<directory containing mods.conf>
Or see the README file for a full description of setup options (<configPath is null>)
(BibleTime 1.6.4) WARNING: ASSERT: "installSource" in cswordsetupmodulelistview.cpp (70)
SWMgr: Can't find 'mods.conf' or 'mods.d'. Try setting:
SWORD_PATH=<directory containing mods.conf>
Or see the README file for a full description of setup options (<configPath is null>)




and when I try to go online using the built it bible manager ftp tool (I guess thats what you call it, :) I get these errors


SWMgr: Can't find 'mods.conf' or 'mods.d'. Try setting:
SWORD_PATH=<directory containing mods.conf>
Or see the README file for a full description of setup options (<configPath is null>)
(BibleTime 1.6.4) WARNING: FTP: Copy ftp://ftp.crosswire.org/pub/sword/raw/mods.d.tar.gz -> /root/.sword/InstallMgr/ftp.crosswire.org/mods.d.tar.gz
Could not find 'kio_ftp' executable.
bibletime: ERROR: : couldn't create slave : Unable to create io-slave:
klauncher said: Error loading 'kio_ftp'.
bibletime:
Could not find 'kio_ftp' executable.
bibletime: ERROR: : couldn't create slave : Unable to create io-slave:
klauncher said: Error loading 'kio_ftp'.
bibletime:
FTPCopy: failed to get file ftp://ftp.crosswire.org/pub/sword/raw/mods.d.tar.gz(BibleTime 1.6.4) WARNING: InstallMgr: refreshRemoteSources returned an error.
^C
# ICE default IO error handler doing an exit(), pid = 6198, errno = 0

any ideas ?
thanks for your help
ttuuxxx
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)

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ttuuxxx
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double post grrrrr

#45 Post by ttuuxxx »

double post grrrrr

PastorEd

Re: your stderr messages

#46 Post by PastorEd »

ttuuxxx wrote: SWMgr: Can't find 'mods.conf' or 'mods.d'. Try setting:
SWORD_PATH=<directory containing mods.conf>
------
(BibleTime 1.6.4) WARNING: FTP: Copy ftp://ftp.crosswire.orgCould not find 'kio_ftp' executable.
Yeah, I know what causes both of these errors, and they are SIMPLE fixes.

First of all, the Sword libraries REQUIRE modules to work. In otherwords, it's like trying to use a dictionary without any words... that's not how it's designed.

to fix: use the "old school" method I described earlier...
1) mkdir ~/.sword/modules
2) mkdir ~/.sword/mods.d
3) unzip a RAW zipped file from crosswire.org/sword (like the ESV I recommended earlier)
4) oh, and you'll probably need to create a sword.conf file. It's usually kept in /etc, or ~/.sword. Here's what's in it:

Code: Select all

[Install]
DataPath=/usr/share/sword/
Once you have the modules installed, you'll stop getting the first error.

Second error: Well, Bibletime is looking for the kio_ftp program. And since you didn't install it with Bibletime (because it's technically NOT dependency to get the program to run), it's failing to find it.

So - you can either
a) try to get the kio_ftp installed, which might be bigger than you want
b) recommend that Puppy users install their Sword modules in RAW format
c) create Puppy-specific packages (which would just be repackaged RAW zip files)
d) hmmm... what about creating a Puppy-specific script that would use existing puppy FTP tools to grab the RAW files from the Sword website?

Hope that helps you with those errors!

KFJ - PastorEd

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#47 Post by ttuuxxx »

Ok the first part worked excellent I now have a bible listed and it opens up and displays the text plus a CDATA type of header?

this is the console output
# bibletime
kbuildsycoca running...
bibletime: WARNING: KXMLGUIClient::setXMLFile: cannot find .rc file khtml.rc
(BibleTime 1.6.4) WARNING: ASSERT: "windows.count()" in bibletime_slots.cpp (466)
bibletime: WARNING: KXMLGUIClient::setXMLFile: cannot find .rc file khtml.rc
(BibleTime 1.6.4) WARNING: QFile::open: No file name specified
(BibleTime 1.6.4) WARNING: QFile::open: No file name specified
(BibleTime 1.6.4) WARNING: ASSERT: "m" in cdisplaywindow.cpp (418)
(BibleTime 1.6.4) WARNING: ASSERT: "module" in cinfodisplay.cpp (363)
(BibleTime 1.6.4) WARNING: ASSERT: "module" in cinfodisplay.cpp (401)
(BibleTime 1.6.4) WARNING: ASSERT: "m_popup" in cdisplay.cpp (213)
(BibleTime 1.6.4) WARNING: ASSERT: "m_popup" in cdisplay.cpp (213)


As for scripting the ftp, I would know where to start. :?
It would be good if I could get the default ftp program working.
pet packages are possible but its kind of nice having it built into the software.

Thanks for all your help on the project.
ttuuxxx
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)

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Subito Piano
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#48 Post by Subito Piano »

outta my league. i'll e-mail LOF. hopefully somebody will have the answer.

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#49 Post by ttuuxxx »

Subito Piano wrote:outta my league. i'll e-mail LOF. hopefully somebody will have the answer.
Yes I've been working on it and other KDE application's,
I actually started over on the latest KDE base, 4 Series.
I have the base working, and the latest K3B working, It took a lot of patience to get those 2 working. The only error on K3B is Hal, I don't think puppy has Hal in it as default so the kernel might not even be patched for it? Well It works fine without it :)
K3B Test
100% Copied a Music Cd
100% Burned a Music wav cd from a MP3 file
100% Copied a Boot Cd
100% Ripped a Dvd9 encrypted dvd to the harddrive, Didn't have a Dvd9 blank to burn it with. But I mounted the iso image and the movie Played perfect :)

Next I'll try my luck with k9copy
ttuuxxx
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)

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#50 Post by LOF »

Afraid I too lack expertise on Bibletime. I've emailed off to DM over at Crosswire to see if he can lend a hand (he's helped us out in the past).

But up to that CDATA, everything is looking amazing. Well done ttuuxxx!
Cheers,

[b]LOF[/b]
:D

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#51 Post by ttuuxxx »

Thanks LOF and other for the vote of confidence :) I'll keep at it, :D
I also found a couple of other KDE church related applications that I'll try to incorporate with the next release of Living Water, I have a feeling it will be around 170MB-200MB range. The KDE4 Base is larger than KDE3, I still kept the original KDE3 base and Bibletime that I had running on it. But KDE4 is made for QT4 so its probably a better Idea to stick with KDE4. Its about 20MB larger. I also have the media player "Codeine" working its basically a very slim Gui for xine-gui. It works very well and fast, Full screen works perfect and It seems to have hardware recognition on it, when I ran it via command like it showed my graphic card and loaded the best driver for it automatically. I could be wrong because KDE is really new to me. But I guess you learn as you go.
ttuuxxx
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)

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#52 Post by Subito Piano »

200MB-ish?? That's a good size. :) You are building a notoriety for packing quite a punch in a compact space.

PastorEd

re: CDATA

#53 Post by PastorEd »

ttuuxxx wrote:Ok the first part worked excellent I now have a bible listed and it opens up and displays the text plus a CDATA type of header?

this is the console output
# bibletime
kbuildsycoca running...
bibletime: WARNING: KXMLGUIClient::setXMLFile: cannot find .rc file khtml.rc
Hey, ttuuxxx -

Okay, please keep in mind I'm not a KDE expert by any stretch of the imagination, but here's what I think is going on:

CDATA is header information that is found in XML files and is read by the khtml part of KDE. Again, I don't know if KHTML was listed as a dependency of rnot, but I *think* you'll find it in the kdelibs part of KDE (/usr/lib/kde3/share/apps/khtml/khtml.rc).

I am fairly sure that the khtml.rc file is a text file that describes various actions that KDE programs which need to display XML/HTML data need to carry out.

No khtml.rc file, no instructions on how to handle CDATA headers... so the program just shows you the information.

That's my guess anyway.

I like Bibletime, and have used it in the past... but there's an awful lot of hacking needed to get all of the little KDE bits crammed in there in a static package.

Are you *sure* that wxgtk and Biblestudy wouldn't be significantly smaller?

KFJ - PastorEd

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Subito Piano
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#54 Post by Subito Piano »

Biblestudy?? Are you talking about this download ?

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#55 Post by ttuuxxx »

Hi Guys

Ok Since I started over from scratch on KDE4.0 base
This is where I'm at,
Bibletime now finally has ftp and it works :wink:
I downloaded and installed a bible with it, It was so nice and easy to use. I'm glad I kept plugging at it.
I haven't tried PastorEd fix yet but Thats next, I still have that CData problem.
**** fixed --->I no longer have icons, but I think that should be easy to fix.
**** updated Only 1 problems left. Yesssssss
I'll post a picture of the ftp :D

At this point the KDE base is 40MB and Bibletime is 7.2MB Compressed

ttuuxxx

oh ya when I run it from console this is the only error I get now

# bibletime
kbuildsycoca running...
(BibleTime 1.6.5.1) WARNING: QFile::open: No file name specified
(BibleTime 1.6.5.1) WARNING: QFile::open: No file name specified
Last edited by ttuuxxx on Mon 16 Jun 2008, 19:16, edited 1 time in total.
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)

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#56 Post by Subito Piano »

WAAAAAAY cool. 8) I'd love toi try an alpha if you post one.

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#57 Post by ttuuxxx »

Subito Piano wrote:WAAAAAAY cool. 8) I'd love toi try an alpha if you post one.
I'll quickly shoot something together as an "Restricted Alpha" meaning probably just you will get it, By the end of the weekend,LOL no need to waste bandwidth on an alpha.

I have the Icons working once again now just the Cdata thing.
ttuuxxx
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)

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#58 Post by ttuuxxx »

Well I managed to get kooldock to work, it was simple just installed the KDE package, I think if i'm going to use it, I'll compile it, but I just wanted to try it. Its usually hidden but if you move the mouse below the taskbar it pops up, Its nice and easy to use
-drag and drop programs
-set icon via a list to choose from, I have over 200 KDE icons to choose from included.
click ok and your done, also it has a background,font and many more options, very nice GUI.
ttuuxxx
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#59 Post by KF6SNJ »

Looks really nice. I am still using the Alpha2 of ChurchPup 3.01. However, this is looking something that I may want to use as well. Keep us posted.

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#60 Post by ttuuxxx »

KF6SNJ wrote:Looks really nice. I am still using the Alpha2 of ChurchPup 3.01. However, this is looking something that I may want to use as well. Keep us posted.
Have you tried "Living Water" yet, the previous version?
http://www.ttuuxxx.com/livingwater/index.html
It has the same church related applications as Churchpup plus "ttuuxxx TV" and its 1/3 the original size of Churchpup. Churchpup is great if you need all the other larger applications. Both are equally very good products. I think the guys at Churchpup did a great job :wink:
ttuuxxx
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)

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